在C++中嵌入JavaScript——Google V8 JavaScript Engine使用

Google V8 JavaScript Engine是google为 Chrome's浏览器开发的脚本引擎,现在可以使用V8 JavaScript Engine在C++程序中建立自己的脚本环境。

1.准备工作

1). 安装一个SVN客户端http://tortoisesvn.net/downloads,google v8 在官方网站仅以此方式发布;

2).下载一个python:地址http://sourceforge.net/projects/pywin32/files/,官方网站2009年10月15日被墙了

2.checkout并准备环境

0)设置目录:

+third_party

+python_24 Python位置(拷贝或安装到均可)

+V8 V8 check out 位置

1)安装python

---------------------------------------begin-------------------------------------------------

说明:

由于v8.project在配置时,使用如下命令进行处理:

.\d8js2c.cmd ..\..\src "$(IntDir)\DerivedSources"

其中: d8js2c.cmd(line4): set PYTHON="..\..\..\third_party\python_24\python.exe"

显然python和相关库应该位于:..\..\..\third_party\python_24\

---------------------------------------end---------------------------------------------------

2)下载 Google V8 Script Engine下载,

SVN地址:http://code.google.com/p/v8/source/checkout

3)编译

V8\tools\visual_studio\v8.sln

这样就可以编译了,如果编译失败,那可能就是python没有配置好。

3. JS 嵌入C++示例代码

一个Hello world!

#include "http://www.cnblogs.com/include/v8.h" #pragma comment(lib,"../visual_studio/Release/lib/v8.lib") #pragma comment(lib,"../visual_studio/Release/lib/v8_base.lib") using namespace v8; int main(int argc, char* argv[]) { // Create a stack-allocated handle scope. HandleScope handle_scope; // Create a new context. Persistent<Context> context = Context::New(); // Enter the created context for compiling and // running the hello world script. Context::Scope context_scope(context); // Create a string containing the JavaScript source code. Handle<String> source = String::New("'Hello' + ', World!'"); // Compile the source code. Handle<Script> script = Script::Compile(source); // Run the script to get the result. Handle<Value> result = script->Run(); // Dispose the persistent context. context.Dispose(); // Convert the result to an ASCII string and print it. String::AsciiValue ascii(result); printf("%s\n", *ascii); return 0; }

更多示例代码参考:V8\test\cctest\*.cc

4.支持C++类

CProxyV8提供便利的方式将C++类的属性和方法导出到JavaScript环境中。支持generic Functors,不需要为每个属性和方法设置回调函数。

class Point { public: /** Constructor without params is required */ Point(int px = 0, int py = 0) : x_(px), y_(py) {} Point(Point* p) : x_(p->x_), y_(p->y_) {} int x_; int y_; /** Example call to function without params */ int GetManhattanLength() { return std::abs(x_) - std::abs(y_); } /** this will create a JS object, with JS destructor */ Point* Copy() { return new Point(); } /** Example call to function with params */ v8::Handle<v8::Value> Translate(const v8::Arguments& args) { // throw if we didn't get 2 args if (args.Length() != 2) return ThrowException(v8::String::New("Expected 2 arguments")); x_ += args[0]->Int32Value(); y_ += args[1]->Int32Value(); return v8::True(); }; }; class Line { public: /** Constructor without params is required */ /** Example of object property, it can be manipulate directly */ Point start; /** this will create a JS object, without destructor and a reference to this * end instance * */ Point& GetEnd() { return end; } private: Point end; }; int main(int argc, char* argv[]) { v8::V8::SetFlagsFromCommandLine(&argc, argv, true); v8::HandleScope handle_scope; // Create a template for the global object. v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); ProxyClass<Foo>* pPoint = ProxyClass<Foo>::instance(); //Get the proxy class for Point pPoint->Expose(&Point::x_,"x",true,true); //expose x_ for read/write pPoint->Expose(&Point::y_,"y",true,true); //expose y_ for read/write pPoint->Expose(&Point::Copy, "copy"); pPoint->Expose(&Point::GetManhattanLength, "getManhattanLength"); pPoint->Expose(&Point::Translate, "translate"); ProxyClass<Line>* pLine = ProxyClass<Line>::instance(); //Get the proxy class for Line pPoint->Expose(&Line::start,"start",true,true); //expose object start for read/write pPoint->Expose(&Line::GetEnd, "getEnd"); global->Set(v8::String::New("Point"), pPoint->GetFunctionTemplate()); // add Point to JS global->Set(v8::String::New("Line"), pLine->GetFunctionTemplate()); // add Line to JS ... 如果借助宏,就较简单:

// Create a template for the global object. v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); CPROXYV8_PROPERTY_ID(Point,x_,x,true,true); CPROXYV8_PROPERTY_ID(Point,y_,y,true,true); CPROXYV8_METHOD_ID(Point,Copy, copy); CPROXYV8_METHOD_ID(Point,GetManhattanLength, getManhattanLength); CPROXYV8_METHOD(Point,Translate); CPROXYV8_PROPERTY(Line,start,true,true); CPROXYV8_METHOD_ID(Line,GetEnd,getEnd); global->Set(v8::String::New("Point"), CPROXYV8_CLASS(Point)->GetFunctionTemplate()); // add Point to JS global->Set(v8::String::New("Line"), CPROXYV8_CLASS(Line)->GetFunctionTemplate()); // add Line to JS 在Shell中使用这些类:
V8 version 0.4.3.1 > x = new Point() [object Point] > line = new Line() [object Line] > x.x 0 > x.x = 10 10 > line.getEnd().x 0 > line.getEnd().x = 10 10 > line.getEnd().x 10 > end = line.getEnd(); [object Point] > end.x 10 > end.Translate(10,10) true > end.x 20 > line.getEnd().x 20 > x.x 10 >_

官方网站:

http://code.google.com/p/v8/

http://code.google.com/p/cproxyv8/



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