var myParticle = this.particle.getComponent(cc.ParticleSystem);
if (myParticle.particleCount > 0) {
myParticle.stopSystem(); //暂停粒子特效
} else {
myParticle.resetSystem(); //恢复粒子特效
}
var myParticle = this.particle.getComponent(cc.ParticleSystem);
if (myParticle.particleCount > 0) {
myParticle.stopSystem(); //暂停粒子特效
} else {
myParticle.resetSystem(); //恢复粒子特效
}