#include"SDL.H"
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* wind = SDL_CreateWindow("aaa", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 700, 800, 0);
SDL_Renderer* rend = SDL_CreateRenderer(wind, -1, 0);
SDL_Surface* surface = SDL_LoadBMP("TuPian/pre1.bmp");//加载图片
SDL_Texture* texture = SDL_CreateTextureFromSurface(rend, surface);
SDL_FreeSurface(surface);
bool zhengque = true;
SDL_Event event;
while (zhengque) {
SDL_RenderClear(rend);
SDL_RenderCopy(rend,texture,NULL,NULL);//将做好的纹理复制到rend指定渲染器上面
SDL_RenderPresent(rend);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
zhengque = false;
}
}
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(rend);
SDL_DestroyWindow(wind);
SDL_Quit();
return 0;
}
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