<p><span style="font-size:14px;">本案例要求制作一个《数字迷宫》的游戏,该游戏的玩法描述为:</span></p><p><span style="font-family:Calibri;font-size:14px;">1、</span> <span style="font-size:14px;">系统主要地图为固定模式</span></p><p><span style="font-family:Calibri;font-size:14px;">2、</span> <span style="font-size:14px;">地图内部包含墙体、走廊、阿拉伯数字<span style="font-family:Calibri;">(1~7)</span>、玩家头像<span style="font-family:Calibri;">(1</span>个<span style="font-family:Calibri;">)</span>四种不同内容</span></p><p><span style="font-family:Calibri;font-size:14px;">3、</span> <span style="font-size:14px;">用户通过上、下、左、右按键来控制玩家头像在地图范围内的走动</span></p><p><span style="font-family:Calibri;font-size:14px;">4、</span> <span style="font-size:14px;">在玩家走动过程中,碰撞墙壁时,该步的走动无效,玩家头像原地不变</span></p><p><span style="font-family:Calibri;font-size:14px;">5、</span> <span style="font-size:14px;">玩家允许在设计走廊内部进行走动</span></p><p><span style="font-family:Calibri;font-size:14px;">6、</span> <span style="font-size:14px;">玩家头像遇到阿拉布数字时,数字消失,并且对玩家走动无影响</span></p><p><span style="font-family:Calibri;font-size:14px;">7、</span> <span style="font-size:14px;">玩家头像遭遇所有数字之后<span style="font-family:Calibri;">(</span>地图上无阿拉伯数字<span style="font-family:Calibri;">)</span>,该局游戏结束,并自动开始下一局游戏</span></p><p><span style="font-family:Calibri;font-size:14px;">8、</span> <span style="font-size:14px;">在某一局游戏中,游戏走廊、墙体与其他游戏相同,但数字位置会随机产生</span></p><p><span style="font-family:Calibri;font-size:14px;">9、</span> <span style="font-size:14px;">阿拉伯数字产生在走廊内而非墙体上</span></p><p><span style="font-family:Calibri;font-size:14px;">10、</span> <span style="font-size:14px;">在玩家游戏过程中按下<span style="font-family:Calibri;"><span style="font-family:Arial;font-size:12px;">E</span>sc</span>键,游戏无条件退出。</span></p><p><span style="font-family:Calibri;font-size:14px;">11、</span> <span style="font-size:14px;">在玩家未使用<span style="font-family:Calibri;">Esc</span>键时,程序正常运行</span></p><p> 1、程序初始</p><p><img src="https://img-blog.csdn.net/20160710162802693?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" /></p><p> 2、玩家运行</p><p><img src="https://img-blog.csdn.net/20160710162855198?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" /></p><p> 3、退出</p><p><img src="https://img-blog.csdn.net/20160710162923011?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" /></p>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#include"windows.h"
int positionx,positiony;
int count;
int code[17][24]= {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,-1,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,
0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,0,0,0,0,0,-1,-1,-1,0,0,
0,-1,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,-1,0,0,0,0,
0,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,
0,-1,0,0,-1,0,-1,0,0,0,0,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,
0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,0,-1,0,0,0,0,0,0,0,0,
0,-1,0,0,0,0,0,0,0,0,0,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,
0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,0,0,-1,0,0,0,0,
0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,0,0,-1,0,0,0,0,
0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,-1,-1,-1,0,-1,-1,0,
0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,
0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,
0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,
0,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,
0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
void SetCode(int num)
{
if(num==0)
printf("■");
else
{
if(num==-1)
printf(" ");
else
printf("%d ",num);
}
}
void SetNum()
{
int i,j,k=0;
srand((unsigned) time(NULL));
while (k<7)
{
i = rand() % 16+2;//
j = rand() % 23+2;//对坐标的位置产生随机数。
if(code[i][j]==-1)//当坐标位置为“走廊”时放置1~7的数
{
k++;
code[i][j] = k ;//在随机的坐标上放置固定的数
}
}
}
void SetWindow()
{
int i,j;
for(i=0; i<17; i++)
{
for(j=0; j<24; j++)
{
if(i==1&&j==1)
{
printf("\1 ");
}
else
SetCode(code[i][j]);
}
printf("\n");
}
}
void GoToXY(int x, int y)
{
COORD pos = {x,y};
HANDLE hout =GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hout, pos);//获得标准输出柄(实现对光标的控制)
printf("\1 ");//
}
void GoToXYSpace(int x,int y)
{
COORD pos = {x,y};
HANDLE hout =GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hout, pos);//输出柄
printf(" ");//在光标原来的地方直接输入“空格“,空格会代替原有的代码
}
void LeftKey()
{
if(code[positionx][positiony-1]!=0)
{
GoToXYSpace(2*positiony,positionx);//坐标的x,y值与数组不同,一个字符的位置等于两个光标所占据的位置
positiony--;
GoToXY(2*positiony,positionx);
if(code[positionx][positiony]>0)
{
code[positionx][positiony]=-1;
count--;//方便计数,记录图中数字的个数;
}
}
}
void UpKey()
{
if(code[positionx-1][positiony]!=0)
{
GoToXYSpace(2*positiony,positionx);
positionx--;
GoToXY(2*positiony,positionx);
if(code[positionx][positiony]>0)
{
code[positionx][positiony]=-1;
count--;
}
}
}
void DownKey()
{
if(code[positionx+1][positiony]!=0)
{
GoToXYSpace(2*positiony,positionx);
positionx++;
GoToXY(2*positiony,positionx);
if(code[positionx][positiony]>0)
{
code[positionx][positiony]=-1;
count--;
}
}
}
void RightKey()
{
if(code[positionx][positiony+1]!=0)
{
GoToXYSpace(2*positiony,positionx);
positiony++;
GoToXY(2*positiony,positionx);
if(code[positionx][positiony]>0)
{
code[positionx][positiony]=-1;
count--;
}
}
}
void hidden()//隐藏光标
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=0;//赋1为显示,赋0为隐藏
SetConsoleCursorInfo(hOut,&cci);
}
void Begin()
{
positionx=1,positiony=1;
system("CLS");//清屏函数
SetNum();
SetWindow();
GoToXY(2*positiony,positionx);
count=7;
while(1)
{
if(count==0)
Begin();//当整数的个数为0时,清屏,重新游戏
char direction;
while(!kbhit());
direction = getch();
switch(direction)//判断方向键
{
case 72:
UpKey();
break;
case 80:
DownKey();
break;
case 75:
LeftKey();
break;
case 77:
RightKey();
break;
case 27:
exit(0);
}
}
}
int main()
{
hidden();
Begin();
return 0;
}