实例:
实现一个简单的音乐解释器
UML类图:
实现代码:
//演奏内容
class PlayContext
{
//演奏文本
private string text;
public string PlayText
{
get { return text; }
set { text = value; }
}
}
//表达式
abstract class Expression
{
//解释器
public void Interpret(PlayContext context)
{
if (context.PlayText.Length == 0)
{
return;
}
else
{
string playKey = context.PlayText.Substring(0, 1);
context.PlayText = context.PlayText.Substring(2);
double playValue = Convert.ToDouble(context.PlayText.Substring(0, context.PlayText.IndexOf(" ")));
context.PlayText = context.PlayText.Substring(context.PlayText.IndexOf(" ") + 1);
Excute(playKey, playValue);
}
}
//执行
public abstract void Excute(string key, double value);
}
//音符
class Note : Expression
{
public override void Excute(string key, double value)
{
string note = "";
switch (key)
{
case "C":
note = "1";
break;
case "D":
note = "2";
break;
case "E":
note = "3";
break;
case "F":
note = "4";
break;
case "G":
note = "5";
break;
case "A":
note = "6";
break;
case "B":
note = "7";
break;
}
Console.Write("{0} ", note);
}
}
//音阶
class Scale : Expression
{
public override void Excute(string key, double value)
{
string scale = "";
switch (Convert.ToInt32(value))
{
case 1:
scale = "低音";
break;
case 2:
scale = "中音";
break;
case 3:
scale = "高音";
break;
}
Console.Write("{0} ", scale);
}
}
//音速
class Speed : Expression
{
public override void Excute(string key, double value)
{
string speed;
if (value < 500)
speed = "快速";
else if (value >= 1000)
speed = "慢速";
else
speed = "中速";
Console.Write("{0} ", speed);
}
}
客户端代码:
PlayContext context = new PlayContext();
//音乐-上海滩
Console.WriteLine("上海滩:");
context.PlayText = "T 500 O 2 E 0.5 G 0.5 A 3 E 0.5 G 0.5 D 3 E 0.5 G 0.5 A 0.5 O 3 C 1 O 2 A 0.5 G 1 C 0.5 E 0.5 D 3 ";
Expression expression = null;
try
{
while (context.PlayText.Length > 0)
{
string str = context.PlayText.Substring(0, 1);
switch (str)
{
case "O":
expression = new Scale();
break;
case "T":
expression = new Speed();
break;
case "C":
case "D":
case "E":
case "F":
case "G":
case "A":
case "B":
case "P":
expression = new Note();
break;
}
expression.Interpret(context);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
Console.Read();
说明:
不足:解释器模式为文法中的每一条规则至少定义了一个类,因此包含许多规则的文法可能难以管理和维护。解释器模式在实际的系统开发中使用的很少,因为他会引起效率、性能以及维护等问题。
参考资料
-《大话设计模式》