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转载 APKTOOL的使用心得

APKTool是GOOGLE提供的APK编译工具,需要JAVA运行环境,推荐使用JDK1.6或者JDK1.7。 如果你想对APK文件进行修改,那么就不可避免的要使用到APKTool。论坛里有很多关于ROM美化的帖子都需要自己动手修改APK文件,比如修改framework-res.apk、systemUI.apk等等。 相信各位有不少人看了后都想亲自来修改一番,但是结果却是遇到了各式各样的错误却

2014-10-21 14:31:55 3767

TensorFlow for Deep Learning - 2018

TensorFlow for Deep Learning - 2018

2019-01-23

Python机器学习基础教程 - 2018

Python机器学习基础教程 - 2018 Python机器学习基础教程 - 2018

2019-01-23

Make Your Own Neural Network - 2016

神经网络 Make Your Own Neural Network - 2016

2019-01-23

Fundamentals of Machine Learning for Predictive Data Analytics - 2015

Fundamentals of Machine Learning for Predictive Data Analytics - 2015

2019-01-23

Deep Learning for Beginners Concepts, Techniques and Tools - 2017

Deep Learning for Beginners Concepts, Techniques and Tools - 2017

2019-01-23

游戏人工智能编程案例精粹

游戏人工智能编程案例精粹 本书主要讲述如何使游戏中的角色具有智能的技术.书中首先介绍游戏角色的基本属性(包括速度,质量等物理属性)及常用数学方法.接着,深入探讨游戏智能体状态机的实现.通过简单足球游戏实例,本书给出用状态机实现游戏AI的例子.在图论部分,本书详细介绍图在游戏中的用途及各种不同的图搜索算法,并用一章的篇幅讨论了游戏中路径规划是如何完成的.此外,本书还对目标驱动的智能体的实现,触发器与模糊逻辑在游戏中的运用进行讨论.

2014-11-17

C和C++程序员的Lua快速入门

C和C++程序员的Lua快速入门 lua学习相关文档

2014-06-27

[3D游戏开发大全].(芬尼).齐兰博等.扫描版.part1

[3D游戏开发大全].(芬尼).齐兰博等.扫描版.part1

2014-06-27

深入理解Android:卷I

深入理解Android:卷I JNI相关文档,值得珍藏

2013-03-13

嵌入式LINUX应用开发完全手册_清晰章节.pdf

嵌入式LINUX应用开发完全手册_清晰章节.pdf

2011-02-23

Linux2.6.33 下ZC301USB 摄像头使用教程

V4L2相关资料 Linux2.6.33 下ZC301USB 摄像头使用教程

2011-02-17

Segmentation fault in linux

Segmentation fault in linux

2010-12-30

Google Android SDK开发范例大全(完整版)源代码(第2章--10章)

Google Android SDK开发范例大全(完整版)源代码(第2章--10章)

2010-10-26

Google Android SDK开发范例大全(完整版).part3

Google Android SDK开发范例大全(完整版).part3

2010-10-26

Google Android SDK开发范例大全(完整版).part2

Google Android SDK开发范例大全(完整版).part2

2010-10-26

Google Android SDK开发范例大全(完整版).part1

Google Android SDK开发范例大全(完整版)

2010-10-26

Apress.Pro.Android.Games.Dec.2009 Source Code

Apress.Pro.Android.Games.Dec.2009 Source Code

2010-10-19

Apress.Pro.Android.Games.Dec.2009.rar

Apress.Pro.Android.Games.Dec.2009

2010-10-19

Matters Computational ideas, algorithms, source code

This is a book for the computationalist, whether a working programmer or anyone interested in methods of computation. The focus is on material that does not usually appear in textbooks on algorithms. Where necessary the underlying ideas are explained and the algorithms are given formally. It is assumed that the reader is able to understand the given source code, it is considered part of the text. We use the C++ programming language for low-level algorithms. However, only a minimal set of features beyond plain C is used, most importantly classes and templates. For material where technicalities in the C++ code would obscure the underlying ideas we use either pseudocode or, with arithmetical algorithms, the GP language. Appendix C gives an introduction to GP. Example computations are often given with an algorithm, these are usually made with the demo programs referred to. Most of the listings and gures in this book were created with these programs. A recurring topic is practical eciency of the implementations. Various optimization techniques are described and the actual performance of many given implementations is indicated. The accompanying software, the FXT [20] and the hfloat [21] libraries, are written for POSIX compliant platforms such as the Linux and BSD operating systems. The license is the GNU General Public License (GPL), version 3 or later, see http://www.gnu.org/licenses/gpl.html. Individual chapters are self-contained where possible and references to related material are given where needed. The symbol ` z ' marks sections that can be skipped at rst reading. These typically contain excursions or more advanced material. Each item in the bibliography is followed by a list of page numbers where citations occur. With papers that are available for free download the respective URL is given. Note that the URL may point to a preprint which can di er from the nal version of the paper. The electronic version of this book is available for free anonymous download. It is identical to the printed version. See appendix A for information about the license. Given the amount of material treated there must be errors in this book. Corrections and suggestions for improvement are appreciated, the preferred way of communication is electronic mail. A list of errata is online at http://www.jjj.de/fxt/#fxtbook. Many people helped to improve this book. It is my pleasure to thank them all, particularly helpful were Igal Aharonovich, Max Alekseyev, Marcus Blackburn, Nathan Bullock, Dominique Delande, Mike Engber, Torsten Finke, Sean Furlong, Almaz Gaifullin, Pedro Gimeno, Alexander Glyzov, R. W. Gosper, Andreas Grunbacher, Lance Gurney, Markus Gyger, Christoph Haenel, Tony Hardie-Bick, Laszlo Hars, Thomas Harte, Stephen Hartke, Je Hurchalla, Derek M. Jones, Gideon Klimer, Richard B. Kreckel, Mike Kundmann, Gal Laszlo, Dirk Lattermann, Avery Lee, Brent Lehman, Marc Lehmann, Paul C. Leopardi, John Lien, Mirko Liss, Robert C. Long, Fred Lunnon, Johannes Middeke, Doug Moore, Fabio Moreira, Andrew Morris, David Nalepa, Samuel Neves, Matthew Oliver, Miros law Osys, Christoph Pacher, Krisztian Paczari, Scott Paine, Yves Paradis, Gunther Piez, Andre Piotrowski, David Garca Quintas, Andreas Raseghi, Tony Reix, Johan Ronnblom, Uwe Schmelich, Thomas Schraitle, Clive Scott, Mukund Sivaraman, Michal Staruch, Ralf Stephan, Mikko Tommila, Michael Roby Wether eld, Jim White, Vinnie Winkler, John Youngquist, Rui Zhang, and Paul Zimmermann. Special thanks go to Edith Parzefall and Michael Somos for independently proofreading the whole text (the remaining errors are mine), and to Neil Sloane for creating the On-Line Encyclopedia of Integer Sequences [308].

2010-06-08

C++ GUI Programming with Qt 4(2nd) chm版本

文件名: C++ GUI Programming with Qt 4, Second Edition.chm

2010-06-01

C++ GUI Programming with Qt 4(2nd) pdf版本

文件名:c-gui-programming-with-qt-4-2ndedition.pdf

2010-06-01

nano-X 函数说明文档

Nano-X API Reference Manual

2009-04-24

SD Card 家族纵览

SD Card 家族纵览

2008-01-22

开发一个与8051单片机完全兼容的IP内核

开发一个与8051单片机完全兼容的IP内核<br>FPGA

2008-01-22

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