[JavaScript前端开发及实例教程]计算器&井字棋游戏的实现

计算器(网页内实现效果)

HTML部分

<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>My Calculator</title>
    <link rel="stylesheet" href="style.css">
</head>
<body>
    <section>
        <div class="container">
            <div id="display"></div>
            <div class="buttons">
                <div class="button">C</div>
                <div class="button">/</div>
                <div class="button">*</div>
                <div class="button">&larr;</div>
                <div class="button">7</div>
                <div class="button">8</div>
                <div class="button">9</div>
                <div class="button">-</div>
                <div class="button">4</div>
                <div class="button">5</div>
                <div class="button">6</div>
                <div class="button">+</div>
                <div class="button">1</div>
                <div class="button">2</div>
                <div class="button">3</div>
                <div class="button">.</div>
                <div class="button">(</div>
                <div class="button">0</div>
                <div class="button">)</div>
                <div id="equal" class="button">=</div>
            </div>
        </div>
    </section>
    <script src="index.js"></script>
</body>
</html>

CSS部分

.container {
    max-width: 400px;
    margin: 10vh auto 0 auto;
    box-shadow: 0px 0px 43px 17px rgba(153,153,153,1);
}

#display {
    text-align: right;
    height: 70px;
    line-height: 70px;
    padding: 16px 8px;
    font-size: 25px;
}

.buttons {
    display: grid;
    border-bottom: 1px solid #999;
    border-left: 1px solid#999;
    grid-template-columns: 1fr 1fr 1fr 1fr;
}

.buttons > div {
    border-top: 1px solid #999;
    border-right: 1px solid#999;
}

.button {
    border: 0.5px solid #999;
    line-height: 100px;
    text-align: center;
    font-size: 25px;
    cursor: pointer;
}

#equal {
    background-color: rgb(85, 85, 255);
    color: white;
}

.button:hover {
    background-color: #323330;
    color: white;
    transition: 0.5s ease-in-out;
}

JavaScript部分


//思路:
//1.用map或者forEach或者for循环给每个按钮(button)加上一个事件监听器addEventListener()
//2.当点击c的时候归零
//3.当点击=的时候把display里的值进行计算,可以用eval函数
//4.当点击<-时候,减去一个数
//5.当点击其他按钮的时候,就是把数往display里面加
//6.你可以用switch case来运行以上的不同情况按键,用if else也可以


// Get the display element
var display = document.getElementById('display');

// Get all the buttons
var buttons = Array.from(document.getElementsByClassName('button'));

// Add click event listener to each button
buttons.forEach(function(button) {
    button.addEventListener('click', function() {
        handleButtonClick(button.textContent);
    });
});

// Function to handle button clicks
function handleButtonClick(value) {
    switch (value) {
        case 'C':
            // Clear the display
            display.textContent = '';
            break;
        case '=':
            try {
                // Evaluate the expression in the display using eval
                display.textContent = eval(display.textContent);
            } catch (error) {
                // Handle errors, e.g., division by zero
                display.textContent = 'Error';
            }
            break;
        case '←':
            // Remove the last character from the display
            display.textContent = display.textContent.slice(0, -1);
            break;
        default:
            // Append the clicked button value to the display
            display.textContent += value;
            break;
    }
}

井字棋

HTML部分

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>三连棋</title>
    <link href="index.css" rel="stylesheet" />
  </head>
  <body>
    <h1>三连棋</h1>
    <div id="board">
      <!-- 棋盘上每个格子我们管它叫tile,并且自定义一个属性叫data-index,方便计数-->
      <!-- right-border就是棋盘内部的边框,给border上颜色 -->
      <div data-index="1" class="tile right-border bottom-border"></div>
      <div data-index="2" class="tile right-border bottom-border"></div>
      <div data-index="3" class="tile bottom-border"></div>
      <div data-index="4" class="tile right-border bottom-border"></div>
      <div data-index="5" class="tile right-border bottom-border"></div>
      <div data-index="6" class="tile bottom-border"></div>
      <div data-index="7" class="tile right-border"></div>
      <div data-index="8" class="tile right-border"></div>
      <div data-index="9" class="tile"></div>
      <!-- 三个棋子连到一起会出现一条红色线,我们管这个红色线叫strike -->
      <div id="strike" class="strike"></div>
    </div>
    <div id="game-over-area" class="hidden">
      <h2 id="game-over-text">获胜的是 X</h2>
      <button id="play-again">Play Again</button>
    </div>
    <script src="index.js"></script>
  </body>
</html>

