有时候,希望某段代码,某个时间在一定时间后执行,这时候就要用到延迟执行。
常见的方法有以下几种:
1.最直接的方法performSelector:withObject:afterDelay: 这种方法的缺点:每次要为延时写一个方法
[self performSelector:@selector(scale_2) withObject:nil afterDelay:0.5f];
-(void)scale_2
{
UIImageView *round_2 = [[UIImageView alloc]initWithFrame:CGRectMake(105, 210, 20, 20)];
round_2.image = [UIImage imageNamed:@"round_"];
[splashView addSubview:round_2];
[self setAnimation:round_2];
}
2.使用类别,用BOLCK执行
@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
afterDelay:(NSTimeInterval)delay
{
block = [[block copy] autorelease];
[self performSelector:@selector(fireBlockAfterDelay:)
withObject:block
afterDelay:delay];
}
- (void)fireBlockAfterDelay:(void (^)(void))block {
block();
}
@end
3.使用GCD
void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
dispatch_get_current_queue(), block);
}
poolo:注意 图中的dispatch_getcurrent_queue() 方法在ios6已经被kill了 现在用dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0) 第一个参数是优先级有,第二个参数为0或nil 如果要要对界面操作则使用dispatch_get_main_queue(); 参考:http://www.cnblogs.com/guwandong/archive/2012/08/08/2626211. html 4.可能是不太好的方法,用animation的completion参数
[代码]c#/cpp/oc代码:
[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
} completion:^(BOOL finished) {
//do stuff here
}];
5.使用NSOperationQueue,在应用程序的下一个主循环执行:
[代码]c#/cpp/oc代码:
1 | [[NSOperationQueue mainQueue] addOperationWithBlock:aBlock]; |