这个例子说明如何使用Graphics2D对象来绘制各种几何图形。引路蜂二维图形库中定义里多种基本几何图形,如,点,线段,曲线和矩形等。接口PathIterator定义了从Path中获取路径元素的方法。接口IShape定义了描述几何图形公用的方法。
点
类Point定义了二维空间位置在(x,y)一个点。Point point = new Point (x, y); 创建一个点对象。此外Point类也提供了计算两点之间距离的方法等。
线段
类Line定义了平面上一条线段。下面代码绘制一条线段。
// draw Line2D.Double
graphics2D.draw (pen, new Line(x1, y1, x2, y2));
图形库中类Pen可以用来定义绘制线段的线型,线宽等参数。
二次曲线
类QuadCurve实现了IShape接口,它定义了平面上一条二次曲线。二次曲线可以通过曲线的两个端点和一个控制点来定义。
// create new QuadCurve
QuadCurve q = new QuadCurve();
// draw QuadCurve2D with set coordinates
graphics2D.draw(pen,q.setCurve(x1, y1, ctrlx, ctrly, x2,y2));
三次曲线
类CubicCurve同样实现了IShape接口,它定义了平面上一条三次曲线。和二次曲线类似,三次曲线可以通过曲线的两个端点和两个控制点来定义。
// create new CubicCurve
CubicCurve c = new CubicCurve();
// draw CubicCurve with set coordinates
graphics2D.draw(pen, c.setCurve(x1, y1, ctrlx1,ctrly1, ctrlx2, ctrly2, x2, y2));
矩形
类Rectangle是RectangleShape的子类。RectangleShape同样实现了IShape接口。 Rectangle可以通过一个点(x,y)和大小(Dimsension)来定义。
// draw Rectangle
graphics2D.draw(pen,new Rectangle(x, y,rectwidth,rectheight));
类RoundRectangle定义了带圆角的矩形。圆角矩形可以由下列参数来定义:位置,宽度,长度,圆角宽度,圆角长度。
// draw RoundRectangle
graphics2D.draw(pen,new RoundRectangle(x, y,rectwidth,rectheight,10, 10));
椭圆
类Ellipse通过椭圆的外接矩形来定义其大小。
// draw Ellipse
graphics2D.draw(pen, new Ellipse(x, y,rectwidth,rectheight));
圆弧
类Arc通过外接矩形,起始角度,角度,封闭类型来定义。
// draw Arc
graphics2D.draw(pen,new Arc(x, y,rectwidth,rectheight,90, 135,Arc.OPEN));
下面代码显示了多种几何图形。
private void SharpsDemo2D()
{
Color bg = Color.White;
Color fg = Color.Black;
Color red = Color.Red;
Color white = Color.White;
Pen pen = new Pen(fg, 1);
SolidBrush brush = new SolidBrush(red);
//Clear the canvas with white color.
graphics2D.Clear(bg);
Dimension d = new Dimension(screenWidth, screenHeight);
int gridWidth = d.Width / 2;
int gridHeight = d.Height / 6;
int x = 5;
int y = 7;
int rectWidth = gridWidth - 2 * x;
int stringY = gridHeight - 3 - 2 - 16;
int rectHeight = stringY - y - 2;
graphics2D.Draw(pen, new Line(x, y + rectHeight - 1,
x + rectWidth, y));
x += gridWidth;
graphics2D.Draw(pen, new Rectangle(x, y, rectWidth,
rectHeight));
x += gridWidth;
x = 5;
y += gridHeight;
stringY += gridHeight;
graphics2D.Draw(pen, new RoundRectangle(x, y, rectWidth,
rectHeight, 10, 10));
x += gridWidth;
graphics2D.Draw(pen, new Arc(x, y, rectWidth, rectHeight, 90,
135, Arc.Open));
x = 5;
y += gridHeight;
stringY += gridHeight;
graphics2D.Draw(pen, new Ellipse(x, y, rectWidth, rectHeight));
x += gridWidth;
// draw GeneralPath (polygon)
int[] x1Points = { x, x + rectWidth, x, x + rectWidth };
int[] y1Points = { y, y + rectHeight, y + rectHeight, y };
Path polygon = new Path(Path.WindEvenOdd,
x1Points.Length);
polygon.MoveTo(x1Points[0], y1Points[0]);
for (int index = 1; index < x1Points.Length; index++)
{
polygon.LineTo(x1Points[index], y1Points[index]);
}
polygon.ClosePath();
graphics2D.Draw(pen, polygon);
x = 5;
y += gridHeight;
stringY += gridHeight;
int[] x2Points = { x, x + rectWidth, x, x + rectWidth };
int[] y2Points = { y, y + rectHeight, y + rectHeight, y };
Path polyline = new Path(Path.WindEvenOdd,
x2Points.Length);
polyline.MoveTo(x2Points[0], y2Points[0]);
for (int index = 1; index < x2Points.Length; index++)
{
polyline.LineTo(x2Points[index], y2Points[index]);
}
graphics2D.Draw(pen, polyline);
x += gridWidth;
graphics2D.SetPenAndBrush(pen, brush);
graphics2D.Fill(null,
new Rectangle(x, y, rectWidth, rectHeight));
graphics2D.Draw(null,
new Rectangle(x, y, rectWidth, rectHeight));
x = 5;
y += gridHeight;
stringY += gridHeight;
Color[] colors = new Color[] { red, white };
int[] fractions = new int[] { 0, 255 };
LinearGradientBrush redtowhite =
new LinearGradientBrush(x, y, x + rectWidth, y,
fractions, colors, Brush.NoCycle);
graphics2D.SetPenAndBrush(pen, redtowhite);
graphics2D.Fill(null, new RoundRectangle(x, y,
rectWidth,rectHeight, 10, 10));
graphics2D.Draw(null, new RoundRectangle(x, y,
rectWidth,rectHeight, 10, 10));
x += gridWidth;
graphics2D.SetPenAndBrush(pen, brush);
graphics2D.Fill(null, new Arc(x, y, rectWidth,
rectHeight, 90,135, Arc.Chord));
graphics2D.Draw(null, new Arc(x, y, rectWidth,
rectHeight, 90,135, Arc.Chord));
x = 5;
y += gridHeight;
stringY += gridHeight;
int[] x3Points = { x, x + rectWidth, x, x + rectWidth };
int[] y3Points = { y, y + rectHeight, y + rectHeight, y };
Path filledPolygon = new Path(Path.WindEvenOdd,
x3Points.Length);
filledPolygon.MoveTo(x3Points[0], y3Points[0]);
for (int index = 1; index < x3Points.Length; index++)
{
filledPolygon.LineTo(x3Points[index], y3Points[index]);
}
filledPolygon.ClosePath();
graphics2D.SetPenAndBrush(pen, brush);
graphics2D.Fill(null, filledPolygon);
graphics2D.Draw(null, filledPolygon);
}