C#通讯编程

Socket通讯:

public class XmlSocket
    {

        //异步socket诊听
        // Incoming data from client.从客户端传来的数据
        public static string data = null;

        // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        //static void Main(string[] args)
        //{
        //    StartListening();
        //}

        public static void StartListening()
        {
            // Data buffer for incoming data. 传入数据缓冲
            byte[] bytes = new Byte[1024];
            // Establish the local endpoint for the socket. 建立本地端口
            // The DNS name of the computer
            // running the listener is "host.contoso.com".

            IPAddress ipAddress;
            String ipString = ConfigurationManager.AppSettings.Get("SocketIP");
            if (ipString==null || ipString ==String.Empty)
            {
                IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
                ipAddress = ipHostInfo.AddressList[0];
            }
            else
            {
                ipAddress = IPAddress.Parse(ipString);
            }

            int port;
            String portString = ConfigurationManager.AppSettings.Get("SocketPort");
            if (portString==null || portString==String.Empty)
            {
                port = 11001;
            }
            else
            {
                port = int.Parse(portString);
            }
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);

            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork,
             SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);

                while (true)
                {
                    // Set the event to nonsignaled state.设置无信号状态的事件
                    allDone.Reset();
                    // Start an asynchronous socket to listen for connections.重新 启动异步连接
                    listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
                    // Wait until a connection is made before continuing.等待连接创建后继续
                    allDone.WaitOne();
                }
            }
            catch (Exception e)
            {
                //
            }
        }

        public static void AcceptCallback(IAsyncResult ar)
        {
            try
            {
                // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号,
                //让它继续处理并建立与客户端的连接
                allDone.Set();
                // Get the socket that handles the client request.获取客户端请求句柄
                Socket listener = (Socket)ar.AsyncState;
                Socket handler = listener.EndAccept(ar);
                // Create the state object.
                StateObject state = new StateObject();
                state.workSocket = handler;
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                 new AsyncCallback(ReadCallback), state);
            }
            catch (Exception e)
            {
                //
            }
        }

        /// <summary>
        /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。
        /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。
        /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
        /// </summary>
        /// <param name="ar">IAsyncResult 委托</param>
        public static void ReadCallback(IAsyncResult ar)
        {
            try
            {
                String content = String.Empty;
                // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object.
                StateObject state = (StateObject)ar.AsyncState;
                Socket handler = state.workSocket;//处理的句柄
                // Read data from the client socket. 读出
                int bytesRead = handler.EndReceive(ar);
                if (bytesRead > 0)
                {
                    //业务代码
                    string result = DoSomeThing(...);
                    String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0');
                    log.writeLine(len);
                    Send(len + result, handler);
                }
            }
            catch (Exception e)
            {
                //
            }

        }
        private static void Send(String data, Socket handler)
        {
            try
            {
                // Convert the string data to byte data using UTF8 encoding.
                byte[] byteData = Encoding.UTF8.GetBytes(data);
                // Begin sending the data to the remote device.
                handler.BeginSend(byteData, 0, byteData.Length, 0,
                 new AsyncCallback(SendCallback), handler);
            }
            catch (Exception e)
            {
                //
            }
        }
        /// <summary>
        /// 发送
        /// </summary>
        /// <param name="ar"></param>
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;

                // Complete sending the data to the remote device.向远端发送数据
                int bytesSent = handler.EndSend(ar);
                StateObject state = new StateObject();
                state.workSocket = handler;

                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (Exception e)
            {
//
            }
        }

        public static void StopListening()
        {
            allDone.Close();
            log.close();
        }

        /// <summary>
        /// 具体处理业务的方法
        /// </summary>
        /// <returns></returns>
        private static string DoSomething(int i)
        {
            //具体业务代码,返回需要返回的字符串信息
        }
        /// <summary>
        /// 写日志方法
        /// </summary>
        /// <param name="strLog">写入内容</param>
        public static void WriteLog(string strLog)
        {
             //写入日志代码
        }
    }

 




 

