Calculate superficial area and volume of mesh with Three.js(WebGL)

//Created by Ken on Oct 20,2016 for volume compute when upload
function SignedVolumeOfTriangle(p1, p2, p3) {
   var v321 = p3.X*p2.Y*p1.Z;
   var v231 = p2.X*p3.Y*p1.Z;
   var v312 = p3.X*p1.Y*p2.Z;
   var v132 = p1.X*p3.Y*p2.Z;
   var v213 = p2.X*p1.Y*p3.Z;
   var v123 = p1.X*p2.Y*p3.Z;
   var singnedVolume=(1/6)*(-v321 + v231 + v312 - v132 - v213 + v123);
   return singnedVolume;
}

function VolumeOfMesh(points) {

       var i= 0,vols=0;
   var P1,P2,P3;
   do
   {
      P1={X:points[i],Y:points[i+1],Z:points[i+2]};
      P2={X:points[i+3],Y:points[i+4],Z:points[i+5]};
      P3={X:points[i+6],Y:points[i+7],Z:points[i+8]};

      vols+=SignedVolumeOfTriangle(P1, P2, P3);
      i+=9;
   }
   while (i<points.length);


   return customRound(Math.abs(vols)/1000,2);
}
function customRound(number,fractiondigits){
   with(Math){
      return round(number*pow(10,fractiondigits))/pow(10,fractiondigits);
   }
}

function SuperficialAreaOfMesh(points) {

   var _len =points.length,
      _area = 0.0;

   if (!_len) return 0.0;

   var i= 0,vols=0;
   var va,vb,vc;
   do
   {
      va={X:points[i],Y:points[i+1],Z:points[i+2]};
      vb={X:points[i+3],Y:points[i+4],Z:points[i+5]};
      vc={X:points[i+6],Y:points[i+7],Z:points[i+8]};

      var ab = {X:vb.X-va.X,Y:vb.Y-va.Y,Z:vb.Z-va.Z};
         //vb.clone().sub(va);
      var ac = {X:vc.X-va.X,Y:vc.Y-va.Y,Z:va.Z-vc.Z};
      //vc.clone().sub(va);

      var cross = new THREE.Vector3();
      cross=crossVectors( ab, ac );
      _area += Math.sqrt(Math.pow(cross.X,2)+Math.pow(cross.Y,2)+Math.pow(cross.Z,2))/2;
      i+=9;
   }
   while (i<points.length);

   return customRound(Math.abs(_area)/100,2);

}

 function crossVectors( a, b ) {
   var ax = a.X, ay = a.Y, az = a.Z;
   var bx = b.X, by = b.Y, bz = b.Z;
    var P={X:ay * bz - az * by,
          Y:az * bx - ax * bz,
          Z:ax * by - ay * bx}

   return P;
}
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