贪吃蛇

#include <iostream.h>
#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>  //使用当前时间做种子;
enum dir{up,down,left,right};  //枚举类型enum dir;
//围墙;
class Fence{
public:
	void InitFence();
	void OutputF();
public:
	char game[20][20];
}f; //定义对象;
//画框框;
void Fence::InitFence(){
	for(int i=0; i<20; i++)
		for(int j=0; j<20; j++){
			if(i==0||i==19||j==0||j==19)
				game[i][j]= '*';
			else game[i][j]= ' ';
	}
}
//显示框框;
void Fence::OutputF(){
	for(int i=0; i<20; i++){
		for(int j=0; j<20; j++)
			cout<<game[i][j]<<' ';
			cout<<endl;
		}
}

//蛇结点;
class SnakeNode{
private:
	int x,y;
	SnakeNode *prior,*next;
public:
	void add_head(int x,int y);
	int get_x();
	int get_y();
	void delete_tail();
}*head=NULL, *tail =NULL;
//插入头结点;
void SnakeNode::add_head(int x,int y){
	SnakeNode *q=new SnakeNode;
	q->x =x; q->y =y;
	q->next =head;
	q->prior =NULL;
	if(head) head->prior =q;
	head =q;
	if(!tail) tail =head;
	f.game[x][y]= '*';  //f对象可以在定义Fence类时定义; 且Fence类在SnakeNode类前定义;
}
int SnakeNode::get_x(){
	return x;
}
int SnakeNode::get_y(){
	return y;
}
//删除尾结点;
void SnakeNode::delete_tail(){
	SnakeNode *p =tail;
	f.game[tail->get_x()][tail->get_y()]= ' ';//把尾结点的坐标表示的'*'置为空格;
	if(tail==head)
		tail= head= NULL;
	else{
		tail= tail->prior;
		tail->next= NULL;
	}
	delete p;
}

//move移动;
class move{
public:
	dir point;    //枚举变量point: 控制方向;
	int food_x;
	int food_y;
public:
	void moving();
	void change_point(char);  //改变方向;
	void get_food();
};

void move::moving(){
	int a,b;
	a= head->get_x();  //取得头结点横坐标
	b= head->get_y();  //头结点纵坐标
	switch(point){
	case up: --a; break;
	case down: ++a; break;
	case left: --b; break;
	case right: ++b; break;
	}
	if(a==19||b==19||a==0||b==0){				//判断是否撞墙;						
		cout<<"game over!!!"<<endl;
		exit(0);
	}
	if(a==food_x && b==food_y){					//吃food;
		head->add_head(a,b);
		get_food();
	}
	else{
		head->add_head(a,b); //插入头结点;
		head->delete_tail(); //删除尾结点;
	}
}

void move::change_point(char keydown){
	switch(keydown){
	case 'w': point= up; break;
	case 's': point= down; break;
	case 'a': point= left; break;
	case 'd': point= right; break;
	}
}
void move::get_food(){
	srand((unsigned int) time(NULL)); //做种子(程序运行时间); 
	food_x= rand()%18+1; 
	food_y= rand()%18+1;
	f.game[food_x][food_y]= '*';
}

//main();
int main(){
	cout<<"Using 'w,s,a,d'to control direction!!!\n\n\n";
	//画框框和小蛇;
	move m;
	f.InitFence();
	head->add_head(4,3);
	head->add_head(4,4);
	head->add_head(4,5);
	m.get_food();
	f.OutputF();
	while (true){
		char keydown= getch(); //getch()返回键盘上读取的字符;包含头文件<conio.h>
		m.change_point(keydown);
		while(!kbhit()){ //判断有没有按键落下;
			system("cls");  //清屏函数;
			m.moving();
			f.OutputF();
			Sleep(200);
		}
	}
	return 0;
}

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