Java 设计模式---策略模式

 策略模式是一个很简单的模式,也是一个很常用的模式,可谓短小精悍,类库有很多使用策略模式的例子,所以本文以模拟类库为例子,学习策略模式,也熟悉了java类库设计中的精华,加深了我们的OO思想。

1 概念
策略模式(Strategy):它定义了一系列的算法,并将每一个算法封装起来,而且使它们还可以相互替换。策略模式让算法的变化不会影响到使用算法的客户。(原文:The Strategy Pattern defines a family of algorithms,encapsulates each one,and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it.)


2 模拟java类库中Comparable和Comparator接口
本文实现一个简单的排序算法,通过一步步设计,设计Comparable和Comparator接口,理解了策略模式和java类库设计这2个接口的原因和不同用途。

3 最简单的排序例子

public class Test {
    public static void main(String[] args) {
        int[] nums = { 3, 4, 1, 5, 2 };
        DataSortor.sort(nums);
        DataSortor.p(nums);
    }
}
class DataSortor {
    public static void sort(int[] nums) {
        for (int i = 0; i < nums.length; i += 1) {
            for (int j = i + 1; j < nums.length; j += 1) {
                if (nums[i] > nums[j]) {
                    nums[i] = nums[i] + nums[j];
                    nums[j] = nums[i] - nums[j];
                    nums[i] = nums[i] - nums[j];
                }
            }
        }
    }
    public static void p(int[] nums) {
        for (int i : nums) {
            System.out.print(i + " ");
        }
        System.out.println();
    }
}
一个最简单使用冒泡的排序一个int数组,优点简单明了,缺点扩展性和代码重用性不强(不考虑算法本身,比如什么样的数据用不用的排序算法),而且支持的类型单一!

4 支持多重类型的排序算法

public class Test {
    public static void main(String[] args) {
        int[] nums = { 3, 4, 1, 5, 2 };
        DataSortor.sort(nums);
        DataSortor.p(nums);
        double[] doubles = { 1.2, 0.3, 2.5, 8.9, 0};
        DataSortor.sort(doubles);
        DataSortor.p(doubles);
        Dog[] dogs = {new Dog(3,3), new Dog(1,1), new Dog(5,5)};
        DataSortor.sort(dogs);
        DataSortor.p(dogs);
    }
}
class DataSortor {
    public static void sort(int[] nums) {
        for (int i = 0; i < nums.length; i += 1) {
            for (int j = i + 1; j < nums.length; j += 1) {
                if (nums[i] > nums[j]) {
                    nums[i] = nums[i] + nums[j];
                    nums[j] = nums[i] - nums[j];
                    nums[i] = nums[i] - nums[j];
                }
            }
        }
    }
    public static void p(Dog[] dogs) {
        for(int i=0; i<dogs.length; i+=1) {
            System.out.print(dogs[i] + " ");
        }
        System.out.println();
    }
    public static void sort(Dog[] dogs) {
        for (int i = 0; i < dogs.length; i += 1) {
            for (int j = i + 1; j < dogs.length; j += 1) {
                if (dogs[i].getHeight()>dogs[j].getHeight()) {
                    Dog temp = dogs[i];
                    dogs[i] = dogs[j];
                    dogs[j] = temp;
                }
            }
        }
    }
    public static void p(double[] doubles) {
        for (double i : doubles) {
            System.out.print(i + " ");
        }
        System.out.println();
    }
    public static void sort(double[] doubles) {
        for (int i = 0; i < doubles.length; i += 1) {
            for (int j = i + 1; j < doubles.length; j += 1) {
                if (doubles[i] > doubles[j]) {
                    doubles[i] = doubles[i] + doubles[j];
                    doubles[j] = doubles[i] - doubles[j];
                    doubles[i] = doubles[i] - doubles[j];
                }
            }
        }
    }
    public static void sort1(int[] nums) {
        for (int i = nums.length - 1; i >= 0; i -= 1) {
            for (int j = 0; j < i; j += 1) {
                if (nums[j] > nums[j+1]) {
                    nums[j+1] = nums[j+1] + nums[j];
                    nums[j] = nums[j+1] - nums[j];
                    nums[j+1] = nums[j+1] - nums[j];
                }
            }
        }
    }
    public static void p(int[] nums) {
        for (int i : nums) {
            System.out.print(i + " ");
        }
        System.out.println();
    }
}
class Dog {
    private int height;
    private int weight;
    public Dog(int height, int weight) {
        super();
        this.height = height;
        this.weight = weight;
    }
    public int getHeight() {
        return height;
    }
    public void setHeight(int height) {
        this.height = height;
    }
    public int getWeight() {
        return weight;
    }
    public void setWeight(int weight) {
        this.weight = weight;
    }
    @Override
    public String toString() {
        return "Dog(" + height + "," + weight +")";
    }
     
}
输出结果:

1 2 3 4 5
0.0 0.30000000000000004 1.2000000000000002 2.5 8.9
Dog(1,1) Dog(3,3) Dog(5,5)
添加了更多基本类型的排序和基本类的比较,但也扩展性和重用性差还是很差。
如果我们继续添加新的类,我们必须重新写比较方法,重新改我们的排序代码,排序算法不能得到重用!所以我们可以添加比较接口!

