封装一个使用比较方便快捷的定时器

 

using System;
using System.Collections.Generic;
using System.Text;

namespace CS
{
    public partial class Timer
    {
        /// <summary>
        /// 声明委托
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public delegate void TaskEventHandler(object sender, TaskEventArgs e);

        /// <summary>
        /// 任务开始时触发事件
        /// </summary>
        public event TaskEventHandler Task;

        /// <summary>
        /// 获取或设置任务ID
        /// </summary>
        public string TaskID;

        /// <summary>
        /// 获取或设置任务延时(单位:秒)
        /// </summary>
        public double Timeout;

        /// <summary>
        /// 获取或设置错误次数
        /// </summary>
        public int Error;

        private bool tasking;
        /// <summary>
        /// 指示是否正在执行任务
        /// </summary>
        public bool Tasking
        {
            get
            {
                return tasking;
            }
        }

        /// <summary>
        /// 任务调度器
        /// </summary>
        private System.Timers.Timer TaskTimer = new System.Timers.Timer();

        /// <summary>
        /// 初始化定时器
        /// </summary>
        public Timer()
        {
            this.TaskID = null;
            this.Timeout = 0;
            this.Error = 0;
            this.TaskTimer.AutoReset = false;
            this.TaskTimer.Elapsed += new System.Timers.ElapsedEventHandler(Timeout_Elapsed);
        }

        /// <summary>
        /// 初始化定时器并指定任务ID及任务延时
        /// </summary>
        /// <param name="taskID">任务ID</param>
        /// <param name="timeout">任务延时(单位:秒)</param>
        public Timer(string taskID, double timeout)
        {
            this.TaskID = taskID;
            this.Timeout = timeout;
            this.Error = 0;
            this.TaskTimer.AutoReset = false;
            this.TaskTimer.Elapsed += new System.Timers.ElapsedEventHandler(Timeout_Elapsed);
        }

        private void Timeout_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            if (this.Task != null)
            {
                this.tasking = true;
                this.Task.Invoke(this.Task.Target, new TaskEventArgs(this.TaskID, this.Timeout));
            }
        }

        /// <summary>
        /// 启动定时器
        /// </summary>
        public void Start()
        {
            if (this.Timeout < 3)
                this.TaskTimer.Interval = 3000;
            else
                this.TaskTimer.Interval = this.Timeout * 1000;

            this.TaskTimer.Start();
        }

        /// <summary>
        /// 停止定时器
        /// </summary>
        public void Stop()
        {
            this.Error = 0;
            this.TaskTimer.Stop();
            this.tasking = false;
        }

        /// <summary>
        /// 重启定时器
        /// </summary>
        public void Restart()
        {
            this.Stop();
            this.Start();
        }

        /// <summary>
        /// 关闭定时器
        /// </summary>
        public void Close()
        {
            this.TaskTimer.Stop();
            this.TaskTimer.Close();
            this.TaskTimer.Dispose();
        }
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值