Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
ScreenPointToRay在Unity中解释如下:
Returns a ray going from camera through a screen point.
(返回一条射线从摄像机通过一个屏幕点。)
Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
ScreenPointToRay在Unity中解释如下:
Returns a ray going from camera through a screen point.
(返回一条射线从摄像机通过一个屏幕点。)