1、简单工厂
using System;
public interface ICar
{
void run();
}
public class BMWCar : ICar
{
public void run()
{
Console.WriteLine("BMWCar run");
}
}
public class BenzCar : ICar
{
public void run()
{
Console.WriteLine("BenzCar run");
}
}
public class Driver
{
public static ICar DriverCar(string carType)
{
switch (carType)
{
case "BMWCar": return new BMWCar();
case "BenzCar": return new BenzCar();
default: throw new Exception();
}
}
}
public class Client
{
public static void Main()
{
ICar myCar = Driver.DriverCar("BenzCar");
myCar.run();
Console.Read();
}
}
//心得:优点是只要实现共有的接口就可以实现不同车跑的方式.但缺点就是要判断哪一种车,造成要修改Driver 类。
运用System.Activator.CreateInstance可以优化下客户端代码:
ICar myCar = null;
Type type = Type.GetType(“BenzCar”);
myCar =Activator.CreateInstance(type);
2、工厂方法:(FactoryMethod)
using System;
public interface ICar
{
void run();
}
public class BMWCar : ICar
{
public void run()
{
Console.WriteLine("BMWCar run");
}
}
public class BenzCar : ICar
{
public void run()
{
Console.WriteLine("BenzCar run");
}
}
public abstract class Driver
{
public abstract ICar DriverCar();
}
public class BMWDriver : Driver
{
public override ICar DriverCar()
{
return new BMWCar();
}
}
public class BenzDriver : Driver
{
public override ICar DriverCar()
{
return new BenzCar();
}
}
class Client
{
public static void Main()
{
Driver myDriver = new BenzDriver();
ICar myCar = myDriver.DriverCar();
myCar.run();
Console.Read();
}
}
//心得:优点是符合了开放-封闭原则(OCP),从整体上还看不出什么缺点.