<!
DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"
>
< HTML >
< HEAD >
< TITLE > 俄罗斯方块 </ TITLE >
< META NAME ="Generator" CONTENT ="EditPlus" >
< META NAME ="Author" CONTENT ="" >
< META NAME ="Keywords" CONTENT ="" >
< META NAME ="Description" CONTENT ="" >
< style >
span.btn
{
BORDER-RIGHT : #7b9ebd 1px solid ; PADDING-RIGHT : 2px ; BORDER-TOP : #7b9ebd 1px solid ; PADDING-LEFT : 2px ; FONT-SIZE : 12px ; FILTER : progid:DXImageTransform.Microsoft.Gradient(GradientType=0, StartColorStr=#ffffff, EndColorStr=#cecfde) ; BORDER-LEFT : #7b9ebd 1px solid ; CURSOR : hand ; COLOR : black ; PADDING-TOP : 2px ; BORDER-BOTTOM : #7b9ebd 1px solid
}
</ style >
< script language =javascript >
var grid =
[
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ]
];
var gridBuf =
[
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ]
];
var boxdata =
[
[
[ 1 , 1 , 1 , 1 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 1 , 0 ],
[ 1 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
],
[
[ 1 , 1 , 1 , 0 ],
[ 0 , 1 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 1 , 0 ],
[ 0 , 0 , 1 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 0 , 0 ],
[ 0 , 1 , 1 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 0 , 1 , 1 , 0 ],
[ 1 , 1 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 0 , 0 ],
[ 1 , 1 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
]
];
var colors = [ " black " , " #A0A0A0 " , " red " , " green " , " yellow " , " pink " ];
var gotLine = 0 ;
var box;
var bGameOver = false ;
function getHeight(arr)
{
var i,j;
for (i = 3 ;i >= 0 ;i -- )
for (j = 0 ;j < 4 ;j ++ )
if (arr[i][j]) return i;
}
function getWidth(arr)
{
var i,j;
for (i = 3 ;i >= 0 ;i -- )
for (j = 0 ;j < 4 ;j ++ )
if (arr[j][i]) return i;
}
function Box(x,y,arr,color)
{
this .arr = arr;
this .x = x;
this .y = y;
this .w = getWidth(arr);
this .h = getHeight(arr);
this .color = color;
this .active = true ;
this .clearOldBox = function ()
{
for ( var j = 0 ;j <= this .h;j ++ )
for ( var i = 0 ;i <= this .w;i ++ )
if ( this .arr[j][i] > 0 ) grid[ this .y + j][ this .x + i] = 0 ;
}
this .putNewBox = function ()
{
for ( var j = 0 ;j <= this .h;j ++ )
for ( var i = 0 ;i <= this .w;i ++ )
if ( this .arr[j][i] > 0 ) grid[ this .y + j][ this .x + i] = this .color;
}
this .moveLeft = function ()
{
this .clearOldBox();
var _x = this .x - 1 ;
if ( this .canMove(_x, this .y)) this .x = _x;
this .putNewBox();
drawGrid();
}
this .moveRight = function ()
{
this .clearOldBox();
var _x = this .x + 1 ;
if ( this .canMove(_x, this .y)) this .x = _x;
this .putNewBox();
drawGrid();
}
this .moveDown = function ()
{
this .clearOldBox();
var _y = this .y + 1 ;
if ( this .canMove( this .x,_y))
{
this .y = _y;
this .putNewBox();
drawGrid();
}
else
{
this .putNewBox();
drawGrid();
checkLineFull();
return ;
}
}
this .rotate = function ()
{
var tmp = [[ 0 , 0 , 0 , 0 ],[ 0 , 0 , 0 , 0 ],[ 0 , 0 , 0 , 0 ],[ 0 , 0 , 0 , 0 ]];
for (j = 0 ;j <= this .h;j ++ )
for (i = 0 ;i <= this .w;i ++ )
tmp[ this .w - i][j] = this .arr[j][i];
var newBox = new Box( this .x, this .y,tmp, this .color);
this .clearOldBox();
