Java实现斗地主小程序源码、Java swing斗地主源码

版权声明:本文为博主原创文章,转载时请加上来源。 https://blog.csdn.net/llqqxf/article/details/67638784

今天来给大家看看Java swing实现斗地主的源码,老样子,贴部分重点代码,最后面会附上下载地址:

先来看看代码:

package com;

import java.awt.Color;
import java.awt.Container;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;

public class Main extends JFrame implements ActionListener {

	public Container container = null;// 定义容器
	JMenuItem start, exit, about;// 定义菜单按钮
	JButton landlord[]=new JButton[2];//抢地主按钮
	JButton publishCard[]=new JButton[2];//出牌按钮
	int dizhuFlag;//地主标志
	int turn;
	JLabel dizhu; //地主图标
	List<Card> currentList[] =new ArrayList[3]; //  当前的出牌
	List<Card> playerList[] = new ArrayList[3]; // 定义3个玩家表
	List<Card> lordList;//地主牌
	Card card[] = new Card[56]; // 定义54张牌
	JTextField time[]=new JTextField[3]; //计时器
	Time t; //定时器(线程)
	boolean nextPlayer=false; //转换角色
	public Main(){

		Init();// 初始化
		SetMenu();// 创建菜单 按钮(抢地主,发牌,计时器)
		this.setVisible(true);
		CardInit();//发牌
	
		getLord(); //发完牌开始抢地主
		time[1].setVisible(true);
		//线程安全性,把非主线程的UI控制放到里面
		SwingUtilities.invokeLater(new NewTimer(this,10));
		
	}
	// 抢地主
	public void getLord(){
		//System.out.println(CardType.c0.toString());
		for(int i=0;i<2;i++)
			landlord[i].setVisible(true);
	}
	//初始化牌
	// 发牌洗牌
	public void CardInit() {
		
		int count = 1;
		//初始化牌
		for (int i = 1; i <= 5; i++) {
			for (int j = 1; j <= 13; j++) {
				if ((i == 5) && (j > 2))
					break;
				else {
					card[count] = new Card(this, i + "-" + j, false);
					card[count].setLocation(300+(i*20), 50);
					container.add(card[count]);
					count++;
				}
			}
		}
		
		//打乱顺序
		for(int i=0;i<200;i++){
			Random random=new Random();
			int a=random.nextInt(54)+1;
			int b=random.nextInt(54)+1;
			Card k=card[a];
			card[a]=card[b];
			card[b]=k;
		}
		//开始发牌
		for(int i=0;i<3;i++)
			playerList[i]=new ArrayList<Card>(); //玩家牌
			lordList=new ArrayList<Card>();//地主牌三张
		int t=0;
		for(int i=1;i<=54;i++)
		{
			if(i>=52)//地主牌
			{
				Common.move(card[i], card[i].getLocation(),new Point(300+(i-52)*80,16),t);
				lordList.add(card[i]);
				continue;
			}
			switch ((t++)%3) {
			case 0:
				//左边玩家
				Common.move(card[i], card[i].getLocation(),new Point(50,60+i*5),t);
				playerList[0].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			case 1:
				//我
				Common.move(card[i], card[i].getLocation(),new Point(180+i*7,450),t);
				playerList[1].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			case 2:
				//右边玩家
				Common.move(card[i], card[i].getLocation(),new Point(700,60+i*5),t);
				playerList[2].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			}
			//card[i].turnFront(); //显示正面
			container.setComponentZOrder(card[i], 0);
		}
		//发完牌排序,从大到小
		for(int i=0;i<3;i++)
		{
			Common.order(playerList[i]);
			Common.rePosition(this,playerList[i],i);//重新定位
		}
		dizhu=new JLabel(new ImageIcon("images/dizhu.gif"));
		dizhu.setVisible(false);
		dizhu.setSize(40, 40);
		container.add(dizhu);
	}

	// 初始化窗体
	public void Init() {

		this.setTitle("斗地主游戏---明礼馨德");
		this.setSize(830, 620);
		setResizable(false);
		setLocationRelativeTo(getOwner()); // 屏幕居中
		container = this.getContentPane();
		container.setLayout(null);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		container.setBackground(new Color(0, 112, 26)); // 背景为绿色

