一、HTML代码
<!DOCTYPE html>
<html>
<head>
<meta charset="gbk">
<title>javascript实用图像加载器</title>
<script type="text/javascript" src="resources.js"></script>
</head>
<body>
<canvas id="canvas" width="400" height="300"></canvas>
</body>
</html>
<script>
//使用方法:
resources.load(['img/sprites.png','img/terrain.png']);
resources.onReady(start);
function start(){
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var img=resources.get("img/sprites.png");
ctx.drawImage(img,0,0);
}
</script>
二、图像加载器resources.js
(function() {
var resourceCache = {};//缓存器
var loading = [];
var readyCallbacks = [];//回调函数集合
// Load an image url or an array of image urls
function load(urlOrArr) {
if(urlOrArr instanceof Array) {
urlOrArr.forEach(function(url) {
_load(url);
});
}
else {
_load(urlOrArr);
}
}
function _load(url) {
if(resourceCache[url]) {
return resourceCache[url];//如果缓存器中有,直接从缓存器中取数据
}
else {
var img = new Image();
img.onload = function() {
resourceCache[url] = img;
if(isReady()) {//图像加载完毕,执行所有回调函数
readyCallbacks.forEach(function(func) { func(); });
}
};
resourceCache[url] = false;
img.src = url;
}
}
//从缓存器中取数据
function get(url) {
return resourceCache[url];
}
//检查图像是否加载完毕
function isReady() {
var ready = true;
for(var k in resourceCache) {
if(resourceCache.hasOwnProperty(k) &&
!resourceCache[k]) {
ready = false;
}
}
return ready;
}
//将回调函数加入
function onReady(func) {
readyCallbacks.push(func);
}
window.resources = {
load: load,
get: get,
onReady: onReady,
isReady: isReady
};
})();
下载源代码及效果:
[url]http://www.108js.com/article/article3/30171.html[/url]