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转载 重命名UE4项目
Hi!Thanks for your patience - I wanted to check with an engineer and also run through these steps for renaming a C++ project. There may be some additional steps needed depending on the original pr
2017-10-31 21:27:52 3877 2
原创 UE4 Pawn AI寻路
1.在场景中扩大地面到20倍。2.添加NavMeshBoundsVolume,限定寻路范围,将Scale调大至(80,80,20)。3.在.Build.cs中添加AIModule,结果如下:PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "
2017-10-30 21:16:47 3485
原创 UE4——查找指定类型或名称的Actor对象
查找名称Target,类型Actor的对象。并在屏幕中显示结果TActorIterator actorItr = TActorIterator(GetWorld());for (actorItr; actorItr; ++actorItr) { if (actorItr) { if (actorItr->GetName() == "Target") { GEngine->
2017-10-25 15:52:15 10653 1
转载 unity 替换渲染 ( Rendering with Replaced Shaders )
官方文档:file:///C:/Program%20Files/Unity/Editor/Data/Documentation/en/Manual/SL-ShaderReplacement.html圣典文档:http://www.ceeger.com/Components/SL-ShaderReplacement.html功能:先说说它能干什么。有时候实现一
2017-10-18 11:33:15 507
转载 Unity Shaderlab: Object Outlines
One of the simplest and most useful effects that isn’t already present in Unity is object outlines.Screenshot from Left 4 Dead. Image Source: http://gamedev.stackexchange.com/questions/16391/how-c
2017-10-13 17:55:46 650
转载 生命周期
Execution Order of Event FunctionsIn Unity scripting, there are a number of event functions that get executed in a predetermined order as a script executes. This execution order is described
2017-10-12 14:41:06 256
转载 Unity内置事件
Awake当前控制脚本实例被装载的时候调用。一般用于初始化整个实例使用。Start当前控制脚本第一次执行Update之前调用。Update每帧都执行一次。这是最常用的事件函数。FixedUpdate每固定帧绘制时执行一次,和update不同的是FixedUpdate是渲染帧执行,如果你的渲染效率低下的时候FixedUpdate调用次数就会跟着下降。FixedUpdate比较适用于物理引擎的计算,因
2017-10-12 14:27:15 697
Visual Assist X 10.9.2210 - 支持VS2017
2017-11-23
JAVA编码规范 chm
2013-02-05
电脑有8G内存,只有4G可用
2014-08-03
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