Canvas实现微信大转盘抽奖代码

Canvas实现微信大转盘抽奖代码,canvas结合jquery实现的一款大转盘抽奖代码,奖品图片均由canvas绘制,可自定义奖项。 jquery抽奖微信大转盘jquery抽奖转盘微信抽奖源代码微信抽奖功能canvas抽奖
可以查看演示拔下来
http://www.ui3g.com/code/uicode-1408.html

代码片段(2)[全屏查看所有代码]

1. [代码][JavaScript]代码     

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( function ($) {
var supportedCSS,styles=document.getElementsByTagName( "head" )[0].style,toCheck= "transformProperty WebkitTransform OTransform msTransform MozTransform" .split( " " );
for ( var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == '\v'
var IE = eval( '"v"=="\v"' );
 
jQuery.fn.extend({
     rotate: function (parameters)
     {
         if ( this .length===0|| typeof parameters== "undefined" ) return ;
             if ( typeof parameters== "number" ) parameters={angle:parameters};
         var returned=[];
         for ( var i=0,i0= this .length;i<i0;i++)
             {
                 var element= this .get(i);   
                 if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
 
                     var paramClone = $.extend( true , {}, parameters);
                     var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
 
                     returned.push($(newRotObject));
                 }
                 else {
                     element.Wilq32.PhotoEffect._handleRotation(parameters);
                 }
             }
             return returned;
     },
     getRotateAngle: function (){
         var ret = [];
         for ( var i=0,i0= this .length;i<i0;i++)
             {
                 var element= this .get(i);   
                 if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                     ret[i] = element.Wilq32.PhotoEffect._angle;
                 }
             }
             return ret;
     },
     stopRotate: function (){
         for ( var i=0,i0= this .length;i<i0;i++)
             {
                 var element= this .get(i);   
                 if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                     clearTimeout(element.Wilq32.PhotoEffect._timer);
                 }
             }
     }
});
 
// Library agnostic interface
 
Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=( function (){
 
     if (supportedCSS) {
         return function (img,parameters){
             img.Wilq32 = {
                 PhotoEffect: this
             };
             
             this ._img = this ._rootObj = this ._eventObj = img;
             this ._handleRotation(parameters);
         }
     } else {
         return function (img,parameters) {
             // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
             this ._img = img;
 
             this ._rootObj=document.createElement( 'span' );
             this ._rootObj.style.display= "inline-block" ;
             this ._rootObj.Wilq32 =
                 {
                     PhotoEffect: this
                 };
             img.parentNode.insertBefore( this ._rootObj,img);
             
             if (img.complete) {
                 this ._Loader(parameters);
             } else {
                 var self= this ;
                 // TODO: Remove jQuery dependency
                 jQuery( this ._img).bind( "load" , function ()
                 {
                     self._Loader(parameters);
                 });
             }
         }
     }
})();
 
Wilq32.PhotoEffect.prototype={
     _setupParameters : function (parameters){
         this ._parameters = this ._parameters || {};
         if ( typeof this ._angle !== "number" ) this ._angle = 0 ;
         if ( typeof parameters.angle=== "number" ) this ._angle = parameters.angle;
         this ._parameters.animateTo = ( typeof parameters.animateTo=== "number" ) ? (parameters.animateTo) : ( this ._angle);
 
         this ._parameters.step = parameters.step || this ._parameters.step || null ;
         this ._parameters.easing = parameters.easing || this ._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
         this ._parameters.duration = parameters.duration || this ._parameters.duration || 1000;
         this ._parameters.callback = parameters.callback || this ._parameters.callback || function (){};
         if (parameters.bind && parameters.bind != this ._parameters.bind) this ._BindEvents(parameters.bind);
     },
     _handleRotation : function (parameters){
           this ._setupParameters(parameters);
           if ( this ._angle== this ._parameters.animateTo) {
               this ._rotate( this ._angle);
           }
           else {
               this ._animateStart();         
           }
     },
 
     _BindEvents: function (events){
         if (events && this ._eventObj)
         {
             // Unbinding previous Events
             if ( this ._parameters.bind){
                 var oldEvents = this ._parameters.bind;
                 for ( var a in oldEvents) if (oldEvents.hasOwnProperty(a))
                         // TODO: Remove jQuery dependency
                         jQuery( this ._eventObj).unbind(a,oldEvents[a]);
             }
 
             this ._parameters.bind = events;
             for ( var a in events) if (events.hasOwnProperty(a))
                 // TODO: Remove jQuery dependency
                     jQuery( this ._eventObj).bind(a,events[a]);
         }
     },
 
     _Loader:( function ()
     {
         if (IE)
         return function (parameters)
         {
             var width= this ._img.width;
             var height= this ._img.height;
             this ._img.parentNode.removeChild( this ._img);
                             
             this ._vimage = this .createVMLNode( 'image' );
             this ._vimage.src= this ._img.src;
             this ._vimage.style.height=height+ "px" ;
             this ._vimage.style.width=width+ "px" ;
             this ._vimage.style.position= "absolute" ; // FIXES IE PROBLEM - its only rendered if its on absolute position!
             this ._vimage.style.top = "0px" ;
             this ._vimage.style.left = "0px" ;
 
