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<title>超级大笨狼象棋</title>
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<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">兵</v:TextBox >
</v:oval>
<v:oval id="q19" style="left:180;top:280;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q19">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">兵</v:TextBox >
</v:oval>
<v:oval id="q20" style="left:280;top:280;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q20">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">兵</v:TextBox >
</v:oval>
<v:oval id="q21" style="left:380;top:280;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q21">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">兵</v:TextBox >
</v:oval>
<v:oval id="q22" style="left:30;top:330;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q22">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">炮</v:TextBox >
</v:oval>
<v:oval id="q23" style="left:330;top:330;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q23">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">炮</v:TextBox >
</v:oval>
<v:oval id="q24" style="left:-20;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q24">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">车</v:TextBox >
</v:oval>
<v:oval id="q25" style="left:30;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q25">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">马</v:TextBox >
</v:oval>
<v:oval id="q26" style="left:80;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q26">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">相</v:TextBox >
</v:oval>
<v:oval id="q27" style="left:130;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q27">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">仕</v:TextBox >
</v:oval>
<v:oval id="q28" style="left:180;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q28">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">帅</v:TextBox >
</v:oval>
<v:oval id="q29" style="left:230;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q29">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">仕</v:TextBox >
</v:oval>
<v:oval id="q30" style="left:280;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q30">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">相</v:TextBox >
</v:oval>
<v:oval id="q31" style="left:330;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q31">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">马</v:TextBox >
</v:oval>
<v:oval id="q32" style="left:380;top:430;width:40;height:40;Z-INDEX:9;cursor:hand;" fillColor="red" strokeWeight="1" οnclick="sel(this);" title="q32">
<v:shadow on="Ture" type="single" color="#8b4513" offset="3px,3px"/>
<v:TextBox inset="2pt,2pt,1pt,1pt" style="Z-INDEX:4;font-size=24;font-weight:bold;FILTER: glow(color=#ffffff,strength=1);">车</v:TextBox >
</v:oval>
</v:group>
<div id=ppp>超级大笨狼象棋:单击选取棋子,右键取消</div>测试:<div id=qqq>超级大笨狼象棋:单击选取棋子,右键取消</div>
<script language="JScript">
var myColor="red";
var enemyColor="gray";
var qiNum=32;//棋子数量
var qID="";
var qName="";
