参考:
- https://blog.csdn.net/m0_56348460/article/details/117386857
- https://blog.csdn.net/huangjunsheng123/article/details/119274776?spm=1001.2101.3001.6650.7&utm_medium=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromBaidu%7Edefault-7.no_search_link&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromBaidu%7Edefault-7.no_search_link
一、norm()
1. 对于Vector,norm
返回的是向量的二范数
即:
例如:
Vector2d vec(3.0,4.0);
cout << vec.norm() << endl; //输出5
2. 对于Matrix,norm
返回的是矩阵的弗罗贝尼乌斯范数(Frobenius Norm)
即:
例如:
Matrix2d mat;
mat << 1,2
3,4;
cout << mat.norm() << endl; //输出sqrt(1*1+2*2+3*3+4*4),即sqrt(30) = 5.47723
二、normalize()
清楚了norm()
的定义后,normalize()
其实就是把自身的各元素除以它的范数,返回值为void。
例如:
vec.normalize();
cout << vec << endl; //输出: 0.6
// 0.8
mat.normalize(); //mat各元素除以mat.norm()
cout << mat << endl;
三、normalized()
而normalized()
与normalize()
类似,只不过normalize()
是在自身上做修改,而normalized()
返回的是一个新的Vector/Matrix
,并不改变原有的矩阵。
四、norm、normalize、normalized的区别
# include <eigen3/Eigen/Dense>
# include <iostream>
using namespace std;
using namespace Eigen;
int main(int argc, char *argv[])
{
Eigen::Vector3d vec(3,4,5);
cout << "data.norm() = " << vec.norm() << endl;
vec.normalize();
cout << "vec.normalize() = " << vec << endl;
cout << "vec.normalized() = " << vec.normalized() << endl;
Eigen::Matrix3d mat;
mat << 1,2,3,
4,5,6,
7,8,9;
cout << "mat.norm() = " << mat.norm() << endl;
mat.normalize();
cout << "mat.normalize() = " << mat << endl;
cout << "mat.normalized()" << mat.normalized() << endl;
return 0;
}