5 引入Comparable接口

public class Test {
    public static void main(String[] args) {
        Dog[] dogs = { new Dog(3, 3), new Dog(1, 1), new Dog(5, 5) };
        DataSortor.sort(dogs);
        DataSortor.p(dogs);
    }
}
class DataSortor {
    public static void p(Object[] objs) {
        for (int i = 0; i < objs.length; i += 1) {
            System.out.print(objs[i] + " ");
        }
        System.out.println();
    }
    public static void sort(Comparable[] objs) {
        for (int i = 0; i < objs.length; i += 1) {
            for (int j = i + 1; j < objs.length; j += 1) {
                if (objs[i].compareTo(objs[j])>0) {
                    Comparable temp = objs[i];
                    objs[i] = objs[j];
                    objs[j] = temp;
                }
            }
        }
    }
}
interface Comparable {
    int compareTo(Object obj);
}
class Dog implements Comparable {
    private int height;
    private int weight;
    public Dog(int height, int weight) {
        super();
        this.height = height;
        this.weight = weight;
    }
    public int getHeight() {
        return height;
    }
    public void setHeight(int height) {
        this.height = height;
    }
    public int getWeight() {
        return weight;
    }
    public void setWeight(int weight) {
        this.weight = weight;
    }
    @Override
    public String toString() {
        return "Dog(" + height + "," + weight + ")";
    }
    @Override
    public int compareTo(Object obj) {
        if (obj instanceof Dog) {
            Dog d = (Dog) obj;
            if (height > d.getHeight())
                return 1;
            else
                return -1;
        }
        return 0;
    }
}
实现了Comparable接口的类,都可以使用排序算法,而不需要更改算法代码!提高的可用性,据有很大的扩展性。

但实现Comparable接口实现比较方法不能解决使用其他比较策略比较大小,比如上面使用cat的height作为比较依据,可能以后使用cat的weight作为比较依据。所以我们提出了策略模式,引入了Comparator接口,可以让cat选择比较策略,来实现不同的比较方法。

6 引入Comparator接口

public class Test {
    public static void main(String[] args) {
        Dog[] dogs = { new Dog(3, 3), new Dog(1, 1), new Dog(5, 5) };
        DataSortor.sort(dogs);
        DataSortor.p(dogs);
    }
}
class DataSortor {
    public static void p(Object[] objs) {
        for (int i = 0; i < objs.length; i += 1) {
            System.out.print(objs[i] + " ");
        }
        System.out.println();
    }
 
    public static void sort(Comparable[] objs) {
        for (int i = 0; i < objs.length; i += 1) {
            for (int j = i + 1; j < objs.length; j += 1) {
                if (objs[i].compareTo(objs[j]) > 0) {
                    Comparable temp = objs[i];
                    objs[i] = objs[j];
                    objs[j] = temp;
                }
            }
        }
    }
}
interface Comparable {
    int compareTo(Object obj);
}
interface Comparator {
    int compare(Object o1, Object o2);
}
class DogHeightComparator implements Comparator {
    @Override
    public int compare(Object o1, Object o2) {
        if (!(o1 instanceof Dog))
            return 0;
        if (!(o2 instanceof Dog))
            return 0;
        Dog dog1 = (Dog) o1;
        Dog dog2 = (Dog) o2;
        if (dog1.getHeight() > dog2.getHeight())
            return 1;
        else if (dog1.getHeight() < dog2.getHeight())
            return -1;
        return 0;
    }
 
}
class Dog implements Comparable {
    private int height;
    private int weight;
    private Comparator comparator = new DogHeightComparator();
    @Override
    public String toString() {
        return "Dog(" + height + "," + weight + ")";
    }
    @Override
    public int compareTo(Object obj) {
        return comparator.compare(this, obj);
    }
    public Dog(int height, int weight) {
        super();
        this.height = height;
        this.weight = weight;
    }
     
    public Comparator getComparator() {
        return comparator;
    }
 
    public void setComparator(Comparator comparator) {
        this.comparator = comparator;
    }
 
    public int getHeight() {
        return height;
    }
 
    public void setHeight(int height) {
        this.height = height;
    }
 
    public int getWeight() {
        return weight;
    }
 
    public void setWeight(int weight) {
        this.weight = weight;
    }
}

这样可以设计不同的Comparator来实现不同的比较方式,大大的提高了程序的扩展性,但值得说的类也要实现Comparable接口,只是在Comparable接口的实现方法中使用我们自己设置的排序策略,当然我们可以指定默认的排序算法,如上,这样如果有特殊需求时,在设置相应的排序算法,极大的提高了系统的灵活性。
现在,应该对策略模式有点较深的认识了吧,知道了为什么java类库中为什么有了Comparable还有Comparator接口了吧。

7 策略模式优缺点

优点:

1、 简化了单元测试,因为每个算法都有自己的类,可以通过自己的接口单独测试。 
2、 避免程序中使用多重条件转移语句,使系统更灵活,并易于扩展。 
3、 遵守大部分GRASP原则和常用设计原则,高内聚、低偶合。

缺点: 
1、 因为每个具体策略类都会产生一个新类,所以会增加系统需要维护的类的数量。

2、 在基本的策略模式中,选择所用具体实现的职责由客户端对象承担,并转给策略模式的Context对象。(这本身没有解除客户端需要选择判断的压力,而策略模式与简单工厂模式结合后,选择具体实现的职责也可以由Context来承担,这就最大化的减轻了客户端的压力。)





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