var xx=0;//起点坐标
var yy=0;
var xxx=0;//终点坐标
var yyy=0;
var step=0;
var eatNum=0;
//*******以下是选择棋子和目标部分**********
function sel(obj){
//如果手中无棋,选中棋子,否则确定目标点
if(obj.fillColor != myColor ) {
return;
}
if(qID!="" && qID!=obj.id){
target();
}
selectNull();
if(obj.strokeWeight==1){
obj.style.zIndex=5;
obj.strokeWeight=2;
obj.strokeColor="Navy" ;
qID=obj.id;
qName=obj.innerText.replace(/(^/s*)|(/s*$)/g,"");
xx=parseInt(obj.style.left);
yy=parseInt(obj.style.top);
}
window.event.cancelBubble=true;
ppp.innerText=xx+":"+yy;
}
function target(){
//选中目标
var tempX=(parseInt(event.clientX) - 62) / 50;
var tempY=(parseInt(event.clientY) - 62) / 50;
tempX=(50 * Math.round(tempX)) -20;
tempY=(50 * Math.round(tempY)) -20;
ppp.innerText= tempX.toString() + ":" + tempY.toString();
if(qID=="" || rule(qName,xx,yy,tempX,tempY)==false || (tempX<-20 ||tempX > 380||tempY<-20||tempY>430) ){
return;
}
xxx=tempX;
yyy=tempY;
if (getQ_xy(xxx,yyy) ==""){
gogo(xxx,yyy);//走过去
}
else{
if(document.getElementById(getQ_xy(xxx,yyy)).fillColor != myColor){
eat(getQ_xy(xxx,yyy),xxx,yyy);
}
}
}
function selectNull(){
for(i=1 ;i<=qiNum;i++){
document.getElementById("q" + i).strokeWeight=1;
document.getElementById("q" + i).style.zIndex=3;
document.getElementById("q" + i).strokeColor="black" ;
}
qID="";
qName="";
xx=0;
yy=0;
xxx=0;
yyy=0;
}
//********以下是走棋和杀棋部分********
function gogo(x,y){
if (qID !=""){
var obj=document.getElementById(qID);
obj.style.left=x;
obj.style.top=y;
obj.style.zIndex=3;
selectNull();
}
}
function eat(deadID,x,y){
//吃掉对方棋子
eatNum+=1;
var obj=document.getElementById(deadID);
obj.style.top=eatNum * 50;
obj.style.left=600;
//document.getElementById(deadID).style.display="none";
gogo(x,y);//走过去
if(isKing(deadID)){
alert("你取得了胜利!");
}
}
//*********以下是行棋规则部分*************
//走棋规则
function rule(chessName,x1,y1,x2,y2){
var rtn=false;
switch (chessName){
case "车":
rtn=ruleChe(x1,y1,x2,y2);
break;
case "马":
rtn=ruleMa(x1,y1,x2,y2);
break;
case "象":
rtn=ruleXiang(x1,y1,x2,y2);
break;
case "相":
rtn=ruleXiang(x1,y1,x2,y2);
break;
case "士":
rtn=ruleShi(x1,y1,x2,y2);
break;
case "仕":
rtn=ruleShi(x1,y1,x2,y2);
break;
case "将":
rtn=ruleJiang(x1,y1,x2,y2);
break;
case "帅":
rtn=ruleJiang(x1,y1,x2,y2);
break;
case "炮":
rtn=rulePao(x1,y1,x2,y2);
break;
case "兵":
rtn=ruleBing(x1,y1,x2,y2);
break;
case "卒":
rtn=ruleBing(x1,y1,x2,y2);
break;
default:
rtn=false;
break;
}
return(rtn);
}
//车的走法
function ruleChe(x1,y1,x2,y2){
var rtn=false;
//1,面积是0
var area=getArea(x1,y1,x2,y2);
if(area==0){
//2,前进路上无其他子
if((( isX(x1,y1,x2,y2) ) && (getQ_x(x1,x2,y1) =="") )||(( !isX(x1,y1,x2,y2) ) && (getQ_y(y1,y2,x1) =="") ) ){
rtn=true;
}
}
return(rtn);
}
//马的走法
function ruleMa(x1,y1,x2,y2){
var rtn=false;
//1,面积是50 * 100
var area=getArea(x1,y1,x2,y2);
if(area==5000 ){
//2,长轴上无子
if ( ( (isX(x1,y1,x2,y2)==true) && (getQ_x(x1,x2,y1)=="") ) || ( (isX(x1,y1,x2,y2)==false) && (getQ_y(y1,y2,x1)=="") )){
rtn=true;
}
}
return(rtn);
}
//象的走法
function ruleXiang(x1,y1,x2,y2){
var rtn=false;
//1,面积是100 * 100 而且不是大飞
var area=getArea(x1,y1,x2,y2);