/// 线程执行体,转发消息 
        /// </summary> 
        /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param> 
        private void ThreadFunc(object obj) 
        { 
            //通过转发表得到当前用户套接字 
            Socket clientSkt = _transmit_tb[obj] as Socket; 
          //主循环 
            while (true) 
            { 
                try 
                { //接受第一个数据包。 
                    //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, 
                    //这里的实现不够优雅,但不失为此简单模型的一个解决之道。 
                    byte[] packetBuff = new byte[_maxPacket]; 
                    clientSkt.Receive(packetBuff); 
                    string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('\0'); 
                    //如果是发给不在线好友的信息 
                    if (_str.StartsWith("cmd::FriendMessage")) 
                    { 
                        string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim(); 
                        string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20); 
                        SaveMessage(obj as string, UserName, MessageS); 
                        continue; 
                    } 
                    //如果是离线请求 
                    if (_str.StartsWith("cmd::RequestLogout")) 
                    { 
                        _transmit_tb.Remove(obj); 
                        UpdateFriendList((string)obj, false, ""); 
                      //  string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count); 
                      //  Console.WriteLine(svrlog); 
                        //向所有客户机发送系统消息 
                      
                        //foreach (DictionaryEntry de in _transmit_tb) 
                        //{ 
                        //    string _clientName = de.Key as string; 
                        //    Socket _clientSkt = de.Value as Socket; 
                        //    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); 
                        //} 
                        Thread.CurrentThread.Abort(); 
                    } 
                    //如果是请求好友列表 
                    if (_str.StartsWith("cmd::RequestFriendList")) 
                    { 
                        SerializeFriendList(obj, clientSkt);                      
                        // 将该用户不在线时的信息发送给用户 
                        DataTable TabMessage = ReadMessage(obj as string); 
                        if (TabMessage != null) 
                        { 
                            foreach (DataRow myrow in TabMessage.Rows) 
                            { 
                                if (myrow["SendUserName"].ToString() == "System::Message") 
                                { 
                                    clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString())); 
                                } 
                                else 
                                { 
                                    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString())); 
                                } 
                            } 
                        } //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue; 
                    } 
                    如果是请求好友列表 
                    //if (_str.StartsWith("cmd::RequestOnLineList")) 
                    //{ 
                    //    byte[] onlineBuff = SerializeOnlineList(); 
                    //    //先发送响应信号,用户客户机的判断 
                    //    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); 
                    //    clientSkt.Send(onlineBuff); 
                    //    //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                    //    continue; 
                    //} //查找用户 
                    if (_str.StartsWith("Find::FindFriend")) 
                    { 
                        DataTable TabFind = TabUser.Clone(); 
                        DataRow [] FindRow =null  ; 
                        string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length); 
                        if (UserName.Equals("Find::WhoOnLine")) 
                        { //看谁在线 
                            FindRow = TabUser.Select(" ZX = 1"); 
                        } 
                     else//精确查找 
                        { 
                            FindRow = TabUser.Select("UserName = '" + UserName + "'"); 
                        } 
                        foreach (DataRow myrow in FindRow) 
                        { 
                            TabFind.ImportRow(myrow); 
                        } 
              
                        clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend")); 
                        IFormatter format = new BinaryFormatter(); 
                        MemoryStream stream = new MemoryStream(); 
                        format.Serialize(stream, TabFind); 
                        stream.Position = 0; 
                        byte[] ret = new byte[_maxPacket]; 
                        int count = 0; 
                        count = stream.Read(ret, 0, _maxPacket); 
                        while (count >0) 
                        { 
                            clientSkt.Send(ret); 
                          count =  stream.Read(ret, 0, _maxPacket); 
                        } 
                        clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));  
                        stream.Close(); 
                        TabFind = null; 
                        FindRow = null; //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue; 
                    } //请求添加好友 
                    if (_str.StartsWith("Find::AddFriendAsk")) 
                    { 
                        string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length); 
                        //通过转发表查找接收方的套接字 
                        if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) 
                        { 
                            Socket receiverSkt = _transmit_tb[UserName] as Socket; 
                            receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string)); 
                        } 
                        //这里不需要再继续接受后继数据包了,跳出当前循环体。 
                        continue; 
                    } 
                    //回复答应添加好友 
                    if (_str.StartsWith("Find::AddFriendYes")) 
                    { 
                        string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length); 
                       保存数据 
                        DataTable TabmyFriend = new DataTable() ; 
                        //保存该用户 
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" +  obj as string + ".xml"); 
                        DataRow newRow = TabmyFriend.NewRow(); 
                        newRow["UserName"] = UserName; 
                        TabmyFriend.Rows.Add(newRow); 
                        TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + obj as string + ".xml", XmlWriteMode.WriteSchema, false); 
                        //保存其好友 
                        TabmyFriend = new DataTable(); 
                        TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + UserName + ".xml"); 
                        DataRow newRow1 = TabmyFriend.NewRow(); 
                        newRow1["UserName"] = obj as string; 
                        TabmyFriend.Rows.Add(newRow1); 
                        TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + UserName + ".xml", XmlWriteMode.WriteSchema, false); 
                        TabmyFriend = null; 
                        SerializeFriendList(obj, clientSkt);


