socket客户端发送信息举例

import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.nio.charset.Charset;

public class LockSocket {
    <span style="white-space:pre">	</span>/** 所有报文均以utf8编码发送 */
<span style="white-space:pre">	</span>public static final Charset UTF8 = Charset.forName("UTF-8"); 
        public static final int port =81;
        
        /**
<span style="white-space:pre">	</span> * 1000成功表示消息已加载到推送中心
<span style="white-space:pre">	</span> * @param socketIp
<span style="white-space:pre">	</span> * @param message
<span style="white-space:pre">	</span> * @return  1000成功  1001失败
 <span style="white-space:pre">	</span> */
<span style="white-space:pre">	</span>public static String sendMessage(String socketIp, String message){
<span style="white-space:pre">		</span>if(socketIp==null||message==null) return CodeConst.OPERATE_FAILURE;
<span style="white-space:pre">		</span>String[] socketInfo = socketIp.split(",");
<span style="white-space:pre">		</span>String ip = socketInfo[0];
<span style="white-space:pre">		</span>int sendPort = port;
<span style="white-space:pre">		</span>if(socketInfo.length>1){
<span style="white-space:pre">			</span>sendPort = Integer.parseInt(socketInfo[1]);
<span style="white-space:pre">		</span>}
<span style="white-space:pre">		</span>InputStream in = null;
<span style="white-space:pre">		</span>OutputStream out = null;
<span style="white-space:pre">		</span>Socket socket = null;
<span style="white-space:pre">		</span>try{
<span style="white-space:pre">			</span>
<span style="white-space:pre">			</span>/** 报文以utf-8的形式发送 */
<span style="white-space:pre">			</span>int messageLength = message.getBytes(UTF8).length;
<span style="white-space:pre">			</span>byte[] sendMessage = (String.format("%1$06d", messageLength)+message).getBytes(UTF8);
<span style="white-space:pre">			</span>socket = new Socket(ip, sendPort);
<span style="white-space:pre">			</span>/** 发送消息 */
<span style="white-space:pre">			</span>out = socket.getOutputStream();
<span style="white-space:pre">			</span>out.write(sendMessage);
<span style="white-space:pre">			</span>out.flush();
<span style="white-space:pre">			</span>/** 等待接收回执消息 */
<span style="white-space:pre">			</span>byte[] returnValue = new byte[4];
<span style="white-space:pre">			</span>in = socket.getInputStream();
<span style="white-space:pre">			</span>in.read(returnValue);
<span style="white-space:pre">			</span>return new String(returnValue);
<span style="white-space:pre">		</span>}catch(Exception e){
<span style="white-space:pre">			</span>log.error("发送推送消息失败", e);
<span style="white-space:pre">		</span>}finally{
<span style="white-space:pre">			</span>if(in!=null){
<span style="white-space:pre">				</span>try{
<span style="white-space:pre">					</span>in.close();
<span style="white-space:pre">				</span>}catch (Exception e) {
<span style="white-space:pre">					</span>// skip
<span style="white-space:pre">				</span>}
<span style="white-space:pre">			</span>}
<span style="white-space:pre">			</span>if(out!=null){
<span style="white-space:pre">				</span>try{
<span style="white-space:pre">					</span>out.close();
<span style="white-space:pre">				</span>}catch(Exception e){
<span style="white-space:pre">					</span>// skip
<span style="white-space:pre">				</span>}
<span style="white-space:pre">			</span>}
<span style="white-space:pre">			</span>if(socket!=null){
<span style="white-space:pre">				</span>try{
<span style="white-space:pre">					</span>socket.close();
<span style="white-space:pre">				</span>}catch (Exception e) {
<span style="white-space:pre">					</span>// skip
<span style="white-space:pre">				</span>}
<span style="white-space:pre">			</span>}
<span style="white-space:pre">		</span>}
<span style="white-space:pre">		</span>return CodeConst.OPERATE_FAILURE;
<span style="white-space:pre">	</span>}
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值