/*--------------------------------------------------------------------
- Author Name: DXL
- Creation Time: 7/8/2019 1:37:46 PM
- File Describe: 沙漏特效 – 绑定序列帧一起使用
- ------------------------------------------------------------------*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
[RequireComponent(typeof(Imageframe))]
public class Hourglass : MonoBehaviour
{
[Tooltip(“序列帧播放一次后执行的事件,只有在Loop和AfterPlayingWaitTime > 0下调用”)]
public FrameAction action = FrameAction.None;
[Tooltip("默认情况下使用AfterPlayingWaitTime")]
public float actionTime = 0;
[Tooltip("在动作结束后是否回归原始状态")]
public bool isInitialState = false;
public Vector3 targetPos = Vector3.zero;
public Vector3 targetScale = Vector3.one;
public Vector3 targetRotation = Vector3.zero;
Imageframe frame;
Vector3 initPos = Vect