	}

	// 创建菜单 功能按钮
	public void SetMenu() {
		JMenuBar jMenuBar = new JMenuBar();
		JMenu game = new JMenu("游戏");
		JMenu help = new JMenu("帮助");

		start = new JMenuItem("新游戏");
		exit = new JMenuItem("退出");
		about = new JMenuItem("关于");

		start.addActionListener(this);
		exit.addActionListener(this);
		about.addActionListener(this);

		game.add(start);
		game.add(exit);
		help.add(about);

		jMenuBar.add(game);
		jMenuBar.add(help);
		this.setJMenuBar(jMenuBar);
		
		landlord[0]=new JButton("抢地主");
		landlord[1]=new JButton("不     抢");
		publishCard[0]= new JButton("出牌");
		publishCard[1]= new JButton("不要");
		for(int i=0;i<2;i++)
		{
			publishCard[i].setBounds(320+i*100, 400, 60, 20);
			landlord[i].setBounds(320+i*100, 400,75,20);
			container.add(landlord[i]);
			landlord[i].addActionListener(this);
			landlord[i].setVisible(false);
			container.add(publishCard[i]);
			publishCard[i].setVisible(false);
			publishCard[i].addActionListener(this);
		}
		for(int i=0;i<3;i++){
			time[i]=new JTextField("倒计时:");
			time[i].setVisible(false);
			container.add(time[i]);
		}
		time[0].setBounds(140, 230, 60, 20);
		time[1].setBounds(374, 360, 60, 20);
		time[2].setBounds(620, 230, 60, 20);
		
		for(int i=0;i<3;i++)
		{
			currentList[i]=new ArrayList<Card>();
		}
		
	}

	//点击鼠标事件
	public void actionPerformed(ActionEvent e) {
		
		if (e.getSource() == exit) {
			this.dispose();
		}
		if (e.getSource() == about) {
			JOptionPane.showMessageDialog(this, "QQ1193284480,明礼馨德");
		}
		if (e.getSource() == start) {
			 this.restart();
			
		}
		if(e.getSource()==landlord[0])
		{
			time[1].setText("抢地主");
			t.isRun=false; //时钟终结
		}
		if(e.getSource()==landlord[1])
		{
			time[1].setText("不抢");
			t.isRun=false; //时钟终结
		}
		//如果是不要
		if(e.getSource()==publishCard[1])
		{
			this.nextPlayer=true;
			currentList[1].clear();
			time[1].setText("不要");
			
		}
		//如果是出牌按钮
		if(e.getSource()==publishCard[0]){
			
			List<Card> c = new ArrayList<Card>();
			//点选出牌
			for(int i=0;i<playerList[1].size();i++)
			{
				Card card=playerList[1].get(i);
				if(card.clicked)
				{
					c.add(card);//把点中的牌放入新集合
				}
			}
			/** 给点选的牌排序 */
			/*for(int i=0;i<c.size();i++){
				System.out.println("点选的牌是:"+c.get(i).name);
			}*/
			
			
			int flag=0;
			
			//如果我主动出牌
			if(time[0].getText().equals("不要")&&time[2].getText().equals("不要"))
			{
			
				if(Common.jugdeType(c)!=CardType.c0)
					flag=1;//表示可以出牌
			}//如果我跟牌
			else{
			
				flag=Common.checkCards(c,currentList);
			}
			//判断是否符合出牌
			if(flag==1)
			{
				currentList[1]=c;
				playerList[1].removeAll(currentList[1]);//移除走的牌
				//定位出牌
				Point point=new Point();
				point.x=(770/2)-(currentList[1].size()+1)*15/2;;
				point.y=310;
				for(int i=0,len=currentList[1].size();i<len;i++)
				{
					Card card=currentList[1].get(i);
					Common.move(card, card.getLocation(), point,10);
					point.x+=15;
				}
				//抽完牌后重新整理牌
				Common.rePosition(this, playerList[1], 1);
				time[1].setVisible(false);
				this.nextPlayer=true;
			}

		}
	}
	
	
	private void restart() {
		System.out.println("重新开始");
	
	/*	for(int i=0;i<3;i++){
			currentList[i]=null;
		}
		for(int i=0;i<3;i++){
			playerList[i]=null;
		}
		lordList=null;
		for(int i=0;i<card.length;i++){
			card[i]=null;
		}
		nextPlayer=false;*/
		
	//	this.CardInit();//发牌
		
	}
	public static void main(String args[]) {
			new Main();
	}

}
class NewTimer implements Runnable{

	Main main;
	int i;
	public NewTimer(Main m,int i){
		this.main=m;
		this.i=i;
	}
	@Override
	public void run() {
		// TODO Auto-generated method stub
		main.t=new Time(main,12);//从10开始倒计时
		main.t.start();
	}
	
}
下面来看看运行结果:



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