 

//"开始"按钮事件 

  private void button1_Click(object sender, System.EventArgs e) { 

   //取得预保存的文件名 

   string fileName=textBox3.Text.Trim(); 

   //远程主机 

   string hostName=textBox1.Text.Trim(); 

   //端口 

   int port=Int32.Parse(textBox2.Text.Trim()); 

   //得到主机信息 

   IPHostEntry ipInfo=Dns.GetHostByName(hostName); 

   //取得IPAddress[] 

   IPAddress[] ipAddr=ipInfo.AddressList; 

   //得到ip 

   IPAddress ip=ipAddr[0]; 

   //组合出远程终结点 

   IPEndPoint hostEP=new IPEndPoint(ip,port); 

   //创建Socket 实例 

   Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); 

   try 

   { 

   //尝试连接 

   socket.Connect(hostEP); 

   } 

   catch(Exception se) 

   { 

   MessageBox.Show("连接错误"+se.Message,"提示信息 

   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 

  } 

  //发送给远程主机的请求内容串 

  string sendStr="GET / HTTP/1.1\r\nHost: " + hostName + 

  "\r\nConnection: Close\r\n\r\n"; 

   //创建bytes字节数组以转换发送串 

   byte[] bytesSendStr=new byte[1024]; 

   //将发送内容字符串转换成字节byte数组 

   bytesSendStr=Encoding.ASCII.GetBytes(sendStr); 

  try 

  { 

  //向主机发送请求 

  socket.Send(bytesSendStr,bytesSendStr.Length,0); 

  } 

  catch(Exception ce) 

   { 

   MessageBox.Show("发送错误:"+ce.Message,"提示信息 

   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 

   } 

   //声明接收返回内容的字符串 

   string recvStr=""; 

   //声明字节数组,一次接收数据的长度为1024字节 

   byte[] recvBytes=new byte[1024]; 

   //返回实际接收内容的字节数 

   int bytes=0; 

  //循环读取,直到接收完所有数据 

  while(true) 

  { 

  bytes=socket.Receive(recvBytes,recvBytes.Length,0); 

  //读取完成后退出循环 

  if(bytes〈=0) 

  break; 

  //将读取的字节数转换为字符串 

  recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes); 

  } 

  //将所读取的字符串转换为字节数组 

  byte[] content=Encoding.ASCII.GetBytes(recvStr); 

   try 

   { 

   //创建文件流对象实例 

   FileStream fs=new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite); 

  //写入文件 

  fs.Write(content,0,content.Length); 

  } 

  catch(Exception fe) 

   { 

   MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 

   } 

   //禁用Socket 

   socket.Shutdown(SocketShutdown.Both); 

   //关闭Socket 

   socket.Close(); 

   } 

   } 


 

TCP/UDP通讯

UDP的:

namespace UDPServer
{
    class Program
    {
        static void Main(string[] args)
        {
            int recv;
            byte[] data = new byte[1024]; 

            //构建TCP 服务器

            //得到本机IP,设置TCP端口号         
            IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);
            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);

            //绑定网络地址
            newsock.Bind(ipep);

            Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName());

            //等待客户机连接
            Console.WriteLine("Waiting for a client...");

            //得到客户机IP
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint Remote = (EndPoint)(sender);
            recv = newsock.ReceiveFrom(data, ref Remote);
            Console .WriteLine ("Message received from {0}: ", Remote.ToString ());
            Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv ));

            //客户机连接成功后,发送欢迎信息
            string welcome = "Welcome ! ";

            //字符串与字节数组相互转换
            data  = Encoding .ASCII .GetBytes (welcome );

            //发送信息
            newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );
            while (true )
            {
                data =new byte [1024];
                //发送接受信息
                recv =newsock.ReceiveFrom(data ,ref Remote);
                Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));
                newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );
            }
        }

        }
    }



 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace UDPClient
{
    class Program
    {
        static void Main(string[] args)
        {
            byte[] data = new byte[1024];
            string input ,stringData;

            //构建TCP 服务器

            Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());

            //设置服务IP,设置TCP端口号
            IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);

