实现圆形imageview

实现圆形imageview,一般有两种方法,通过BitmapShader和Xfermode.实现起来都比较简单,主要是有些细节方面的东西要注意。
1.通过BitmapShader实现,主要代码如下

private Paint getShaderPaint(Bitmap bitmap) {
        Bitmap scaleBitmap = getScaleBitmap(bitmap, radius);
        BitmapShader bitmapShader = new BitmapShader(scaleBitmap,   Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        paint.setShader(bitmapShader);
        paint.setAntiAlias(true);
        return paint;
    }

canvas.drawCircle(width / 2, height / 2, radius, getShaderPaint(bitmap));

这种方法就是通过bitmap生成BitmapShader,将生成的bitmapShader设给Paint,在ondraw()中用这个paint画一个circle。
要注意的是getShaderPaint()中的第一行代码

Bitmap scaleBitmap = getScaleBitmap(bitmap, radius);

这行代码是会将原始的bitmap对象做缩放和裁剪,保证最终显示的图片比较正常,否则,如果bitmap的大小和view的大小不一样,会导致显示的图片看起来比较奇怪,具体的效果大家试下就知道了。getScaleBitmap()方法会在最下面给出。

2.通过Xfermode实现,主要代码如下

private Bitmap getRoundBitmap(Bitmap bitmap) {
        Bitmap scaleBitmap = getScaleBitmap(bitmap, radius);
        Bitmap out = Bitmap.createBitmap(scaleBitmap.getWidth(), scaleBitmap.getHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(out);
        Rect rect = new Rect(0, 0, scaleBitmap.getWidth(), scaleBitmap.getHeight());
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);
        canvas.drawARGB(0, 0, 0, 0);
        canvas.drawCircle(scaleBitmap.getWidth() / 2, scaleBitmap.getHeight() / 2, scaleBitmap.getWidth() / 2, paint);
        paint.setXfermode(SRC_IN);
        canvas.drawBitmap(scaleBitmap, rect, rect, paint);
        paint.reset();
        return out;
    }

canvas.drawBitmap(getRoundBitmap(bitmap), rect, rect, paint);

这种方法原理是: new 一个bitmap,用这个bitmap生成一个canvas,在canvas上先画一个circle,在设置paint的Xfermode为PorterDuff.Mode.SRC_IN,再画bitmap,这样就可以得到一个圆形的bitmap,再在ondraw()中drawBitmap()时使用这个圆形的bitmap。
这种方法看起来也比较好理解,要注意的是getRoundBitmap()中使用的Paint如果是类的成员变量,在方法的最后要调用paint.reset(),否则可能会导致最终画出来的图片有黑色的背景。最简单的方法是getRoundBitmap()中new一个Paint临时变量,不使用类的成员变量paint

下面是一个完整的实现类

public class CircleImageView extends ImageView {

    private static PorterDuffXfermode SRC_IN = new PorterDuffXfermode(PorterDuff.Mode.SRC_IN);//取两层绘制交集。显示上层。

    private int width;
    private int height;
    private Rect rect;
    private Paint paint;
    private int radius;

    public CircleImageView(Context context) {
        this(context, null);
    }

    public CircleImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        paint = new Paint();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        rect = new Rect(0, 0, w, h);
        width = w;
        height = h;
        radius = Math.min(width, height) / 2;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //xml中要用src,不能用background,否则这里drawable会为null
        Drawable drawable = getDrawable();
        if (drawable == null) {
            return;
        }
        Bitmap bitmap = null;
        if (drawable instanceof BitmapDrawable) {
            bitmap = ((BitmapDrawable) drawable).getBitmap();
        }
        if (bitmap == null) {
            return;
        }

        //通过给Paint设置BitmapShader的方式画圆形图
        canvas.drawCircle(width / 2, height / 2, radius, getShaderPaint(bitmap));

        //通过设置Xfermode的方式获取圆形Bitmap来实现圆形图
        canvas.drawBitmap(getRoundBitmap(bitmap), rect, rect, paint);
    }

    private Paint getShaderPaint(Bitmap bitmap) {
        Bitmap scaleBitmap = getScaleBitmap(bitmap, radius);
        BitmapShader bitmapShader = new BitmapShader(scaleBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        paint.setShader(bitmapShader);
        paint.setAntiAlias(true);
        return paint;
    }

    private Bitmap getRoundBitmap(Bitmap bitmap) {
        Bitmap scaleBitmap = getScaleBitmap(bitmap, radius);
        Bitmap out = Bitmap.createBitmap(scaleBitmap.getWidth(), scaleBitmap.getHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(out);
        Rect rect = new Rect(0, 0, scaleBitmap.getWidth(), scaleBitmap.getHeight());
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);
        canvas.drawARGB(0, 0, 0, 0);
        canvas.drawCircle(scaleBitmap.getWidth() / 2, scaleBitmap.getHeight() / 2, scaleBitmap.getWidth() / 2, paint);
        paint.setXfermode(SRC_IN);
        canvas.drawBitmap(scaleBitmap, rect, rect, paint);
        paint.reset();
        return out;
    }

    private Bitmap getScaleBitmap(Bitmap bitmap, int radius) {
        Bitmap scaledSrcBmp;
        int diameter = radius * 2;

        // 为了防止宽高不相等,造成圆形图片变形,因此截取长方形中处于中间位置最大的正方形图片
        int bmpWidth = bitmap.getWidth();
        int bmpHeight = bitmap.getHeight();
        int squareWidth = 0, squareHeight = 0;
        int x = 0, y = 0;
        Bitmap squareBitmap;
        if (bmpHeight > bmpWidth) {// 高大于宽
            squareWidth = squareHeight = bmpWidth;
            x = 0;
            y = (bmpHeight - bmpWidth) / 2;
            // 截取正方形图片
            squareBitmap = Bitmap.createBitmap(bitmap, x, y, squareWidth, squareHeight);
        } else if (bmpHeight < bmpWidth) {// 宽大于高
            squareWidth = squareHeight = bmpHeight;
            x = (bmpWidth - bmpHeight) / 2;
            y = 0;
            squareBitmap = Bitmap.createBitmap(bitmap, x, y, squareWidth, squareHeight);
        } else {
            squareBitmap = bitmap;
        }
        if (squareBitmap.getWidth() != diameter || squareBitmap.getHeight() != diameter) {
            scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter, diameter, true);

        } else {
            scaledSrcBmp = squareBitmap;
        }
        return scaledSrcBmp;
    }
}
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值