prnnet 换脸

1070 256 一次需要 12s,效果没有美颜,有拼接痕迹。

import time

import numpy as np
import os
from skimage.io import imread, imsave
from skimage.transform import rescale, resize
import argparse

from api import PRN
from utils.render import render_texture
import cv2


def texture_editing(prn, args):
    # read image
    image = imread(args.image_path)
    [h, w, _] = image.shape

    #-- 1. 3d reconstruction -> get texture. 
    pos = prn.process(image) 
    vertices = prn.get_vertices(pos)
    image = image/255.
    texture = cv2.remap(image, pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0))
    
    #-- 2. Texture Editing
    Mode = args.mode
    # change part of texture(for data augumentation/selfie editing. Here modify eyes for example)
    if Mode == 0: 
        # load eye mask
        uv_face_eye = imread('Data/uv-data/uv_face_eyes.png', as_grey=True)/255. 
        uv_face = imread('Data/uv-data/uv_face.png', as_grey=True)/255.
        eye_mask = (abs(uv_face_eye - uv_face) > 0).astype(np.float32)

        # texture from another image or a processed texture
        ref_image = imread(args.ref_path)
        ref_pos = prn.process(ref_image)
        ref_image = ref_image/255.
        ref_texture = cv2.remap(ref_image, ref_pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0))

        # modify texture
        new_texture = texture*(1 - eye_mask[:,:,np.newaxis]) + ref_texture*eye_mask[:,:,np.newaxis]
    
    # change whole face(face swap)
    elif Mode == 1: 
        # texture from another image or a processed texture
        ref_image = imread(args.ref_path)
        ref_pos = prn.process(ref_image)
        ref_image = ref_image/255.
        ref_texture = cv2.remap(ref_image, ref_pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0))
        ref_vertices = prn.get_vertices(ref_pos)
        new_texture = ref_texture#(texture + ref_texture)/2.

    else:
        print('Wrong Mode! Mode should be 0 or 1.')
        exit()


    #-- 3. remap to input image.(render)
    vis_colors = np.ones((vertices.shape[0], 1))
    face_mask = render_texture(vertices.T, vis_colors.T, prn.triangles.T, h, w, c = 1)
    face_mask = np.squeeze(face_mask > 0).astype(np.float32)
    
    new_colors = prn.get_colors_from_texture(new_texture)
    new_image = render_texture(vertices.T, new_colors.T, prn.triangles.T, h, w, c = 3)
    new_image = image*(1 - face_mask[:,:,np.newaxis]) + new_image*face_mask[:,:,np.newaxis]

    # Possion Editing for blending image
    vis_ind = np.argwhere(face_mask>0)
    vis_min = np.min(vis_ind, 0)
    vis_max = np.max(vis_ind, 0)
    center = (int((vis_min[1] + vis_max[1])/2+0.5), int((vis_min[0] + vis_max[0])/2+0.5))
    output = cv2.seamlessClone((new_image*255).astype(np.uint8), (image*255).astype(np.uint8), (face_mask*255).astype(np.uint8), center, cv2.NORMAL_CLONE)
   
    # save output
    imsave(args.output_path, output) 
    print('Done.')


if __name__ == '__main__':
    parser = argparse.ArgumentParser(description='Texture Editing by PRN')

    # parser.add_argument('-i', '--image_path', default='TestImages/AFLW2000/image00081.jpg', type=str,
    parser.add_argument('-i', '--image_path', default='TestImages/XMY-266.png', type=str,
                        help='path to input image')
    parser.add_argument('-r', '--ref_path', default='TestImages/shu3.jpg', type=str,
                        help='path to reference image(texture ref)')
    parser.add_argument('-o', '--output_path', default='TestImages/out3.jpg', type=str,
                        help='path to save output')
    parser.add_argument('--mode', default=1, type=int, 
                        help='ways to edit texture. 0 for modifying parts, 1 for changing whole')
    parser.add_argument('--gpu', default='0', type=str, 
                        help='set gpu id, -1 for CPU')

