ogre获取Mesh的顶点数组和索引数组

注意:下面getMeshInformation函数的代码应该来自网上的某一位前辈的,找不到出处了,望不要怪我

后面还有个函数做射线和网格的三角形相交测试,可以知道是否相交,也可以得到交点。

void getMeshInformation(const Ogre::MeshPtr& mesh,

size_t &vertex_count,
Ogre::Vector3* &vertices,
size_t &index_count,
unsigned long* &indices)
{
bool added_shared = false;
size_t current_offset = 0;
size_t shared_offset = 0;
size_t next_offset = 0;
size_t index_offset = 0;

vertex_count = index_count = 0;

// Calculate how many vertices and indices we're going to need
for ( unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
Ogre::SubMesh* submesh = mesh->getSubMesh(i);
// We only need to add the shared vertices once
if(submesh->useSharedVertices)
{
if( !added_shared )
{
vertex_count += mesh->sharedVertexData->vertexCount;
added_shared = true;
}
}
else
{
vertex_count += submesh->vertexData->vertexCount;
}
// Add the indices
index_count += submesh->indexData->indexCount;
}

// Allocate space for the vertices and indices
vertices = new Ogre::Vector3[vertex_count];
indices = new unsigned long[index_count];

added_shared = false;

// Run through the submeshes again, adding the data into the arrays
for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i)
{
Ogre::SubMesh* submesh = mesh->getSubMesh(i);

Ogre::VertexData* vertex_data = submesh->useSharedVertices ? mesh->sharedVertexData : submesh->vertexData;

if ((!submesh->useSharedVertices) || (submesh->useSharedVertices && !added_shared))
{
if(submesh->useSharedVertices)
{
added_shared = true;
shared_offset = current_offset;
}

const Ogre::VertexElement* posElem =
vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);

Ogre::HardwareVertexBufferSharedPtr vbuf =
vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());

unsigned char* vertex =
static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));

// There is _no_ baseVertexPointerToElement() which takes an Ogre::Real or a double
// as second argument. So make it float, to avoid trouble when Ogre::Real will
// be comiled/typedefed as double:
//Ogre::Real* pReal;
float* pReal;

for( size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize())
{
posElem->baseVertexPointerToElement(vertex, &pReal);
Ogre::Vector3 pt(pReal[0], pReal[1], pReal[2]);
vertices[current_offset + j] = pt ;
}

vbuf->unlock();
next_offset += vertex_data->vertexCount;
}

Ogre::IndexData* index_data = submesh->indexData;
size_t numTris = index_data->indexCount / 3;
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;

bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);

unsigned long* pLong = static_cast<unsigned long*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
unsigned short* pShort = reinterpret_cast<unsigned short*>(pLong);

size_t offset = (submesh->useSharedVertices)? shared_offset : current_offset;

if ( use32bitindexes )
{
for ( size_t k = 0; k < numTris*3; ++k)
{
indices[index_offset++] = pLong[k] + static_cast<unsigned long>(offset);
}
}
else
{
for ( size_t k = 0; k < numTris*3; ++k)
{
indices[index_offset++] = static_cast<unsigned long>(pShort[k]) +
static_cast<unsigned long>(offset);
}
}

ibuf->unlock();
current_offset = next_offset;
}
}

 

射线与网格的三角形进行相交测试

int CObj::rayIntersection(Ogre::Ray ray)
{
int num=0;
for(unsigned int i=0; i<index_count; i+=3)
{
    //vertices that make up the triangle
    Ogre::Vector3 A = m_transVertices[m_indices[i]];
    Ogre::Vector3 B = m_transVertices[m_indices[i+1]];
    Ogre::Vector3 C = m_transVertices[m_indices[i+2]];
    std::pair<bool, float> tmp = Ogre::Math::intersects(ray, A,B,C, true, true);
     if(tmp.first)
    {
        num++;
        return true;
    }
}
return num;
}

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