推箱子完整版


一、GameBox

import java.awt.Graphics;

import java.awt.Image;

 

public class GameBox {

  Image im;

  int x,y;

  int i;

  

   //构造

  public GameBox(int x,int y){

         im=Tools.getImageByName("box.png");

          this.x=x;

          this.y=y;

   }

  public void render(Graphics g){

          if(i==4){//当i等于4时显示变颜色的箱子

                     im=Tools.getImageByName("box2.png");

              }else{

                     im=Tools.getImageByName("box.png");

              }

          g.drawImage(im,x,y,null);

   }

  public boolean moveBox(int dx,int dy,GameMap map,GameBoxManagerbm,GamePointManager pm){

          if(map.isHit(x+dx, y+dy)==true)

                 return false;

          if(bm.chack(x+dx, y+dy)!=null)

                 return false;

          x+=dx;

          y+=dy;

          if(pm.chack(x, y)==true){

                    i=4;

             }else{

                    i=0;

             }

          return true;

   }

}

二、GameBoxManager

import java.awt.Graphics;

 

public class GameBoxManager {

    GameBox[] boxes = new GameBox[100];

    int num;

    public GameBoxManager(){

            num=0;

    }

    public void createBox(int x,int y){

            boxes[num] =new GameBox(x,y);

            num++;

    }

    //所有箱子渲染

    public void render(Graphics g){ 

        for(int i=0;i<num;i++){

               boxes[i].render(g);

        }

      

    }

    //检测某个位置是否有箱子

    public GameBox chack(int x,int y){

            for(int i=0;i<num;i++){

               if(x ==boxes[i].x && y==boxes[i].y){

                      return boxes[i];

               }

        }

            return null;

    }

}

三、Gameframe

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

 

import javax.swing.JFrame;

 

public class Gameframe extends JFrameimplements KeyListener {//继承,implements实现

       GamePanelgp;

       //构造方法,没有返回值,也没有void,方法名和类名一致

   public Gameframe(){

           this.setSize(500,500);//像素

           this.setTitle("推箱子");//标题

           this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//关闭

           gp=new GamePanel();

           //添加监听

           this.addKeyListener(this);

           this.add(gp);

           this.setVisible(true);

          

    }

       @Override

       publicvoid keyPressed(KeyEvent e) {

              gp.keyDown(e.getKeyCode());

             

       }

       @Override

       publicvoid keyReleased(KeyEvent arg0) {

              //TODO Auto-generated method stub

             

       }

       @Override

       publicvoid keyTyped(KeyEvent arg0) {

              //TODO Auto-generated method stub

             

       }

}

四、Gamemap

import java.awt.Graphics;

import java.awt.Image;

//构造方法

public class GameMap {

  byte[][] map=new byte[][]{

          {2,2,2,2,2,2,2,2,2,2},

          {2,2,0,0,0,0,0,2,2,2},

          {2,0,0,1,4,1,0,2,2,2},

          {2,0,1,3,4,3,0,0,2,2},

          {2,0,1,1,4,3,1,0,2,2},

          {2,0,1,3,4,1,1,0,2,2},

          {2,0,1,3,4,3,0,0,2,2},

          {2,0,0,1,4,1,0,2,2,2},

          {2,2,0,0,0,0,0,2,2,2},

          {2,2,2,2,2,2,2,2,2,2}

   };

   Image[] images=new Image[3];

   //加载地图图片

  public GameMap(){

          for (int i = 0; i <3; i++) {

               images[i]=Tools.getImageByName("map"+i+".png");

       }

   }

  public void render(Graphics g){

          for (int i = 0; i <10; i++) {

                for (int j = 0; j < 10; j++) {

                     intid=map[i][j];

                     if(id>2){

                            id=1;

                     }

                     g.drawImage(images[id],50*j,50*i,null);

              }

       }

   }

  public boolean isHit(int x,int y){

         if(y/50<0||y/50>=map.length||x/50<0||x/50>=map.length)

                 return true;

          if(map[y/50][x/50]==0){

                 return true;

          }

          return false;

   }

}

五、GamePanel

import java.awt.Graphics;

