var myMouseCursor:Texture2D;
var width:float;
var height:float;
function Start () {
Screen.showCursor=false;
}
function Update () {
}
function OnGUI()
{
GUI.DrawTexture(Rect(Input.mousePosition.x-width/2.0,(Screen.height-Input.mousePosition.y)-height/2.0,width,height),myMouseCursor);
}
var width:float;
var height:float;
function Start () {
Screen.showCursor=false;
}
function Update () {
}
function OnGUI()
{
GUI.DrawTexture(Rect(Input.mousePosition.x-width/2.0,(Screen.height-Input.mousePosition.y)-height/2.0,width,height),myMouseCursor);
}