if ( ! newBox.canMove( this .x, this .y)) this .putNewBox();
else
{
box = newBox;
box.putNewBox();
drawGrid();
}
}
this .canMove = function (x,y)
{
for ( var j = 0 ;j <= this .h;j ++ )
for ( var i = 0 ;i <= this .w;i ++ )
{
if (grid[y + j][x + i] != 0 && this .arr[j][i] != 0 ){ return false ; }
}
return true ;
}
}
function drawGrid()
{
for ( var j = 0 ;j <= 15 ;j ++ )
for ( var i = 0 ;i <= 10 ;i ++ )
{
if ( grid[j][i] != gridBuf[j][i])
{
paintCell(j,i,grid[j][i]);
}
gridBuf[j][i] = grid[j][i];
}
}
function paintCell(i,j,color)
{
var htmlGrid = document.getElementById( " TetrisGrid " ).firstChild;
htmlGrid.childNodes[i].childNodes[j].style.backgroundColor = colors[color];
}
function init()
{
var html = ' < table id = " TetrisGrid " cellspacing = 1 style = " background-color:green " >< tbody > ';
for ( var i = 0 ;i <= 15 ;i ++ )
{
html += ' < tr > ';
for ( var j = 0 ;j <= 10 ;j ++ )
{
html += ' < td width = " 20 " height = " 20 " style = " background-color:'+colors[grid[i][j]]+'; " ></ td > ';
}
html += ' </ tr > /r/n';
}
html += ' </ tbody ></ table > ';
document.write(html);
}
function checkLineFull()
{
var full,i,j,i2;
var y3 = box.y + box.h;
var y4 = box.y;
for (i = y3;i >= y4;)
{
full = 1 ;
for (j = 1 ;j < 10 ;j ++ )
if (grid[i][j] == 0 ){full = 0 ; break ;}
if (full == 0 ){ -- i; continue ;}
for (i2 = i; i2 > 0 ;i2 -- )
for (j = 1 ;j < 10 ;j ++ )
grid[i2][j] = grid[i2 - 1 ][j];
drawGrid();
y4 ++ ;
gotLine ++ ;
}
checkGameOver();
}
function checkGameOver()
{
var bOver = false ;
for ( var j = 1 ;j < 10 ;j ++ )
if (grid[ 1 ][j] > 0 ){ bOver = true ; break ;}
if ( ! bOver){
box = new Box( 1 , 1 ,boxdata[Math.floor(Math.random() * 7 )],Math.floor(Math.random() * 5 ) + 1 );
box.putNewBox();
}
else
{
bGameOver = true ;
msg.innerHTML = " 游戏结束! 您的得分为 " + gotLine * 100 ;
window.clearInterval();
}
}
function document_onkeydown()
{
if (bGameOver) return ;
switch (event.keyCode)
{
case 37 :
box.moveLeft();
break ;
case 39 :
box.moveRight();
break ;
case 38 :
box.rotate();
break ;
case 40 :
box.moveDown();
break ;
}
}
function moveDownBox()
{
var interval = 1000 - 10 * (gotLine > 80 ? 80 :gotLine);
msg.innerHTML = " 等级: " + Math.floor(gotLine / 10 ) + " 得分: " + gotLine * 100 ;
box.moveDown();
window.setTimeout('moveDownBox()',interval);
}
function startGame()
{
init();
window.setTimeout('moveDownBox()', 1000 );
bGameOver = false ;
box = new Box( 1 , 1 ,boxdata[Math.floor(Math.random() * 7 )],Math.floor(Math.random() * 5 ) + 1 );
box.putNewBox();
drawGrid();
}
</ script >
< SCRIPT LANGUAGE =javascript FOR =document EVENT =onkeydown >
<!--
if (document.all)document_onkeydown()
// -->
</ SCRIPT >
</ HEAD >
< BODY LANGUAGE =javascript onLoad ="window.focus()" >
< span class ="btn" style ="width:254;background-color:#F0C0C0;color:#0000FF;text-align:center" > sunnisdu 山东大学 < a href ="javascript:window.location.reload();" > 开始 </ a ></ span >< br />
< span style ="background-color:black;width:22" ></ span >< span id ="msg" style ="width:232;background-color:black;color:#00FF00;" > 俄罗斯方块 </ span >
< script language =javascript >
startGame();
</ script >
</ BODY >
</ HTML >
< HTML >
< HEAD >
