package com.example.android.apis.graphics;
import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.*;
public class Patterns extends GraphicsActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static Bitmap makeBitmap1() {
Bitmap bm = Bitmap.createBitmap(40, 40, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bm);
c.drawColor(Color.RED);
Paint p = new Paint();
p.setColor(Color.BLUE);
c.drawRect(5, 5, 35, 35, p);
return bm;
}
private static Bitmap makeBitmap2() {
Bitmap bm = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bm);
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
p.setColor(Color.GREEN);
p.setAlpha(0xCC);
c.drawCircle(32, 32, 27, p);
return bm;
}
private static class SampleView extends View {
private final Shader mShader1;
private final Shader mShader2;
private final Paint mPaint;
private final DrawFilter mFastDF;
private float mTouchStartX;
private float mTouchStartY;
private float mTouchCurrX;
private float mTouchCurrY;
private DrawFilter mDF;
public SampleView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
mFastDF = new PaintFlagsDrawFilter(Paint.FILTER_BITMAP_FLAG |
Paint.DITHER_FLAG,
0);//不方便给画笔加过滤效果的,可以DrawFilter直接作用于canvas, 这里是增强bitmap效果
mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
Shader.TileMode.REPEAT);//图形阴影(要填充的图形,X方向填充模式,Y方向填充模式。
mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
Shader.TileMode.REPEAT);
Matrix m = new Matrix();
m.setRotate(30);
mShader2.setLocalMatrix(m);//给shader应用形变
mPaint = new Paint(Paint.FILTER_BITMAP_FLAG);
}
@Override protected void onDraw(Canvas canvas) {
canvas.setDrawFilter(mDF);//给画布增效过滤。
mPaint.setShader(mShader1);
canvas.drawPaint(mPaint);//绘制底层方格
canvas.translate(mTouchCurrX - mTouchStartX,
mTouchCurrY - mTouchStartY);//移动画布,然后绘制,达到拖动效果
mPaint.setShader(mShader2);//上层圆形
canvas.drawPaint(mPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mTouchStartX = mTouchCurrX = x;
mTouchStartY = mTouchCurrY = y;
mDF = mFastDF;
invalidate();
break;
case MotionEvent.ACTION_MOVE:
mTouchCurrX = x;
mTouchCurrY = y;
invalidate();
break;
case MotionEvent.ACTION_UP:
mDF = null;
invalidate();
break;
}
return true;
}
}
}