Total Air War (TAW) is designed as the ultimate strategic simulation of modern air combat. You're not just flying the plane, you're commanding the war. TAW features open-ended scenarios, each increasing in intensity. Novices can involve themselves in short, intense conflicts such as small border disputes, while diehard gamers can master a full-scale war among coalition forces. The campaign will alter depending on the actions and reactions of the user. Minor altercations can escalate rapidly, leading to the intervention of the superpowers and total war. It's dynamic, immersive, fun, engaging and the flying is effortless.
Total Air War is the sequel to F-22 Air Dominance Fighter, and it improves upon its predecessor in numerous ways. The most notable new feature is TAW's comprehensive campaign mode, which lets you take part in fully dynamic conflicts in the Red Sea region. In each campaign, the AI will plot out a general strategy while you take part in combat and AWACS missions to further the overall war aims.
TAW has been called the most elegant modern flight simulator ever made. Many simply take this for meaning it is oversimplified. That is not true. There is a great deal more detail and sophistication in the programming than I think people recognize. The refinement is what gives the impression of simplicity.
One thing you'll notice about TAW is it does not feel like any other flight sims you have ever used. There's a certain quality to the way it handled. It looks like real HUD camera footage from an F-16. I remember reading a review of EF2000 by a fighter pilot who concluded out of about a half dozen different sims, DiD's had the most accurate feel. Many others like Falcon 4 and Lomac get the detailed specifications correct...painstakingly so. Yet pilots have repeatedly said Falcon doesn't feel digital and snappy enough, there's still to much drift for an advanced FBW design. TAW does not have that problem. Not only that, but the flight modeling is so sophisticated that when DiD added the thrust vectoring they found this computerized control system couldn't keep up.
Total Air War's AWACs system was a first and has never even been attempted since. You do not simply train and fly combat missions. A central part of this sim is the ability to take over AWAC Tac-O duties, allocating flights to protect different assets or to intercept threatening bandets. The dynamic campaign, the first one of its kind, includes a whole war of these guys attempting to make decisions autonomously. You'll be surprised at the unpredictable results this can have. The viewing system is still one of the best ever made. You can see any action from anywhere at anytime, and you can switch it to one of several different cinema-type modes that will switch between events automatically. The ACMI is also full-featured.
http://rapidshare.de/files/27161440/F22TAW.rar - 46.83 MB
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