             /* Group minifying a small 1px precision problem when rotating object */
             this ._container =  this .createVMLNode( 'group' );
             this ._container.style.width=width;
             this ._container.style.height=height;
             this ._container.style.position= "absolute" ;
             this ._container.setAttribute( 'coordsize' ,width-1+ ',' +(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
             this ._container.appendChild( this ._vimage);
             
             this ._rootObj.appendChild( this ._container);
             this ._rootObj.style.position= "relative" ; // FIXES IE PROBLEM
             this ._rootObj.style.width=width+ "px" ;
             this ._rootObj.style.height=height+ "px" ;
             this ._rootObj.setAttribute( 'id' , this ._img.getAttribute( 'id' ));
             this ._rootObj.className= this ._img.className;           
             this ._eventObj = this ._rootObj;
             this ._handleRotation(parameters);  
         }
         else
         return function (parameters)
         {
             this ._rootObj.setAttribute( 'id' , this ._img.getAttribute( 'id' ));
             this ._rootObj.className= this ._img.className;
             
             this ._width= this ._img.width;
             this ._height= this ._img.height;
             this ._widthHalf= this ._width/2; // used for optimisation
             this ._heightHalf= this ._height/2; // used for optimisation
             
             var _widthMax=Math.sqrt(( this ._height)*( this ._height) + ( this ._width) * ( this ._width));
 
             this ._widthAdd = _widthMax - this ._width;
             this ._heightAdd = _widthMax - this ._height; // widthMax because maxWidth=maxHeight
             this ._widthAddHalf= this ._widthAdd/2; // used for optimisation
             this ._heightAddHalf= this ._heightAdd/2; // used for optimisation
             
             this ._img.parentNode.removeChild( this ._img);   
             
             this ._aspectW = ((parseInt( this ._img.style.width,10)) || this ._width)/ this ._img.width;
             this ._aspectH = ((parseInt( this ._img.style.height,10)) || this ._height)/ this ._img.height;
             
             this ._canvas=document.createElement( 'canvas' );
             this ._canvas.setAttribute( 'width' , this ._width);
             this ._canvas.style.position= "relative" ;
             this ._canvas.style.left = - this ._widthAddHalf + "px" ;
             this ._canvas.style.top = - this ._heightAddHalf + "px" ;
             this ._canvas.Wilq32 = this ._rootObj.Wilq32;
             
             this ._rootObj.appendChild( this ._canvas);
             this ._rootObj.style.width= this ._width+ "px" ;
             this ._rootObj.style.height= this ._height+ "px" ;
             this ._eventObj = this ._canvas;
             
             this ._cnv= this ._canvas.getContext( '2d' );
             this ._handleRotation(parameters);
         }
     })(),
 
     _animateStart: function ()
     {  
         if ( this ._timer) {
             clearTimeout( this ._timer);
         }
         this ._animateStartTime = + new Date;
         this ._animateStartAngle = this ._angle;
         this ._animate();
     },
     _animate: function ()
     {
          var actualTime = + new Date;
          var checkEnd = actualTime - this ._animateStartTime > this ._parameters.duration;
 
          // TODO: Bug for animatedGif for static rotation ? (to test)
          if (checkEnd && ! this ._parameters.animatedGif)
          {
              clearTimeout( this ._timer);
          }
          else
          {
              if ( this ._canvas|| this ._vimage|| this ._img) {
                  var angle = this ._parameters.easing(0, actualTime - this ._animateStartTime, this ._animateStartAngle, this ._parameters.animateTo - this ._animateStartAngle, this ._parameters.duration);
                  this ._rotate((~~(angle*10))/10);
              }
              if ( this ._parameters.step) {
                 this ._parameters.step( this ._angle);
              }
              var self = this ;
              this ._timer = setTimeout( function ()
                      {
                      self._animate.call(self);
                      }, 10);
          }
 
          // To fix Bug that prevents using recursive function in callback I moved this function to back
          if ( this ._parameters.callback && checkEnd){
              this ._angle = this ._parameters.animateTo;
              this ._rotate( this ._angle);
              this ._parameters.callback.call( this ._rootObj);
          }
      },
 
     _rotate : ( function ()
     {
         var rad = Math.PI/180;
         if (IE)
         return function (angle)
         {
             this ._angle = angle;
             this ._container.style.rotation=(angle%360)+ "deg" ;
         }
         else if (supportedCSS)
         return function (angle){
             this ._angle = angle;
             this ._img.style[supportedCSS]= "rotate(" +(angle%360)+ "deg)" ;
         }
         else
         return function (angle)
         {
             this ._angle = angle;
             angle=(angle%360)* rad;
             // clear canvas
             this ._canvas.width = this ._width+ this ._widthAdd;
             this ._canvas.height = this ._height+ this ._heightAdd;
                         
             // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
             this ._cnv.translate( this ._widthAddHalf, this ._heightAddHalf);    // at least center image on screen
             this ._cnv.translate( this ._widthHalf, this ._heightHalf);          // we move image back to its orginal
             this ._cnv.rotate(angle);                                        // rotate image
             this ._cnv.translate(- this ._widthHalf,- this ._heightHalf);        // move image to its center, so we can rotate around its center
             this ._cnv.scale( this ._aspectW, this ._aspectH); // SCALE - if needed ;)
             this ._cnv.drawImage( this ._img, 0, 0);                           // First - we draw image
         }
 
     })()
}
 
if (IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=( function (){
document.createStyleSheet().addRule( ".rvml" , "behavior:url(#default#VML)" );
         try {
             !document.namespaces.rvml && document.namespaces.add( "rvml" , "urn:schemas-microsoft-com:vml" );
             return function (tagName) {
                 return document.createElement( '<rvml:' + tagName + ' class="rvml">' );
             };
         } catch (e) {
             return function (tagName) {
                 return document.createElement( '<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">' );
             };
         }      
})();
}
})(jQuery);
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