< TITLE > 俄罗斯方块 </ TITLE >
< META NAME ="Generator" CONTENT ="EditPlus" >
< META NAME ="Author" CONTENT ="" >
< META NAME ="Keywords" CONTENT ="" >
< META NAME ="Description" CONTENT ="" >
< style >
span.btn
{
BORDER-RIGHT : #7b9ebd 1px solid ; PADDING-RIGHT : 2px ; BORDER-TOP : #7b9ebd 1px solid ; PADDING-LEFT : 2px ; FONT-SIZE : 12px ; FILTER : progid:DXImageTransform.Microsoft.Gradient(GradientType=0, StartColorStr=#ffffff, EndColorStr=#cecfde) ; BORDER-LEFT : #7b9ebd 1px solid ; CURSOR : hand ; COLOR : black ; PADDING-TOP : 2px ; BORDER-BOTTOM : #7b9ebd 1px solid
}
</ style >
< script language =javascript >
var grid =
[
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ]
];
var gridBuf =
[
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ],
[ 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ]
];
var boxdata =
[
[
[ 1 , 1 , 1 , 1 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 1 , 0 ],
[ 1 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
],
[
[ 1 , 1 , 1 , 0 ],
[ 0 , 1 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 1 , 0 ],
[ 0 , 0 , 1 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 0 , 0 ],
[ 0 , 1 , 1 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 0 , 1 , 1 , 0 ],
[ 1 , 1 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
],
[
[ 1 , 1 , 0 , 0 ],
[ 1 , 1 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ],
[ 0 , 0 , 0 , 0 ]
]
];
var colors = [ " black " , " #A0A0A0 " , " red " , " green " , " yellow " , " pink " ];
var gotLine = 0 ;
var box;
var bGameOver = false ;
function getHeight(arr)
{
var i,j;
for (i = 3 ;i >= 0 ;i -- )
for (j = 0 ;j < 4 ;j ++ )
if (arr[i][j]) return i;
}
function getWidth(arr)
{
var i,j;
for (i = 3 ;i >= 0 ;i -- )
for (j = 0 ;j < 4 ;j ++ )
if (arr[j][i]) return i;
}
function Box(x,y,arr,color)
{
this .arr = arr;
this .x = x;
this .y = y;
this .w = getWidth(arr);
this .h = getHeight(arr);
this .color = color;
this .active = true ;
this .clearOldBox = function ()
{
for ( var j = 0 ;j <= this .h;j ++ )
for ( var i = 0 ;i <= this .w;i ++ )
if ( this .arr[j][i] > 0 ) grid[ this .y + j][ this .x + i] = 0 ;
}
this .putNewBox = function ()
{
for ( var j = 0 ;j <= this .h;j ++ )
for ( var i = 0 ;i <= this .w;i ++ )
if ( this .arr[j][i] > 0 ) grid[ this .y + j][ this .x + i] = this .color;
}
this .moveLeft = function ()
{
this .clearOldBox();
var _x = this .x - 1 ;
if ( this .canMove(_x, this .y)) this .x = _x;
this .putNewBox();
drawGrid();
}
this .moveRight = function ()
{
this .clearOldBox();
var _x = this .x + 1 ;
if ( this .canMove(_x, this .y)) this .x = _x;
this .putNewBox();
drawGrid();
}
this .moveDown = function ()
{
this .clearOldBox();
var _y = this .y + 1 ;
if ( this .canMove( this .x,_y))
{
this .y = _y;
this .putNewBox();
drawGrid();
}
else
{
this .putNewBox();
drawGrid();
checkLineFull();
return ;
}
}
this .rotate = function ()
{
var tmp = [[ 0 , 0 , 0 , 0 ],[ 0 , 0 , 0 , 0 ],[ 0 , 0 , 0 , 0 ],[ 0 , 0 , 0 , 0 ]];
for (j = 0 ;j <= this .h;j ++ )
for (i = 0 ;i <= this .w;i ++ )
tmp[ this .w - i][j] = this .arr[j][i];
var newBox = new Box( this .x, this .y,tmp, this .color);
