3D模型创建 //3D models
auto model = Sprite3D::create("Sprite3DTest/boss1.obj");
model->setScale(4);
model->setTexture("Sprite3DTest/boss.png");
model->setPosition3D(Vec3(s.width/2, s.height/2, 0));
addChild(model);
EventListenerTouchOneByOne 监听
EventListenerTouchOneByOne* _lis = EventListenerTouchOneByOne::create();
_lis->onTouchBegan = [this](Touch* t,Event* e){
CCLOG("onTouchBegan");
return true;
};
_lis->onTouchMoved = [this](Touch* t,Event* e){
CCLOG("onTouchMoved");
float dx = t->getDelta().x;
Vec3 rot = _camControlMode->getRotation3D();
rot.y +