<Shader>简单的纹理坐标滚动(水波模型:脚本控制)

Shader "Custom/RivalShader001" {
	Properties {
		_Color ("Main Color", Color) = (1,1,1,1)
		_SpecColor ("Spec Color", Color) = (1,1,1,0)
		_Emission ("Emmisive Color", Color) = (0,0,0,0)
		_Shininess ("Shininess", Range (0.1, 1)) = 0.7
		_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
	}
	
	Category {
		Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
		ZWrite Off
		Alphatest Greater 0
		Blend SrcAlpha OneMinusSrcAlpha 
		SubShader {
			Material {
				Diffuse [_Color]
				Ambient [_Color]
				Shininess [_Shininess]
				Specular [_SpecColor]
				Emission [_Emission]	
			}
			Pass {
				ColorMaterial AmbientAndDiffuse
				Fog { Mode Off }
				Lighting Off
				SeparateSpecular On
	        	SetTexture [_MainTex] {
	            Combine texture * primary, texture * primary
	        }
	        SetTexture [_MainTex] {
	            constantColor [_Color]
	            Combine previous * constant DOUBLE, previous * constant
	        }  
			}
		} 
	}
}

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