this .clearOldBox();
if ( ! newBox.canMove( this .x, this .y)) this .putNewBox();
else
{
box = newBox;
box.putNewBox();
drawGrid();
}
}
this .canMove = function (x,y)
{
for ( var j = 0 ;j <= this .h;j ++ )
for ( var i = 0 ;i <= this .w;i ++ )
{
if (grid[y + j][x + i] != 0 && this .arr[j][i] != 0 ){ return false ; }
}
return true ;
}
}
function drawGrid()
{
for ( var j = 0 ;j <= 15 ;j ++ )
for ( var i = 0 ;i <= 10 ;i ++ )
{
if ( grid[j][i] != gridBuf[j][i])
{
paintCell(j,i,grid[j][i]);
}
gridBuf[j][i] = grid[j][i];
}
}
function paintCell(i,j,color)
{
var htmlGrid = document.getElementById( " TetrisGrid " ).firstChild;
htmlGrid.childNodes[i].childNodes[j].style.backgroundColor = colors[color];
}
function init()
{
var html = ' < table id = " TetrisGrid " cellspacing = 1 style = " background-color:green " >< tbody > ';
for ( var i = 0 ;i <= 15 ;i ++ )
{
html += ' < tr > ';
for ( var j = 0 ;j <= 10 ;j ++ )
{
html += ' < td width = " 20 " height = " 20 " style = " background-color:'+colors[grid[i][j]]+'; " ></ td > ';
}
html += ' </ tr > /r/n';
}
html += ' </ tbody ></ table > ';
document.write(html);
}
function checkLineFull()
{
var full,i,j,i2;
var y3 = box.y + box.h;
var y4 = box.y;
for (i = y3;i >= y4;)
{
full = 1 ;
for (j = 1 ;j < 10 ;j ++ )
if (grid[i][j] == 0 ){full = 0 ; break ;}
if (full == 0 ){ -- i; continue ;}
for (i2 = i; i2 > 0 ;i2 -- )
for (j = 1 ;j < 10 ;j ++ )
grid[i2][j] = grid[i2 - 1 ][j];
drawGrid();
y4 ++ ;
gotLine ++ ;
}
checkGameOver();
}
function checkGameOver()
{
var bOver = false ;
for ( var j = 1 ;j < 10 ;j ++ )
if (grid[ 1 ][j] > 0 ){ bOver = true ; break ;}
if ( ! bOver){
box = new Box( 1 , 1 ,boxdata[Math.floor(Math.random() * 7 )],Math.floor(Math.random() * 5 ) + 1 );
box.putNewBox();
}
else
{
bGameOver = true ;
msg.innerHTML = " 游戏结束! 您的得分为 " + gotLine * 100 ;
window.clearInterval();
}
}
function document_onkeydown()
{
if (bGameOver) return ;
switch (event.keyCode)
{
case 37 :
box.moveLeft();
break ;
case 39 :
box.moveRight();
break ;
case 38 :
box.rotate();
break ;
case 40 :
box.moveDown();
break ;
}
}
function moveDownBox()
{
var interval = 1000 - 10 * (gotLine > 80 ? 80 :gotLine);
msg.innerHTML = " 等级: " + Math.floor(gotLine / 10 ) + " 得分: " + gotLine * 100 ;
box.moveDown();
window.setTimeout('moveDownBox()',interval);
}
function startGame()
{
init();
window.setTimeout('moveDownBox()', 1000 );
bGameOver = false ;
box = new Box( 1 , 1 ,boxdata[Math.floor(Math.random() * 7 )],Math.floor(Math.random() * 5 ) + 1 );
box.putNewBox();
drawGrid();
}
</ script >
< SCRIPT LANGUAGE =javascript FOR =document EVENT =onkeydown >
<!--
if (document.all)document_onkeydown()
// -->
</ SCRIPT >
</ HEAD >
< BODY LANGUAGE =javascript onLoad ="window.focus()" >
< span class ="btn" style ="width:254;background-color:#F0C0C0;color:#0000FF;text-align:center" > sunnisdu 山东大学 < a href ="javascript:window.location.reload();" > 开始 </ a ></ span >< br />
< span style ="background-color:black;width:22" ></ span >< span id ="msg" style ="width:232;background-color:black;color:#00FF00;" > 俄罗斯方块 </ span >
< script language =javascript >
startGame();
</ script >
</ BODY >
</ HTML >