转载地址:http://blog.csdn.net/sding/article/details/4481786
ClientToScreen( )是把窗口坐标转换为屏幕坐标
ScreenToClient( )是把屏幕坐标转换为窗口坐标
屏幕坐标是相对于屏幕左上角的,而窗口坐标是相对于窗口用户区左上角的
VC下,有些函数使用窗口坐标,有些使用屏幕坐标,使用时要分清。
一个窗体分为两部分:系统区和客户区
象标题和菜单之类的是系统区,由系统来控制,客户区就是你的地盘喽!!!
Width, Height 是指整体的,ClientWidth, ClientHeight是指客户区的,两者相减就是
系统区的啦!!!
ClientToScreen是把坐标从当前窗体转化成全屏幕的!!!
ScreenToClient是把屏幕坐标转化成相对当前窗体的坐标!!!!
bool m_bIsLButtonDawn = false ;
void CDrawDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CWnd * pwnd = GetDlgItem(IDC_EDIT1);
CDC * pdc = pwnd -> GetDC();
CRect rect;
this -> ClientToScreen( & point);
pwnd -> ScreenToClient( & point);
pwnd -> GetClientRect( & rect);
// HCURSOR hcur=::LoadCursorFromFile("pen.cur");
// SetClassLong(GetSafeHwnd(),GCL_HCURSOR,(LONG)hcur);
// CPen pen(PS_INSIDEFRAME,-1,RGB(255,255,255));
// CPen* olePen=pdc->SelectObject(&pen);
if (rect.PtInRect(point) && m_bIsLButtonDawn )
{
pdc -> DPtoLP( & m_fp);
pdc -> MoveTo(m_fp);
pdc -> DPtoLP( & point);
pdc -> LineTo(point);
}
m_fp = point;
// pdc->SelectObject(olePen);
ReleaseDC(pdc);
CDialog::OnMouseMove(nFlags, point);
}
void CDrawDlg::OnLButtonUp(UINT nFlags, CPoint point)
{
m_bIsLButtonDawn = false ;
// TODO: Add your message handler code here and/or call default
/*
CWnd *pwnd=GetDlgItem(IDC_EDIT1);
CDC *pdc=pwnd->GetDC();
CRect rect;
this->ClientToScreen(&point);
pwnd->ScreenToClient(&point);
pwnd->GetClientRect(&rect);
if(rect.PtInRect(point))
{
pdc->DPtoLP(&m_fp);
pdc->MoveTo(m_fp);
pdc->DPtoLP(&point);
pdc->LineTo(point);
}
ReleaseDC(pdc); */
CDialog::OnLButtonUp(nFlags, point);
}
void CDrawDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CWnd * pwnd = GetDlgItem(IDC_EDIT1);
CDC * pDC = pwnd -> GetDC();
CRect rect;
this -> ClientToScreen( & point);
pwnd -> ScreenToClient( & point);
pwnd -> GetClientRect( & rect);
if (rect.PtInRect(point))
{
m_fp.x = point.x;
m_fp.y = point.y;
}
ReleaseDC(pDC);
m_bIsLButtonDawn = true ;
CDialog::OnLButtonDown(nFlags, point);
}