视图有一个transform属性,它描述了应该如何绘制该视图。
该属性是CGAffineTransform结构体,它代表了3 x 3的变换矩阵(线性代数)。
下面的代码让两个矩形视图旋转45度
(Objective-C代码)
UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(113, 111, 132, 194)];
v1.backgroundColor = [UIColor colorWithRed:1 green:.4 blue:1 alpha:1];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, 10, 10)];
v2.backgroundColor = [UIColor colorWithRed:.5 green:1 blue:0 alpha:1];
[mainview addSubview: v1];
[v1 addSubview: v2];
v1.transform = CGAffineTransformMakeRotation(45 * M_PI/180.0);
(Swift代码 iOS9)
let v1 = UIView(frame:CGRectMake(113, 111, 132, 194))
v1.backgroundColor = UIColor(red: 1, green: 0.4, blue: 1, alpha: 1)
let v2 = UIView(frame:v1.bounds.insetBy(dx: 10, dy: 10))
v2.backgroundColor = UIColor(red: 0.5, green: 1, blue: 0, alpha: 1)
mainview.addSubview(v1)
v1.addSubview(v2)
v1.transform = CGAffineTransformMakeRotation(45 * CGFloat(M_PI)/180.0)
运行结果:
子视图先平移,再旋转
v2.transform = CGAffineTransformMakeTranslation(100, 0);
v2.transform = CGAffineTransformRotate(v2.transform, 45 * M_PI/180.0);
![](https://i-blog.csdnimg.cn/blog_migrate/a579f835923b9d545b8cf72c09aa5bb7.png)
子视图先旋转,再平移
v2.transform = CGAffineTransformMakeRotation(45 * M_PI/180.0);
v2.transform = CGAffineTransformTranslate(v2.transform, 100, 0);
Transform
![](https://i-blog.csdnimg.cn/blog_migrate/b5674cb4e8d18e79e3bbabd2989e4394.png)
变形变换
v1.transform = CGAffineTransformMake(1, 0, -0.2, 1, 0, 0);
![](https://i-blog.csdnimg.cn/blog_migrate/35335d0c06a6d394fa93552cd6896338.png)