CSS部分

/* 整体的棋盘 */
body {
  display: flex;
  flex-direction: column;
  align-items: center;
  background-color: black;
  color: greenyellow;
}

/* 把1-9的数字,分成三列 */
#board {
  display: grid;
  grid-template-columns: 100px 100px 100px;
  grid-template-rows: 100px 100px 100px;
  /* 鼠标移动到格子里就变成一个手掌图标 */
  cursor: pointer;
  position: relative;
}

/* 每个格子 */
.tile {
  color: currentColor;/*currentColor继承于body里面的color*/
  font-size: 2em;
  display: flex;
  justify-content: center;
  align-items: center;
}

/* 给格子边框上颜色 */
.right-border {
  border-right: 0.2em solid indigo;
}

/* 给格子边框上颜色 */
.bottom-border {
  border-bottom: 0.2em solid indigo;
}

/* 三个棋子连到一起会出现一条红色线,我们管这个红色线叫strike */
.strike {
  position: absolute;
  background-color: darkred;
}

/* 三个棋子在第1行连成一条线 */
.strike-row-1 {
  width: 100%;
  height: 4px;
  top: 15%;
}

/* 三个棋子在第2行连成一条线 */
.strike-row-2 {
  width: 100%;
  height: 4px;
  top: 48%;
}

/* 三个棋子在第3行连成一条线 */
.strike-row-3 {
  width: 100%;
  height: 4px;
  top: 83%;
}

/* 三个棋子在第1列连成一条线 */
.strike-column-1 {
  height: 100%;
  width: 4px;
  left: 15%;
}

/* 三个棋子在第2列连成一条线 */
.strike-column-2 {
  height: 100%;
  width: 4px;
  left: 48%;
}

/* 三个棋子在第3列连成一条线 */
.strike-column-3 {
  height: 100%;
  width: 4px;
  left: 83%;
}

/* 三个棋子在斜对角连成一条线 */
.strike-diagonal-1 {
  width: 90%;
  height: 4px;
  top: 50%;
  left: 5%;
  transform: skewY(45deg); /* skewy可以改变线的角度 */

}
.strike-diagonal-2 {
  width: 90%;
  height: 4px;
  top: 50%;
  left: 5%;
  transform: skewY(-45deg);
}

h1 {
  color: currentColor;
}

#game-over-area {
  text-align: center;
  border: indigo 8px solid;
  padding: 50px;
  width: 50%;
  margin-top: 50px;
}

h2 {
  color: currentColor;
  font-size: 2em;
  margin-top: 0px;
}

/* 重玩的按钮 */
button {
  background-color: transparent;
  color: currentColor;
  border: currentColor 1px solid;
  padding: 10px;
  font-size: 1.5em;
}

/* play again区域在游戏结束前不显示 */
.hidden {
  display: none;
}

/* play again区域在游戏结束后显示 */
.visible {
  display: block;
}

/* 玩家1点一下棋盘显示X */
.x-hover:hover::after {
  content: "X";
  opacity: 0.4;
}

/* 玩家2点一下棋盘显示O */
.o-hover:hover::after {
  content: "O";
  opacity: 0.4;
}

JavaScript部分

//选中所有的格子tile
var tiles = document.querySelectorAll(".tile");
//玩家X
var PLAYER_X = "X";
//玩家O
var PLAYER_O = "O";

//玩家X先下,之后这个变量turn会切换成另外一个玩家
var turn = PLAYER_X;

//boardstate追踪棋盘上的情况,把每一步下的棋放在对应下标放进数组。Array(tiles.length)就是9个格子
var boardState = Array(tiles.length);
boardState.fill(null);

//获取棋盘上的一些元素
var strike = document.getElementById("strike");
var gameOverArea = document.getElementById("game-over-area");
var gameOverText = document.getElementById("game-over-text");
var playAgain = document.getElementById("play-again");

//重新开始 play again
playAgain.addEventListener("click", startNewGame);

//音效
var gameOverSound = new Audio("sounds/game_over.wav");
var clickSound = new Audio("sounds/click.wav");

//用forEach给每一个格子增加addEventListener,当玩家点击这个格子的时候,
//你需要执行一个tileClick函数(在37行),tileClick函数的作用是显示X 或者 O
//*******************请写代码完成上述功能*******************

tiles.forEach(function (tile) {
  tile.addEventListener("click", tileClick);
});

