(6)设计模式:工厂模式

设计模式:工厂模式

spring: IOC和AOP

IOC:面向接口(抽象)编程,不是面向具体编程

xml解析: DOM, JDOM, DOM4J, SAX

1.普通工厂模式

普通工厂:可以在产品的维度上扩展,每种产品都new一个新工厂,会产生工厂泛滥的现象

package com.bjsxt.dp.factory;

public class Broom implements Moveable {
	@Override
	public void run() {
		System.out.println("一路沙尘暴飞奔而来broom.....");
	}
}

package com.bjsxt.dp.factory;

public class BroomFactory extends VehicleFactory{
	public Moveable create() {
		return new Broom();
	}
}

package com.bjsxt.dp.factory;

import java.util.ArrayList;
import java.util.List;

public class Car implements Moveable{
	
	private static Car car = new Car();
	//private static List<Car> cars = new ArrayList<Car>();
	
	public Car(){}
	
	public static Car getInstance() {
		
		return car;
	}
	
	public void run() {
		System.out.println("冒着烟奔跑中car.......");
	}
}

package com.bjsxt.dp.factory;

public class CarFactory extends VehicleFactory{
	public Moveable create() {
		return new Car();
	}
}


package com.bjsxt.dp.factory;

public interface Moveable {
	void run();
}


package com.bjsxt.dp.factory;

public class Plane implements Moveable {

	@Override
	public void run() {
		System.out.println("扇着翅膀前进中plane....");
	}
}


package com.bjsxt.dp.factory;

public class PlaneFactory extends VehicleFactory{
	public Moveable create() {
		return new Plane();
	}
}


package com.bjsxt.dp.factory;

public abstract class VehicleFactory {
	abstract Moveable create();
}

package com.bjsxt.dp.factory;

public class Test {
	public static void main(String[] args) {
		//Car c = Car.getInstance();
		//Car c2 = Car.getInstance();
		VehicleFactory factory = new BroomFactory();
		Moveable m = factory.create();
		//if(c == c2) System.out.println("same car");
		m.run();
	}
}

2.抽象工厂模式

抽象工厂:可以在产品系列的维度上扩展,可以解决工厂泛滥的现象,在产生新的工厂品种的时候,改动也很多。

package com.bjsxt.dp.factory.abstractfactory;


public abstract class AbstractFactory {
	public abstract Vehicle createVehicle();
	public abstract Weapon createWeapon();
	public abstract Food createFood();
	
}


package com.bjsxt.dp.factory.abstractfactory;

public class AK47 extends Weapon{
	public void shoot() {
		System.out.println("哒哒哒...");
	}
}


package com.bjsxt.dp.factory.abstractfactory;

public class Apple extends Food {
	public void printName() {
		System.out.println("apple");
	}
}

package com.bjsxt.dp.factory.abstractfactory;

public class Broom  extends Vehicle{

	public void run() {
		System.out.println("一路沙尘暴飞奔而来broom.....");
	}

}


package com.bjsxt.dp.factory.abstractfactory;

public class Car extends Vehicle {
	
	public void run() {
		System.out.println("冒着烟奔跑中car.......");
	}
}

package com.bjsxt.dp.factory.abstractfactory;

public class DefaultFactory extends AbstractFactory{

	@Override
	public Food createFood() {
		// TODO Auto-generated method stub
		return new Apple();
	}

	@Override
	public Vehicle createVehicle() {
		// TODO Auto-generated method stub
		return new Car();
	}

	@Override
	public Weapon createWeapon() {
		// TODO Auto-generated method stub
		return new AK47();
	}
	
}

package com.bjsxt.dp.factory.abstractfactory;

public abstract class Food {
	public abstract void printName();
}

package com.bjsxt.dp.factory.abstractfactory;

public class MagicFactory extends AbstractFactory {

	@Override
	public Food createFood() {
		// TODO Auto-generated method stub
		return new MushRoom();
	}

	@Override
	public Vehicle createVehicle() {
		// TODO Auto-generated method stub
		return new Broom();
	}

	@Override
	public Weapon createWeapon() {
		// TODO Auto-generated method stub
		return new MagicStick();
	}
	
}

package com.bjsxt.dp.factory.abstractfactory;

public class MagicStick extends Weapon {

	@Override
	public void shoot() {
		System.out.println("fire hu hu hu ...");
	}

}

package com.bjsxt.dp.factory.abstractfactory;

public class MushRoom extends Food {

	@Override
	public void printName() {
		// TODO Auto-generated method stub
		System.out.println("mushroom");
	}

}

package com.bjsxt.dp.factory.abstractfactory;

public abstract class Vehicle {
	public abstract void run();
}

package com.bjsxt.dp.factory.abstractfactory;

public abstract class Weapon {
	public abstract void shoot();
}


package com.bjsxt.dp.factory.abstractfactory;

public class Test {
	public static void main(String[] args) {
		//DefaultFactory f = new DefaultFactory();
		AbstractFactory f = new DefaultFactory();
		Vehicle v = f.createVehicle();
		v.run();
		Weapon w = f.createWeapon();
		w.shoot();
		Food a = f.createFood();
		a.printName();
	}
}

3.通过配置文件实现工厂模式(JDOM)


sample.xml

<?xml version="1.0" encoding="UTF-8"?>
<HD>
 <disk name="C">
  <capacity>8G</capacity>
  <directories>200</directories>
  <files>1580</files>
 </disk>
 <disk name="D"> 
  <capacity>10G</capacity>
  <directories>500</directories>
  <files>3000</files> 
 </disk>
</HD>

import java.util.*;
import org.jdom.*;
import org.jdom.input.SAXBuilder;
import org.jdom.xpath.XPath;
public class Sample2 {  
 public static void main(String[] args) throws Exception {
  SAXBuilder sb = new SAXBuilder();
  Document doc = sb.build(Sample2.class.getClassLoader().getResourceAsStream("sample.xml"));
  Element root = doc.getRootElement();
  System.out.println(root);
  List list = XPath.selectNodes(root, "/HD/disk");
  System.out.println(list.size());
  for (int i = 0; i > list.size(); i++) { 
   Element disk_element = (Element) list.get(i);
   String name = disk_element.getAttributeValue("name");
   String capacity = ( (Text) XPath.selectSingleNode(disk_element, 
    "//disk[@name='" + name + "']/capacity/text()")).getTextNormalize();
   String directories = ( (Text) XPath.selectSingleNode(disk_element,  
    "//disk[@name='" + name + "']/directories/text()")).getTextNormalize();
   String files = ( (Text) XPath.selectSingleNode(disk_element,  
    "//disk[@name='" + name + "']/files/text()")).getTextNormalize();
   System.out.println("磁盘信息:");
   System.out.println("分区盘符:" + name);
   System.out.println("分区容量:" + capacity);
   System.out.println("目录数:" + directories);
   System.out.println("文件数:" + files);
   System.out.println("-----------------------------------");
  }
 }
}









  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值