#import <Foundation/Foundation.h>
#import "Person.h"
#import "Dog.h"
int main(int argc, const char * argv[]) {
//1.copy第一个用途:防止外界修改内部的数据
/*
NSMutableString *str = [NSMutableString stringWithFormat:@"lgq"];
Person *p = [[Person alloc] init];
p.name = str;
[str appendString:@" cool"];
NSLog(@"name = %@", p.name);
// 记住: 以后字符串属性都用copy
*/
//2.可以使用copy保存block, 这样可以保住block中使用的外界对象的命
/*
Person *p = [[Person alloc] init]; //p1
Dog *d = [[Dog alloc] init];//d1
p.pBlock = ^{
NSLog(@"%@", d);//d1 当block使用copy,计数器变成2
};
[d release]; //d0 d->1 最后当p release可把d通过Block_release(_pBlock);也release掉
p.pBlock();//d已死,无法使用,程序崩溃
[p release];
*/
//3.注意点: copy block之后引发循环引用
__block Person *p = [[Person alloc] init]; // 1
p.name = @"lgq";
p.pBlock = ^{
NSLog(@"name = %@", p.name); // 2 因为用到name这个成员变量
};
p.pBlock();
[p release];
//[p release];//一次alloc对应一次release,这是2b做法,解决此问题可在Person的创建属性时候加上__block
// 如果对象中的block又用到了对象自己, 那么为了避免内存泄露, 应该将对象修饰为__block
return 0;
}
#import <Foundation/Foundation.h>
typedef void(^myBlock)(); //宏定义一个block,名字叫myBlock
@interface Person : NSObject
//@property (nonatomic, assign) NSString *name;
@property (nonatomic, copy) NSString *name;//防止外界修改内部的数据
//@property (nonatomic, assign) myBlock pBlock;
@property (nonatomic, copy) myBlock pBlock;//给block保命
@end
#import "Person.h"
@implementation Person
- (void)dealloc
{
// 只要给block发送一条release消息, block中使用到的对象也会收到该消息,即d也release
Block_release(_pBlock);
NSLog(@"%s", __func__);
[super dealloc];
}
@end
#import <Foundation/Foundation.h>
@interface Dog : NSObject
@end
#import "Dog.h"
@implementation Dog
- (void)dealloc
{
NSLog(@"%s", __func__);
[super dealloc];
}
@end