//event参数是玩家点击的方块
//*******************请写代码完成上述功能*******************
function tileClick(event) {
  //如果游戏已经结束了,那就return,停止
  if (gameOverArea.classList.contains("visible")) {
    return;
  }
  var clickedTile = event.target;
  var tileIndex =  parseInt(clickedTile.dataset.index) - 1;

  if (boardState[tileIndex] !== null) {
    return;
  }

  if (turn === PLAYER_X) {
    clickedTile.innerText = PLAYER_X;
    boardState[tileIndex] = PLAYER_X;
    turn = PLAYER_O;
  } else {
    clickedTile.innerText = PLAYER_O;
    boardState[tileIndex] = PLAYER_O;
    turn = PLAYER_X;
  }
  //获取玩家点击的方块
  //*******************请写代码完成上述功能*******************


  //获取方块的编号:tile.dataset.index是获取data-index自定义属性内容的固定写法
  //*******************请写代码完成上述功能*******************

  //查看方块内是否已经被玩家点击过了
  //*******************请写代码完成上述功能*******************

  //如果这一轮是X玩家,那么给这个点击方块里写上X,如果是玩家O,那就给这个点击方块里写上0
  //一个玩家落子后,需要切换玩家
  //*******************请写代码完成上述功能*******************

  
  //播放点击音效
  clickSound.play();
  //显示悬浮的文字O或者X
  setHoverText();
  //查看谁胜了
  checkWinner();
}

//当玩家X鼠标移动在方框上时候,显示X;玩家O显示o
function setHoverText() {
  //移除所有hover 文字
  tiles.forEach(function (tile) {
    tile.classList.remove("x-hover");
    tile.classList.remove("o-hover");
  });

  var hoverClass = "".concat(turn.toLowerCase(), "-hover");

  tiles.forEach(function (tile) {
    if (tile.innerText == "") {
      tile.classList.add(hoverClass);
    }
  });
}

setHoverText();


//查看谁胜利了
function checkWinner() {

  //*********************给以下每一行代码添加注释~注释到return那一行*********************
  for (var _i = 0, _winningCombinations = winningCombinations; _i < _winningCombinations.length; _i++) {
    var winningCombination = _winningCombinations[_i];
    // console.log(boardState)
    var combo = winningCombination.combo,
        strikeClass = winningCombination.strikeClass;

    var tileValue1 = boardState[combo[0] - 1];
    var tileValue2 = boardState[combo[1] - 1];
    var tileValue3 = boardState[combo[2] - 1];

    if (tileValue1 != null && tileValue1 === tileValue2 && tileValue1 === tileValue3) {
      strike.classList.add(strikeClass);
      gameOverScreen(tileValue1); 
      return;
    }
  }

  //查看平局
  var allTileFilledIn = boardState.every(function (tile) {
    return tile !== null;
  });
  if (allTileFilledIn) {
    gameOverScreen(null);
  }
}

//game over的框
function gameOverScreen(winnerText) {
    gameOverArea.classList.remove("hidden");
    gameOverText.innerText = winnerText ? `Player ${winnerText} wins!` : "平局!";
    //把game over的框显示出来
  //*******************请写代码完成上述功能*******************
}

//重新开始一局游戏
function startNewGame() {
  strike.className = "strike";
  gameOverArea.className = "hidden";
  boardState.fill(null);
  tiles.forEach(function (tile) {
    return (tile.innerText = "");
  });
  turn = PLAYER_X;
  setHoverText();
}

//所有胜利组合
var winningCombinations = [
  //例如
  { combo: [1, 2, 3], strikeClass: "strike-row-1" },
  { combo: [4, 5, 6], strikeClass: "strike-row-2" },
  { combo: [7, 8, 9], strikeClass: "strike-row-3" },
  { combo: [1, 4, 7], strikeClass: "strike-col-1" },
  { combo: [2, 5, 8], strikeClass: "strike-col-2" },
  { combo: [3, 6, 9], strikeClass: "strike-col-3" },
  { combo: [1, 5, 9], strikeClass: "strike-diagonal-1" },
  { combo: [3, 5, 7], strikeClass: "strike-diagonal-2" },
  //建立一个对象,把所有胜利组合都放进去,上面只是一个例子,一共有8个组合,你还要写7个组合
  //*******************请写代码完成上述功能*******************

];

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