继承UIImageView
init函数里
// 旋转手势
UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotatePiece:)];
[self addGestureRecognizer:rotationGesture];
[rotationGesture release];
// 放大缩小手势
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scalePiece:)];
[pinchGesture setDelegate:self];
[self addGestureRecognizer:pinchGesture];
[pinchGesture release];
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer {
if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
UIView *piece = gestureRecognizer.view;
CGPoint locationInView = [gestureRecognizer locationInView:piece];
CGPoint locationInSuperview = [gestureRecognizer locationInView:piece.superview];
piece.layer.anchorPoint = CGPointMake(locationInView.x / piece.bounds.size.width, locationInView.y / piece.bounds.size.height);
piece.center = locationInSuperview;
}
}
- (void)rotatePiece:(UIRotationGestureRecognizer *)gestureRecognizer
{
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
[gestureRecognizer view].transform = CGAffineTransformRotate([[gestureRecognizer view] transform], [gestureRecognizer rotation]);
rotate = [gestureRecognizer rotation];
isMoveState = NO;
[gestureRecognizer setRotation:0];
}
}
- (void)scalePiece:(UIPinchGestureRecognizer *)gestureRecognizer
{
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
[gestureRecognizer view].transform = CGAffineTransformScale([[gestureRecognizer view] transform], [gestureRecognizer scale], [gestureRecognizer scale]);
scale = [gestureRecognizer scale];
isMoveState = NO;
[gestureRecognizer setScale:1];
}
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
if (gestureRecognizer.view != self.view)
return NO;
if (gestureRecognizer.view != otherGestureRecognizer.view)
return NO;
if ([gestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]] || [otherGestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]])
return NO;
return YES;
}
上面的那些论坛有人发帖, 不是我写的
移动方法是我自己写的, 在下面, 还是继承UIImageView重写Touch
initialPoint 为全局CGPoint
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 1)
{
CGPoint currentPoint = [touch locationInView:self];
if (isOne)
{
initialPoint = currentPoint;
isOne = NO;
}
CGFloat offsetX = currentPoint.x + self.frame.origin.x - initialPoint.x;
CGFloat offsetY = currentPoint.y + self.frame.origin.y - initialPoint.y;
self.frame = CGRectMake(offsetX, offsetY, self.frame.size.width, self.frame.size.height);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
initialPoint = CGPointMake(0, 0);
isOne = YES;
}
init函数里
// 旋转手势
UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotatePiece:)];
[self addGestureRecognizer:rotationGesture];
[rotationGesture release];
// 放大缩小手势
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scalePiece:)];
[pinchGesture setDelegate:self];
[self addGestureRecognizer:pinchGesture];
[pinchGesture release];
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer {
if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
UIView *piece = gestureRecognizer.view;
CGPoint locationInView = [gestureRecognizer locationInView:piece];
CGPoint locationInSuperview = [gestureRecognizer locationInView:piece.superview];
piece.layer.anchorPoint = CGPointMake(locationInView.x / piece.bounds.size.width, locationInView.y / piece.bounds.size.height);
piece.center = locationInSuperview;
}
}
- (void)rotatePiece:(UIRotationGestureRecognizer *)gestureRecognizer
{
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
[gestureRecognizer view].transform = CGAffineTransformRotate([[gestureRecognizer view] transform], [gestureRecognizer rotation]);
rotate = [gestureRecognizer rotation];
isMoveState = NO;
[gestureRecognizer setRotation:0];
}
}
- (void)scalePiece:(UIPinchGestureRecognizer *)gestureRecognizer
{
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged) {
[gestureRecognizer view].transform = CGAffineTransformScale([[gestureRecognizer view] transform], [gestureRecognizer scale], [gestureRecognizer scale]);
scale = [gestureRecognizer scale];
isMoveState = NO;
[gestureRecognizer setScale:1];
}
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
if (gestureRecognizer.view != self.view)
return NO;
if (gestureRecognizer.view != otherGestureRecognizer.view)
return NO;
if ([gestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]] || [otherGestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]])
return NO;
return YES;
}
上面的那些论坛有人发帖, 不是我写的
移动方法是我自己写的, 在下面, 还是继承UIImageView重写Touch
initialPoint 为全局CGPoint
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 1)
{
CGPoint currentPoint = [touch locationInView:self];
if (isOne)
{
initialPoint = currentPoint;
isOne = NO;
}
CGFloat offsetX = currentPoint.x + self.frame.origin.x - initialPoint.x;
CGFloat offsetY = currentPoint.y + self.frame.origin.y - initialPoint.y;
self.frame = CGRectMake(offsetX, offsetY, self.frame.size.width, self.frame.size.height);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
initialPoint = CGPointMake(0, 0);
isOne = YES;
}