            //定义网络类型,数据连接类型和网络协议UDP
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            string welcome = "Hello! ";
            data = Encoding.ASCII.GetBytes(welcome);
            server.SendTo(data, data.Length, SocketFlags.None, ipep);
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint Remote = (EndPoint)sender;

            data = new byte[1024];
            int recv = server.ReceiveFrom(data, ref Remote);
            Console.WriteLine("Message received from {0}: ", Remote.ToString());
            Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));
            while (true)
            {
                input = Console .ReadLine ();
                if (input =="exit")
                    break ;
                server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );
                data = new byte [1024];
                recv = server.ReceiveFrom(data, ref Remote);
                stringData = Encoding.ASCII.GetString(data, 0, recv);
                Console.WriteLine(stringData);
            }
            Console .WriteLine ("Stopping Client.");
            server .Close ();            
        }

        }
    }



简单的UDP

try
                    {
                        Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);  //向此网段发广播包
                          int UDPListenerPort = 8082;
                        IPAddress broadcast = IPAddress.Parse("192.168.0.255"); //此处根据IP及子网掩码改为相应的广播IP
                        string ts = "This is UPD string for sending";
                        byte[] sendbuf = Encoding.ASCII.GetBytes(ts);
                        IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort);
                        s.SendTo(sendbuf, ep);

                    }
                    catch (Exception e)
                    {}



 

           UdpClient listener;
            int UDPListenerPort = 8082;
            IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort);

            try
            {
                while (true)
                {
                    byte[] bytes = listener.Receive(ref groupEP);
                    string RecIP = groupEP.ToString().Substring(0, groupEP.ToString().IndexOf(":"));  //收到发送UPD端的IP
                    string RecStr = Encoding.ASCII.GetString(bytes, 0, bytes.Length);   //收到的UPD字符串
                }
            }
            catch
            {}



 

C#UDP的多路广播组的发送和接收 
下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。

 

 

using System;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  

public class UDPMulticastSender {  

private static IPAddress GroupAddress =  
IPAddress.Parse("224.168.100.2");  
private static int GroupPort = 11000;  

private static void Send( String message) {  
UdpClient sender = new UdpClient();  
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  

try {  
Console.WriteLine("Sending datagram : {0}", message);  
byte[] bytes = Encoding.ASCII.GetBytes(message);  

sender.Send(bytes, bytes.Length, groupEP);  

sender.Close();  

} catch (Exception e) {  
Console.WriteLine(e.ToString());  
}  

}  

public static int Main(String[] args) {  
Send(args[0]);  

return 0;  
}  
}  



 

using System;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  

public class UDPMulticastListener {  

private static readonly IPAddress GroupAddress =  
IPAddress.Parse("224.168.100.2");  
private const int GroupPort = 11000;  

private static void StartListener() {  
bool done = false;  

UdpClient listener = new UdpClient();  
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  

try {  
listener.JoinMulticastGroup(GroupAddress);  
listener.Connect(groupEP);  

while (!done) {  
Console.WriteLine("Waiting for broadcast");  
byte[] bytes = listener.Receive( ref groupEP);  

Console.WriteLine("Received broadcast from {0} :\n {1}\n",  
groupEP.ToString(),  
Encoding.ASCII.GetString(bytes,0,bytes.Length));  
}  

listener.Close();  

} catch (Exception e) {  
Console.WriteLine(e.ToString());  
}  

}  

public static int Main(String[] args) {  
StartListener();  

return 0;  
}  
}   


C#TCP的:

TCPClient
TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。

使用 C# 编写
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Text;
class Client
{
public static void Main(String[] args)
{
TCPClient tcpc = new TCPClient();
Byte[] read = new Byte[32];
if (args.Length != 1)
{
Console.WriteLine(“请在命令行中指定服务器名称”);
return;
}
String server = args[0];
// 验证服务器是否存在
if (DNS.GetHostByName(server) == null)
{
Console.WriteLine(“找不到服务器:” + 服务器);
return;
}
// 尝试连接到服务器
if (tcpc.Connect(server, 13) == -1)
{
Console.WriteLine(“无法连接到服务器:” + 服务器);
return;
}
// 获取流
Stream s = tcpc.GetStream();
// 读取流并将它转换为 ASCII 码形式
int bytes = s.Read(read, 0, read.Length);
String Time = Encoding.ASCII.GetString(read);
// 显示数据
Console.WriteLine(“已接收到的” + 字节 + “字节”);
Console.WriteLine(“当前日期和时间是:” + 时间);
tcpc.Close();
}
}

