- 为一个场景对象添加上三个脚本,在场景开始运行时,脚本中的Start方法将会按照脚本添加的顺序来依次运行,而Update方法却是完全相反
比如:有A1、A2、A3三个脚本,它们的添加顺序是A1、A3、A2,那么在场景运行时,程序运行顺序是A1.Start()、A3.Start()、 A2.Start()、A2.Update()、A3.Update()、A1.Update()……,即使A1.Start()或A2.Update ()运算时间超过其它的方法,那么其它的方法也会等待其运行完成后才会开始运行之……
下面是三个脚本文件的例程:
jxxh01.cs
- using UnityEngine;
- using System.Collections;
- public class jxxh01 : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- for (int temp02 = 0; temp02 < 5; temp02++)
- {
- for (int temp01 = 0; temp01 < 5; temp01++)
- {
- int a01 = 0;
- for (int temp = 0; temp < 50000; temp++)
- {
- a01++;
- a = a01;
- }
- a01 = 0;
- }
- }
- print(Time.time + " This is jxxh01 : " + a);
- }
- public int ForValue=10000;
- int a = 0;
- // Update is called once per frame
- void Update () {
- for (int temp = 0; temp < ForValue; temp++) { a = temp; }
- print(Time.time + " This is jxxh01 : " + a);
- }
- }
jxxh02.cs
- using UnityEngine;
- using System.Collections;
- public class jxxh02 : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- for (int temp = 0; temp < 10000; temp++)
- {
- a++;
- }
- print(Time.time + " This is jxxh02 : " + a);
- }
- public int ForValue = 100;
- int a = 0;
- // Update is called once per frame
- void Update () {
- print(Time.time + " This is jxxh02 : " + a);
- }
- }
jxxh03.cs
- using UnityEngine;
- using System.Collections;
- public class jxxh03 : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- for (int temp = 0; temp < 10000; temp++)
- {
- a++;
- }
- print(Time.time + " This is jxxh03 : " + a);
- }
- public int ForValue = 100;
- int a = 0;
- // Update is called once per frame
- void Update () {
- print(Time.time + " This is jxxh03 : " + a);
- }
- }
Unity 对运行顺序,整体架构的理解,初学
最新推荐文章于 2024-03-24 15:08:13 发布