BREW Makefile生成工具功能改进——把中间文件放入独立目录

BREW自带的Makefile生成工具产生的Makefile,会将中间文件(.o)生成到源代码目录下,这样源代码目录看起来很混乱。但是如果在编译完后删除这些文件,又无法享受到make的只编译改动过的源文件的速度优势。在第二版自己编写的BREW Makefile生成工具里(BMG,BREW Makefile 生成工具的编写),花了些时间解决了这个问题。

目前采用的方式:

.o目标定义为"中间目录/文件名"的形式,例如"objs/foo.c"

模式规则定义为"objs/%.o : %.c"形式。经试验不能只写成"%.o : %.c",会提示找不到生成目标的规则,可能make的模式匹配规则只是匹配文件名。

使用GCC生成每个源文件的依赖关系到一个.d文件,再使用sed处理这个文件,给里面的源文件名加上“objs/”前缀

使用“-include $(OBJS:.o=.d)”命令包含生成的.d文件

也有其它的更简洁处的处理方式,可参见下面列出的参考文档1

原来使用的是微软的NMake程序,但是它不支持VPATH,编写起来比较麻烦。最后改用GNU Make,但是在Windows上又遇到了路径中斜杠和反斜杠的问题。有的Windows版GNU环境和GNU Make不支持Windows的反斜杠路径表示法,将反斜杠解释成转义反斜杠,导致各种生成失败。现在采用的GNU环境是mingw的msys,GNUWin32的make 3.8.1(Mingw版和cygwin版make目标文件涉及盘符的路径,引号还会解析失败,盘符路径还要写成unix形式)版。除上面的目标文件形式外"objs/foo.c",均可以使用Windows反斜杠路径。

对于BREW项目,还有一个易错点,elf2mod.x这个GCC链接脚本。当时为了启用编译器优化选项时AEEMod_Load仍能放到mod 0地址处,在链接脚本里写下了这样的语句

"AEEMod*.o"(.text.AEEMod_Load)

现在.o放到了独立目录,这里也该做修改。例如

"objs/AEEMod*.o"(.text.AEEMod_Load)

下面附上参考资料:

1.让 GNU Make 把中间文件放到独立目录

2.GNU Make 下创建目录的问题

3.一个makefile实例

TARGET=frame

OBJS=objs/EasyText.o objs/extracter.o objs/graphics.o objs/map.o objs/mapX.o objs/object.o objs/script.o objs/simple_thread.o objs/sprite.o objs/state.o objs/ui.o objs/util.o objs/frame.o objs/AEEAppGen.o objs/AEEModGen.o objs/brew_main.o objs/GCCResolver.o

VPATH=./engine ./game c:/PROGRA~1/BREW31~1.5/sdk/src ./BREW_F~1 $(BMG)

APP_INCLUDES= -I../debug/frame -I./simple_stl -I./engine -I./inc -I$(BREWDIR_3)/inc

DEP_INCLUDES= -I../debug/frame -I./simple_stl -I./engine -I./inc

PRE_DEF=-Dsdf

BREW_HOME = $(BREWDIR)

BREW_ADDINS = $(BREWADDINS)

GCC_HOME = $(GCCHOME)

GCC_LIBPATH = $(GCCLIBPATH)

#-------------------------------------------------------------------------------

# type definitions

#-------------------------------------------------------------------------------

EXETYPE = elf

BINARY = bin

MODULE = mod

#-----------------------------------------------------------------------

# Target compile time symbol definitions

#

# Tells the SDK source stuffs that we're building a dynamic app.

#-----------------------------------------------------------------------

DYNAPP = -DDYNAMIC_APP

#-----------------------------------------------------------------------

# Software tool and environment definitions

# (PREFIX needs to be set to the location of your gcc cross-compiler

# and binutils. STUBTOOL needs to be the path and filename of your

# copy of makestub)

#-----------------------------------------------------------------------

AEESRCPATH = $(BREW_HOME)/src

AEEINCPATH = $(BREW_HOME)/inc

GCC = $(GCC_HOME)/bin/arm-elf-gcc

GPP = $(GCC_HOME)/bin/arm-elf-g++

LD = $(GCC_HOME)/bin/arm-elf-ld

DUMPTOOL = $(GCC_HOME)/bin/arm-elf-objdump

ELF2MODTOOLPATH = $(BREW_ADDINS)/common/bin

ELF2MODTOOL = $(ELF2MODTOOLPATH)/elf2mod.exe

GCCRESOLVEPATH = $(BMG)

#-----------------------------------------------------------------------

# Compiler optimization options

# -O0 disables compiler optimizations. Other options probably work as

# well. Set to taste.

#-----------------------------------------------------------------------

OPT = -Os

#-----------------------------------------------------------------------

# Compiler code generation options

# Add $(TARG) to the CODE line if you're building a Thumb binary (at

# the moment, this doesn't work).

#-----------------------------------------------------------------------

END = -mlittle-endian

TARG = -mthumb

CODE = $(END) -fshort-enums -fno-builtin -ffunction-sections -fno-exceptions -fno-unwind-tables -fno-rtti -fshort-wchar

