using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class xuanzhuanyidong : MonoBehaviour {
public GameObject image;
Vector3 shubiao;
bool flag;
bool ismove = false;
Quaternion target;
void Start () {
}
void Update () {
xuanzhuan();
if(flag ==false &&ismove ==true )
{
image.transform.position = Vector3.MoveTowards(image.transform.position, shubiao,3f);
}
if(image .transform .position ==shubiao)//当箭头的位置等于鼠标点击的位置
{
flag = true;
ismove = false;
}
}
public void xuanzhuan()
{
//点乘获取夹角
Vector3 ImageTomouse = Input.mousePosition - image.transform.position;
float cosA = Vector3.Dot(ImageTomouse.normalized, image.transform.up);
float angle = Mathf.Acos(cosA) * Mathf.Rad2Deg;
//叉乘获取方向
Vector3 newVector3 = Vector3.Cross(ImageTomouse.normalized, image.transform.up.normalized);
if(Input .GetMouseButtonDown (0))//如果点击鼠标
{
shubiao = Input.mousePosition;
//欧拉角,最终目标的角度
target = Quaternion.Euler(angle * -newVector3.normalized + image.transform.eulerAngles);
ismove = true;
flag = true;
}
if(ismove )
{//旋转图片:旋转一个角度从from向to,最大度数增量
image.transform.rotation = Quaternion.RotateTowards(image.transform.rotation, target, angle * Time.deltaTime*3f);
if(image .transform .rotation ==target)//当图片旋转角度等于目标角度,则调用移动
{
flag = false;
}
}
}
}
箭头移动
最新推荐文章于 2019-08-07 09:30:47 发布