JAVA+SQL SERVER 推箱子小游戏

day6 游戏主线的地图设计

package game;

public class Checkpoint {
//一共有四关
	public static int[][] getmap(int op){
		if(op==1)return mp1;
		if(op==2)return mp2;
		if(op==3)return mp3;
		else return mp4;
	}
	public static int getx(int op) {
		if(op==1)return 10;
		if(op==2)return 5;
		if(op==3)return 5;
		else return 7;
	}
	public static int gety(int op) {
		if(op==1)return 10;
		if(op==2)return 6;
		if(op==3)return 5;
		return 9;
	}
	public static int getnum(int op) {
		if(op==1)return 4;
		if(op==2)return 3;
		if(op==3)return 3;
		else return 4;
	}
	/*关卡1*/
	static int mp1[][]=new int[][]{
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//0是空地
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//1是箱子
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//2是墙
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//3是到达地点的箱子
		{0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0},//4是目的地
		{0,0,0,0,0,0,0,0,0,2,4,2,0,0,0,0,0,0,0,0},//5是人
		{0,0,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,2,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,4,0,0,0,1,1,2,2,2,2,2,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,0,5,1,0,0,4,2,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,1,2,2,2,2,2,2,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,4,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	};
	/*关卡2*/
	static int mp2[][]=new int[][]{
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//0是空地
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//1是箱子
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//2是墙
		{0,0,0,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0},//3是到达地点的箱子
		{0,0,0,0,2,2,2,2,0,0,0,2,0,0,0,0,0,0,0,0},//4是目的地
		{0,0,0,0,2,0,0,2,0,1,0,2,0,0,0,0,0,0,0,0},//5是人
		{0,0,0,0,2,5,0,1,0,0,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,4,0,0,2,2,2,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,4,2,0,1,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,4,2,0,2,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,2,2,2,0,0,0,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	};
	/*关卡3*/
	static int mp3[][]=new int[][]{
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//0是空地
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//1是箱子
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//2是墙
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//3是到达地点的箱子
		{0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0},//4是目的地
		{0,0,0,0,2,5,0,0,2,2,2,2,2,0,0,0,0,0,0,0},//5是人
		{0,0,0,0,2,0,1,1,2,0,0,0,2,0,0,0,0,0,0,0},
		{0,0,0,0,2,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0},
		{0,0,0,0,2,2,2,2,2,0,2,2,2,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,2,0,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,2,2,0,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,4,4,4,0,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	};
	static int mp4[][]=new int[][]{
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//0是空地
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//1是箱子
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//2是墙
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},//3是到达地点的箱子
		{0,0,0,0,0,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0},//4是目的地
		{0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0},//5是人
		{0,0,0,0,0,2,0,1,1,1,2,2,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,0,2,4,4,2,2,2,0,0,0,0,0,0},
		{0,0,0,0,0,2,2,0,0,4,4,1,0,2,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,5,0,0,0,0,0,2,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	};
}

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