#-----------------------------------------------------------------------

# Include file search path options

# (change this to point to where the BREW SDK headers are located)

#-----------------------------------------------------------------------

INC = -I$(AEEINCPATH) -I$(GCC_LIBPATH)/include -I$(GCC_HOME)/arm-elf/include $(APP_INCLUDES)

#-----------------------------------------------------------------------

# Library search path options

# (You can change this to point to where your interworking version of

# libgcc.a resides)

#-----------------------------------------------------------------------

LIBDIRS = -L$(GCC_LIBPATH)

#-----------------------------------------------------------------------

# Nothing below here (except for the dependencies at the bottom of the

# file) should need to be changed for a reasonably normal compilation.

#-----------------------------------------------------------------------

#-----------------------------------------------------------------------

# Processor architecture options

# Sets the designated target processor for this applet.

# Currently, all BREW phones use the ARM 7t chip

#-----------------------------------------------------------------------

CPU = -mcpu=arm7tdmi

#-----------------------------------------------------------------------

# ARM Procedure Call Standard (APCS) options

# -fPIC sets posititon independent code. Other option: -fpic

# -mthumb-interwork enables switching between ARM and Thumb code

# -mapcs-frame runs on systems with the frame ptr. specified in the

# APCS

#-----------------------------------------------------------------------

ROPI =

INTRWK = -mthumb-interwork

APCS = -mapcs-frame $(ROPI) $(INTRWK)

#-----------------------------------------------------------------------

# Compiler output options

# -c sets object file output only

#-----------------------------------------------------------------------

OUT = -c

#-----------------------------------------------------------------------

# Compiler/assembler debug Options

# -g is the standard flag to leave debugging information in the

# object files.

#-----------------------------------------------------------------------

DBG = -g

#-----------------------------------------------------------------------

# Linker Options

# -o sets the output filename

#-----------------------------------------------------------------------

LINK_CMD = -Ttext 0 --emit-relocs -entry AEEMod_Load -o

LIBS =-lc -lgcc

#-----------------------------------------------------------------------

# HEXTOOL Options

#-----------------------------------------------------------------------

BINFORMAT = -O binary

#-----------------------------------------------------------------------

# Compiler flag definitions

#-----------------------------------------------------------------------

CFLAGS0 = $(OUT) $(DYNAPP) $(CPU) $(APCS) $(CODE) $(DBG)

CFLAGS = $(CFLAGS0) $(OPT) $(PRE_DEF)

#-----------------------------------------------------------------------

# Linker flag definitions

#-----------------------------------------------------------------------

LDFLAGS = $(LIBDIRS) --script $(GCCRESOLVEPATH)/elf2mod_objs.x

#-----------------------------------------------------------------------

# Default target

#-----------------------------------------------------------------------

default: $(TARGET).$(MODULE)

#-----------------------------------------------------------------------

# All target

#-----------------------------------------------------------------------

.DELETE_ON_ERROR:

all: $(TARGET).$(MODULE)

-include $(OBJS:.o=.d)

objs/%.o : %.c | objs

@echo ---------------------------------------------------------------

@echo 编译C文件 $<

$(GCC) $(CFLAGS) $(INC) -c $< -o $@

@$(GCC) -MM -isystem$(AEEINCPATH) $(CFLAGS) $(DEP_INCLUDES) $< -o objs/$*.d.tmp

@sed -e 's|.*/.o:|$@:|' objs/$*.d.tmp > objs/$*.d

@rm objs/$*.d.tmp

@echo ---------------------------------------------------------------

objs/%.o : %.cpp | objs

@echo ---------------------------------------------------------------

@echo 编译C++文件 $<

$(GPP) $(CFLAGS) $(INC) -c $< -o $@

@$(GPP) -MM -isystem$(AEEINCPATH) $(CFLAGS) $(DEP_INCLUDES) $< -o objs/$*.d.tmp

@sed -e 's|.*/.o:|$@:|' objs/$*.d.tmp > objs/$*.d

@rm objs/$*.d.tmp

@echo ---------------------------------------------------------------

objs:

@echo ---------------------------------------------------------------

@echo 建立目标文件目录

@mkdir $@

@echo ---------------------------------------------------------------

#-----------------------------------------------------------------------

# Targets for making the actual binary

#-----------------------------------------------------------------------

APP_OBJS = $(OBJS)

$(TARGET).$(EXETYPE) : $(APP_OBJS)

$(LD) $(LINK_CMD) $(TARGET).$(EXETYPE) $(LDFLAGS) /

$(APP_OBJS) $(LIBS) $(LINK_ORDER)

$(TARGET).$(MODULE) : $(TARGET).$(EXETYPE)

$(ELF2MODTOOL) $(TARGET).$(EXETYPE) $(TARGET).$(MODULE)

#-----------------------------------------------------------------------

# Cleanup

#-----------------------------------------------------------------------

APP_DEPS = $(OBJS:.o=.d)

clean:

del -f $(APP_OBJS) $(APP_DEPS) $(TARGET).$(EXETYPE) $(TARGET).$(MODULE)

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