.h文件
- @interface ShakeViewController : UIViewController<UIAccelerometerDelegate>
- {
- UIAccelerationValue myAccelerometer[3];
- //是否响应摇一摇的标志
- BOOL _canShake;
- }
.m文件中
- #define kFilteringFactor 0.1
- #define kEraseAccelerationThreshold 2.0
- @implementation ShakeViewController
- - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
- {
- self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
- if (self) {
- _canShake = YES;
- }
- return self;
- }
- - (void)dealloc
- {
- [UIAccelerometer sharedAccelerometer].delegate = nil;
- [super dealloc];
- }
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- [UIAccelerometer sharedAccelerometer].delegate = self;
- [UIAccelerometer sharedAccelerometer].updateInterval = 1.0f/40.0f;
- }
- #pragma mark - UIAccelerometerDelegate
- - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
- {
- UIAccelerationValue length, x, y, z;
- if (!_canShake)
- {
- return;
- }
- //Use a basic high-pass filter to remove the influence of the gravity
- myAccelerometer[0] = acceleration.x * kFilteringFactor + myAccelerometer[0] * (1.0 - kFilteringFactor);
- myAccelerometer[1] = acceleration.y * kFilteringFactor + myAccelerometer[1] * (1.0 - kFilteringFactor);
- myAccelerometer[2] = acceleration.z * kFilteringFactor + myAccelerometer[2] * (1.0 - kFilteringFactor);
- // Compute values for the three axes of the acceleromater
- x = acceleration.x - myAccelerometer[0];
- y = acceleration.y - myAccelerometer[0];
- z = acceleration.z - myAccelerometer[0];
- //Compute the intensity of the current acceleration
- length = sqrt(x * x + y * y + z * z);
- // If above a given threshold, play the erase sounds and erase the drawing view
- if(length >= kEraseAccelerationThreshold)
- {
- //是否响应摇一摇的标志
- _canShake = NO;
- [self shakeEvent];
- }
- }