if(area==10000 && (Math.abs((y1-y2))==Math.abs((x1-x2)))){
//2,不过河y2>=230
if(y2>=230){
//3,无象眼(x2+x1)/2,(y2+y1)/2位置无棋子
if(getQ_xy((x2+x1)/2,(y2+y1)/2)==""){
rtn=true;
}
}
}
return(rtn);
}
//士的走法
function ruleShi(x1,y1,x2,y2){
var rtn=false;
//1,面积是50*50
var area=getArea(x1,y1,x2,y2);
if(area==2500 ){
//2,不出9宫x2(130-230)y2(330-430)
if(x2>=130 && x2<=230 && y2>=330 && y2<=430){
rtn=true;
}
}
return(rtn);
}
//将的走法
function ruleJiang(x1,y1,x2,y2){
var rtn=false;
//1,某方向只走一格
if(isSingle(x1,y1,x2,y2)){
//2,不出9宫x2(130-230)y2(330-430)
if(x2>=130 && x2<=230 && y2>=330 && y2<=430){
rtn=true;
}
}
//3,照面可以笑杀:在y轴和对方老将中间无棋
//如果是老将
var tempID=getQ_xy(x2,y2);
if(isKing(tempID)){
if(getQ_y(y1,y2,x1)==""){
//如果中间无棋
rtn=true;
}
}
return(rtn);
}
//炮的走法
function rulePao(x1,y1,x2,y2){
var rtn=false;
//0,满足车的走法,并且目标点没有棋子
if(ruleChe(x1,y1,x2,y2)==true && getQ_xy(x2,y2)==""){
rtn=true;
}
else{
//或者满足下面走法:
//1,面积是0
var area=getArea(x1,y1,x2,y2);
if(area==0 ){
//2,目标位置是敌人
var tempID=getQ_xy(x2,y2);
if(isEnemy(tempID)){
//2,中间有且只有一个棋子
if( ( (isX(x1,y1,x2,y2) ==false) && ( getQ_y(y1,y2,x1).length==2 || getQ_y(y1,y2,x1).length==3) )||( (isX(x1,y1,x2,y2) == true) && ( getQ_x(x1,x2,y1).length==2 || getQ_x(x1,x2,y1).length==3 ) ) ){
rtn=true;
}
}
}
}
return(rtn);
}
//兵的走法
function ruleBing(x1,y1,x2,y2){
var rtn=false;
//1,不能后退
if(y2-y1<=0){
//2,只走一格
if(isSingle(x1,y1,x2,y2)){
//3,过河前竖走
if(y1>=230 && (!isX(x1,y1,x2,y2))){
rtn=true;
}
//4,过河后随便
if(y1<230){
rtn=true;
}
}
}
return(rtn);
}
//*********以下是行棋规则辅助函数部分***********
function getArea(x1,y1,x2,y2){
//得到面积
var rtn=0;
rtn=Math.abs((x1-x2)*(y1-y2));
return(rtn);
}
function isX(x1,y1,x2,y2){
//判断是否x方向比y方向长
var rtn=false;
if (Math.abs(y1-y2)<Math.abs(x1-x2)){
rtn=true;
}
return(rtn);
}
function isSingle(x1,y1,x2,y2){
//是否某方向只动了一格
var rtn=false;
//1,面积是0
var area=getArea(x1,y1,x2,y2);
if(area==0 ){
//两面只能一格
if ( ( (!isX(x1,y1,x2,y2)) && Math.abs(y1-y2)==50 ) || ( isX(x1,y1,x2,y2) && Math.abs(x1-x2)==50 )){
rtn=true;
}
}
return(rtn);
}
//*********以下是得到棋盘某点线状态部分************
function getQ_xy(x,y){
//得到某点棋子id
var rtn="";
for(j=1;j <= 32;j++){
if (parseInt(document.getElementById("q" +j ).style.left)==x && parseInt(document.getElementById("q" +j ).style.top)==y){
rtn="q" + j;
}
}
//qqq.innerText=rtn ;
return(rtn.replace(/(^/s*)|(/s*$)/g,""));
}
function getQ_x(x1,x2,y){
//得到x轴向两点的棋子id连接的字串
var rtn="";
for(i=Math.min(x1,x2)+50;i<Math.max(x1,x2);i+=50){
rtn+=getQ_xy(i,y);
}
return(rtn.replace(/(^/s*)|(/s*$)/g,""));
}
function getQ_y(y1,y2,x){
//得到y轴向两点的棋子id连接的字串
var rtn="";
for(i=Math.min(y1,y2)+50;i<Math.max(y1,y2);i+=50){
rtn+=getQ_xy(x,i);
}
//qqq.innerText=rtn ;
return(rtn.replace(/(^/s*)|(/s*$)/g,""));
}
//判断某点是否是敌人
function isEnemy(tempID){
var rtn=false;
if (tempID!=""){
if(document.getElementById(tempID).fillColor != myColor){
rtn=true;
}
}
return(rtn);
}
//判断某点是否是敌人老将
function isKing(tempID){
var rtn=false;
if (isEnemy(tempID)){
var kingName=document.getElementById(tempID).innerText.replace(/(^/s*)|(/s*$)/g,"");
if( kingName=="将" || kingName=="帅" ){
rtn=true;
}
}
return(rtn);
}
</script>
</body>
</html>