 

import javax.swing.JPanel;

 

public class GamePanel extends JPanel {

         GamePlayer Player;

         GameMap map;

        

         GameBoxManager bm ;

         GamePointManager pm ;

        

        

     public GamePanel(){

             Player=new GamePlayer(300,250);

             map=new GameMap();

             pm=new GamePointManager();

             bm=new GameBoxManager();

            

             createMap();

     }

     public void paint(Graphics g){ 

        

         map.render(g);

         pm.render(g);

             Player.render(g);

            

             bm.render(g);

     }

     

     public void keyDown(int keyCode){

             switch(keyCode){

             case 37://向左

                   Player.movePlayer(-50, 0,bm,map,pm);

                   break;

             case 38://向上

                    Player.movePlayer(0, -50,bm,map,pm);

                  break;

             case 39://向右

                    Player.movePlayer(50, 0,bm,map,pm);

                  break;

             case 40://向下

                    Player.movePlayer(0, 50,bm,map,pm);

                  break;

             }

  this.repaint();

     }

     //创建箱子

    public void createMap(){

            for(int i=0;i<map.map.length;i++){

                   for(int j=0;j<map.map[i].length;j++){

                          switch(map.map[i][j]){

                          case 3:

                                 bm.createBox(j*50, i*50);

                                 break;

                          }

                          switch(map.map[i][j]){

                          case 4:

                                 pm.createPoint(j*50, i*50);

                                 break;

                          }

                   }

            }

    }

}

六、GamePlayer玩家

import java.awt.Graphics;

import java.awt.Image;

 

import javax.swing.ImageIcon;

 

public class GamePlayer {

  Image im;//图片

  int x,y;

   //初始化属性值

  public GamePlayer(int x,int y){

         //加载图片

//        ImageIcon icon=newImageIcon("player.png");

//        im=icon.getImage();

          im=Tools.getImageByName("player.png");

          this.x=x;

          this.y=y;

   }

   //显示图片 渲染

  public void render(Graphics g){

          g.drawImage(im,x,y,null);

   }

  public void movePlayer(int dx,int dy,GameBoxManager bm,GameMapmap,GamePointManager pm){

          //检测

          if(map.isHit(x+dx, y+dy)==true){

                 return;

          }

          GameBox box=bm.chack(x+dx, y+dy);

          if(box !=null){

                if(box.moveBox(dx,dy,map,bm,pm)==false){

                return;

                }

          }

          x+=dx;

          y+=dy;

   }

}

七、GamePoint 圆点

import java.awt.Graphics;

import java.awt.Image;

 

import javax.swing.ImageIcon;

 

public class GamePoint {

  Image im;//图片

  int x,y;

   //初始化属性值

  public GamePoint(int x,int y){

         //加载图片

//        ImageIcon icon=newImageIcon("player.png");

//        im=icon.getImage();

          im=Tools.getImageByName("point.png");

          this.x=x;

          this.y=y;

   }

   //显示图片 渲染

  public void render(Graphics g){

          g.drawImage(im,x,y,null);

   }

 

}

八、GamePointManager

import java.awt.Graphics;

 

public class GamePointManager {

    GamePoint[] points = new GamePoint[100];

    int num;

    public GamePointManager(){

            num=0;

    }

    public void createPoint(int x,int y){

            points[num] =new GamePoint(x,y);

            num++;

    }

    //所有点渲染

    public void render(Graphics g){ 

        for(int i=0;i<num;i++){

                points[i].render(g);

        }

      

    }

  //  检测某个位置是否有箱子

    public boolean chack(int x,int y){

            for(int i=0;i<num;i++){

               if(x ==points[i].x && y==points[i].y){

                      return true;

               }

        }

            return false;

    }

}

九、Run

public class Run {

 

       publicstatic void main(String[] args) {

              Gameframegf=new Gameframe();

 

       }

 

}

十、Tools

import java.awt.Image;

 

import javax.swing.ImageIcon;

 

public class Tools {

  public static Image getImageByName(String name){

          ImageIcon icon=new ImageIcon(name);

            Imageim=icon.getImage();

           

            returnim;

   }

}

图片


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