Resource file
A resource file is available to an application at run-time, and usually has extension .rsc
. It contains resources compiled from a source file, .rss
.
Each resource is a sequence of bytes. Resources within a file are identified by number at run-time, but may also be identified symbolically in the source file. The resource compiler rcomp
compiles a .rss
into a .rsc
, and also emits a series of #define
statements into a .rsg
file, which the C++ program may #include
, to allow resources lookup by symbolic name rather than by number.
Resources are built automatically by abld
or the compiler IDE if the project file specifies a resource file using the RESOURCE
statement.
Resource data is mapped by structs — in a similar way to C’s structs. Resource structs are defined using STRUCT
statements which are understood only by the resource compiler. Symbian OS provides many struct
types: occasionally, applications also add their own. STRUCT
statements are included in headers, conventionally with a .rh
extension. These are #include
d into .rss
files.
Symbolic constants for various purposes must be available to both C++ programs and resource file definitions. These are defined using #define
statements or enum
statements, and included in .hrh
files. These may be #include
d into either C++ or resource scripts.
to be translated