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原创 弥补 idPop3 缺少的 Subject 只是这部分的处理.

在收到163.com等一些邮件的时候 subject 通常是下面的形式, =?gb2312?B?Z290b21vYmlsZQ==?=  这个翻译过来就是 pic test 只需要一个函数就可以处理好了!indy也就不再残缺了.. //idPop3缺少的只是这部分的处理. Subject// this function by Chris G黱ther and Sergio Kes

2004-08-06 17:04:00 1065

Learning Unity 2D Game Development by Example

Learning Unity 2D Game Development by Example Create your own line of successful 2D games with Unity

2015-02-14

Delphi Cookbook 最新2014版Delphi XE7开发入门书籍

最新2014版Delphi XE7开发入门书籍. Delphi Cookbook.

2014-12-10

语音提示现金输入控件

所见即所读的现金输入控件 支持现金的容错处理. 可以进行语音提示, 100 读成 一佰元 针对财务软件中的现金输入的控件! 商业用途请注册 Email:co2@eyou.com http://211.81.22.15/another/soundedit.htm http://itren.delphibbs.com/

2006-03-16

带语音提示即输即读的Edit控件

所见即所读的现金输入控件 支持现金的容错处理. 可以进行语音提示, 100 读成 一佰元 针对财务软件中的现金输入的控件! 商业用途请注册 Email:co2@eyou.com 控件包 BPL 直接安装 无需编译 http://211.81.22.15/another/soundedit.htm

2006-03-16

Google AdMob 集成文档.

Google AdMob 集成文档. ADBannerView 讲解

2013-07-24

带语音提示即输即读的Edit控件

所见即所读的现金输入控件 支持现金的容错处理. 可以进行语音提示, 100 读成 一佰元 针对财务软件中的现金输入的控件! 商业用途请注册 Email:co2@eyou.com 详见 http://211.81.22.15/another/soundedit.htm

2006-03-16

Learning-Cocos2D-A-Hands-On-Guide-to-Building-iOS-Games

Learning-Cocos2D-A-Hands-On-Guide-to-Building-iOS-Games-with-Cocos2D-Box2D-and-Chipmunk 你懂的

2013-10-11

大学英语B精华版免注册版.

大学英语B精华版免注册版 不用注册的 大学英语B精华版免注册版,共有63套考试试题,有很多是考试原题,对学习大学英语B的同志来说是个好东西 而且比同类下载低资源分.

2009-08-30

iOS 6 Application Development For Dummies

iOS 6 Application Development For Dummies

2013-07-24

Pro iOS Continuous Integration

Pro iOS Continuous Integration 持续集成.

2014-12-10

Programming.the.iPhone.User.Experience

Programming.the.iPhone.User.Experience Organization of This Book Chapter 1, Cocoa Touch: The Core iPhone, describes the essential information for Cocoa Touch and the devices that run the iPhone OS. Chapter 2, The Mobile HIG, gives an introduction to the Human Interface Guidelines and elaborates on the most important concepts in the iPhone user experience. Chapter 3, Types of Cocoa Touch Applications, presents a vocabulary for describing families of applications for the iPhone and links each to a structural application type. Chapter 4, Choosing an Application Template, examines the application templates sup- plied with Xcode and the iPhone SDK. The concept of view controllers is explained with each type of standard view controller covered. Chapter 5, Cooperative Single-Tasking, breaks from the application structure and focuses on the ways applications can work together to create a holistic user experience. Chapter 6, Touch Patterns, teaches you how to work with the Multi-Touch interface, including design patterns for standard and custom gestures. Chapter 7, Interaction Patterns and Controls, covers the types of user interface controls included in the Cocoa Touch UI framework, and the design patterns used to enable controls to work together.

2009-09-01

SoundEdit VCL 版 for D5,D6 即输即读的控件

发表于 2002-08-13 最后回复 2002-08-13

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