    # ---- init PRN
    os.environ['CUDA_VISIBLE_DEVICES'] = parser.parse_args().gpu # GPU number, -1 for CPU
    prn = PRN(is_dlib = True) 

    # texture_editing(prn, parser.parse_args())

    target_img='TestImages/shu3.jpg'
    path='bg/'
    out_dir='result/'
    files=os.listdir(path)

    ref_image = imread(target_img)
    ref_pos = prn.process(ref_image)
    ref_image = ref_image / 255.
    ref_texture = cv2.remap(ref_image, ref_pos[:, :, :2].astype(np.float32), None,
                            interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,
                            borderValue=(0))
    ref_vertices = prn.get_vertices(ref_pos)
    new_texture = ref_texture  # (texture + ref_texture)/2.
    for file in files:
        if file.endswith('.jpg'):
            image = imread(path+file)
            start = time.time()
            [h, w, _] = image.shape

            # -- 1. 3d reconstruction -> get texture.
            pos = prn.process(image)
            vertices = prn.get_vertices(pos)
            image = image / 255.
            texture = cv2.remap(image, pos[:, :, :2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST,
                                borderMode=cv2.BORDER_CONSTANT, borderValue=(0))

            print('rpn time',time.time()-start,texture.shape)
            # -- 2. Texture Editing
            Mode = 1
            # change part of texture(for data augumentation/selfie editing. Here modify eyes for example)
            if Mode == 0:
                # load eye mask
                uv_face_eye = imread('Data/uv-data/uv_face_eyes.png', as_grey=True) / 255.
                uv_face = imread('Data/uv-data/uv_face.png', as_grey=True) / 255.
                eye_mask = (abs(uv_face_eye - uv_face) > 0).astype(np.float32)

                # texture from another image or a processed texture
                ref_image = imread(path)
                ref_pos = prn.process(ref_image)
                ref_image = ref_image / 255.
                ref_texture = cv2.remap(ref_image, ref_pos[:, :, :2].astype(np.float32), None,
                                        interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,
                                        borderValue=(0))

                # modify texture
                new_texture = texture * (1 - eye_mask[:, :, np.newaxis]) + ref_texture * eye_mask[:, :, np.newaxis]

            # change whole face(face swap)
            # elif Mode == 1:
            #     # texture from another image or a processed texture
            #     ref_image = imread(target_img)
            #     ref_pos = prn.process(ref_image)
            #     ref_image = ref_image / 255.
            #     ref_texture = cv2.remap(ref_image, ref_pos[:, :, :2].astype(np.float32), None,
            #                             interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,
            #                             borderValue=(0))
            #     ref_vertices = prn.get_vertices(ref_pos)
            #     new_texture = ref_texture  # (texture + ref_texture)/2.

            # -- 3. remap to input image.(render)
            vis_colors = np.ones((vertices.shape[0], 1))
            face_mask = render_texture(vertices.T, vis_colors.T, prn.triangles.T, h, w, c=1)
            face_mask = np.squeeze(face_mask > 0).astype(np.float32)

            new_colors = prn.get_colors_from_texture(new_texture)
            new_image = render_texture(vertices.T, new_colors.T, prn.triangles.T, h, w, c=3)
            new_image = image * (1 - face_mask[:, :, np.newaxis]) + new_image * face_mask[:, :, np.newaxis]

            # Possion Editing for blending image
            vis_ind = np.argwhere(face_mask > 0)
            vis_min = np.min(vis_ind, 0)
            vis_max = np.max(vis_ind, 0)
            center = (int((vis_min[1] + vis_max[1]) / 2 + 0.5), int((vis_min[0] + vis_max[0]) / 2 + 0.5))
            output = cv2.seamlessClone((new_image * 255).astype(np.uint8), (image * 255).astype(np.uint8),
                                       (face_mask * 255).astype(np.uint8), center, cv2.NORMAL_CLONE)

            print('time',time.time()-start,out_dir+ file)
            # save output
            output=cv2.cvtColor(output,cv2.COLOR_BGR2RGB)
            cv2.imwrite(out_dir+ file, output)

 

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