0.3086, 0.6094, 0.0820, 0, 0
0.3086, 0.6094, 0.0820, 0, 0
0.3086, 0.6094, 0.0820, 0, 0
0 , 0 , 0 , 1, 0
对比度(N取值为0到10)
N,0,0,0,128*(1-N)
0,N,0,0,128*(1-N)
0,0,N,0,128*(1-N)
0,0,0,1,0
亮度(N取值为-255到255) 注:一般取值为-100到100(这里是PS中的取值宽度)
1,0,0,0,N
0,1,0,0,N
0,0,1,0,N
0,0,0,1,0
颜色反相
-1, 0, 0, 0, 255
0 , -1, 0, 0, 255
0 , 0, -1, 0, 255
0 , 0, 0, 1, 0
阈值(N取值为-255到255)
0.3086*256,0.6094*256,0.0820*256,0,-256*N
0.3086*256,0.6094*256,0.0820*256,0,-256*N
0.3086*256,0.6094*256,0.0820*256,0,-256*N
0, 0, 0, 1, 0
色彩饱和度(N取值为0到255) 注:一般取值为0到100(这里是PS中的取值宽度)
0.3086*(1-N)+ N, 0.6094*(1-N) , 0.0820*(1-N) , 0, 0
0.3086*(1-N) , 0.6094*(1-N) + N, 0.0820*(1-N) , 0, 0
0.3086*(1-N) , 0.6094*(1-N) , 0.0820*(1-N) + N, 0, 0
0 , 0 , 0 , 1, 0
设置颜色通道(RGB均为0-2,A为0-1)
R,0,0,0,0
0,G,0,0,0
0,0,B,0,0
0,0,0,A,0
as代码:
//亮度(-100-100)
public function adjustBrightness(p_val:Number):void {
p_val = cleanValue(p_val,100);
if (p_val == 0 || isNaN(p_val)) { return; }
multiplyMatrix([
1,0,0,0,p_val,
0,1,0,0,p_val,
0,0,1,0,p_val,
0,0,0,1,0
]);
}
//对比度(-100-100)
public function adjustContrast(p_val:Number):void {
p_val = cleanValue(p_val,100);
if (p_val == 0 || isNaN(p_val)) { return; }
var x:Number;
if (p_val<0) {
x = 127+p_val/100*127
} else {
x = p_val%1;
if (x == 0) {
x = DELTA_INDEX[p_val];
} else {
//x = DELTA_INDEX[(p_val<<0)]; // this is how the IDE does it.
x = DELTA_INDEX[(p_val<<0)]*(1-x)+DELTA_INDEX[(p_val<<0)+1]*x; // use linear interpolation for more granularity.
}
x = x*127+127;
}
multiplyMatrix([
x/127,0,0,0,0.5*(127-x),
0,x/127,0,0,0.5*(127-x),
0,0,x/127,0,0.5*(127-x),
0,0,0,1,0
]);
}
//饱和度(-100-100)
public function adjustSaturation(p_val:Number):void {
p_val = cleanValue(p_val,100);
if (p_val == 0 || isNaN(p_val)) { return; }
var x:Number = 1+((p_val > 0) ? 3*p_val/100 : p_val/100);
var lumR:Number = 0.3086;
var lumG:Number = 0.6094;
var lumB:Number = 0.0820;
multiplyMatrix([
lumR*(1-x)+x,lumG*(1-x),lumB*(1-x),0,0,
lumR*(1-x),lumG*(1-x)+x,lumB*(1-x),0,0,
lumR*(1-x),lumG*(1-x),lumB*(1-x)+x,0,0,
0,0,0,1,0
]);
}
//色调(-180-180)
public function adjustHue(p_val:Number):void {
p_val = cleanValue(p_val,180)/180*Math.PI;
if (p_val == 0 || isNaN(p_val)) { return; }
var cosVal:Number = Math.cos(p_val);
var sinVal:Number = Math.sin(p_val);
var lumR:Number = 0.213;
var lumG:Number = 0.715;
var lumB:Number = 0.072;
multiplyMatrix([
lumR+cosVal*(1-lumR)+sinVal*(-lumR),lumG+cosVal*(-lumG)+sinVal*(-lumG),lumB+cosVal*(-lumB)+sinVal*(1-lumB),0,0,
lumR+cosVal*(-lumR)+sinVal*(0.143),lumG+cosVal*(1-lumG)+sinVal*(0.140),lumB+cosVal*(-lumB)+sinVal*(-0.283),0,0,
lumR+cosVal*(-lumR)+sinVal*(-(1-lumR)),lumG+cosVal*(-lumG)+sinVal*(lumG),lumB+cosVal*(1-lumB)+sinVal*(lumB),0,0,
0,0,0,1,0
]);
}
// multiplies one matrix against another:
protected function multiplyMatrix(p_matrix:Array):void {
var col:Array = [];
for (var i:uint=0;i<5;i++) {
for (var j:uint=0;j<5;j++) {
col[j] = this[j+i*5];
}
for (j=0;j<5;j++) {
var val:Number=0;
for (var k:Number=0;k<5;k++) {
val += p_matrix[j+k*5]*col[k];
}
this[j+i*5] = val;
}
}
}
// make sure values are within the specified range, hue has a limit of 180, others are 100:
protected function cleanValue(p_val:Number,p_limit:Number):Number {
return Math.min(p_limit,Math.max(-p_limit,p_val));
}