TCPListener
TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期/时间服务器示例。

使用 C# 编写
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Server
{
public static void Main()
{
DateTime now;
String strDateLine;
Encoding ASCII = Encoding.ASCII;
// 在端口 13 进行侦听
TCPListener tcpl = new TCPListener(13);
tcpl.Start();
Console.WriteLine(“正在等待客户进行连接”);
Console.WriteLine(“请按 Ctrl+c 退出...”);
while (true)
{
// 接收会阻塞,直到有人连接上
Socket s = tcpl.Accept();
// 获取当前的日期和时间并将它连接成一个字符串
now = DateTime.Now;
strDateLine = now.ToShortDateString() + " " +
now.ToLongTimeString();
// 将该字符串转换成一个字节数组并发送它
Byte[] byteDateLine =
ASCII.GetBytes(strDateLine.ToCharArray());
s.Send(byteDateLine, byteDateLine.Length, 0);
Console.WriteLine(“发送” + strDateLine);
}
}
}

 

这个似乎是FTP下载的:

#region "Download: File transfer FROM ftp server" 
        /// <summary> 
        /// Copy a file from FTP server to local 
        /// </summary> 
        /// <param name="sourceFilename">Target filename, if required </param> 
        /// <param name="localFilename">Full path of the local file </param> 
        /// <returns> </returns> 
        /// <remarks>Target can be blank (use same filename), or just a filename 
        /// (assumes current directory) or a full path and filename </remarks> 
        public bool Download(string sourceFilename, string localFilename, bool PermitOverwrite) 
        { 
            //2. determine target file 
            FileInfo fi = new FileInfo(localFilename); 
            return this.Download(sourceFilename, fi, PermitOverwrite); 
        } 

        //Version taking an FtpFileInfo 
        public bool Download(FtpFileInfo file, string localFilename, bool permitOverwrite) 
        { 
            return this.Download(file.FullName, localFilename, permitOverwrite); 
        } 

        //Another version taking FtpFileInfo and FileInfo 
        public bool Download(FtpFileInfo file, FileInfo localFI, bool permitOverwrite) 
        { 
            return this.Download(file.FullName, localFI, permitOverwrite); 
        } 

        //Version taking string/FileInfo 
        public bool Download(string sourceFilename, FileInfo targetFI, bool permitOverwrite) 
        { 
            //1. check target 
            if (targetFI.Exists && !(permitOverwrite)) 
            { 
                throw (new ApplicationException("Target file already exists")); 
            } 

            //2. check source 
            string target; 
            if (sourceFilename.Trim() == "") 
            { 
                throw (new ApplicationException("File not specified")); 
            } 
            else if (sourceFilename.Contains("/")) 
            { 
                //treat as a full path 
                target = AdjustDir(sourceFilename); 
            } 
            else 
            { 
                //treat as filename only, use current directory 
                target = CurrentDirectory + sourceFilename; 
            } 

            string URI = Hostname + target; 

            //3. perform copy 
            System.Net.FtpWebRequest ftp = GetRequest(URI); 

            //Set request to download a file in binary mode 
            ftp.Method = System.Net.WebRequestMethods.Ftp.DownloadFile; 
            ftp.UseBinary = true; 

            //open request and get response stream 
            using (FtpWebResponse response = (FtpWebResponse)ftp.GetResponse()) 
            { 
                using (Stream responseStream = response.GetResponseStream()) 
                { 
                    //loop to read & write to file 
                    using (FileStream fs = targetFI.OpenWrite()) 
                    { 
                        try 
                        { 
                            byte[] buffer = new byte[2048]; 
                            int read = 0; 
                            do 
                            { 
                                read = responseStream.Read(buffer, 0, buffer.Length); 
                                fs.Write(buffer, 0, read); 
                            } while (!(read == 0)); 
                            responseStream.Close(); 
                            fs.Flush(); 
                            fs.Close(); 
                        } 
                        catch (Exception) 
                        { 
                            //catch error and delete file only partially downloaded 
                            fs.Close(); 
                            //delete target file as it's incomplete 
                            targetFI.Delete(); 
                            throw; 
                        } 
                    } 

                    responseStream.Close(); 
                } 

                response.Close(); 
            } 


            return true; 
        } 
        #endregion


似乎是发送MAIL的

using System;

using System.Collections.Generic;

using System.Text;

using System.Net.Mail;

using System.Diagnostics;

 

namespace MailTest

{

     class Program

     {

         static void Main(string[] args)

         {

              Encoding encoding = Encoding.GetEncoding("GB2312");

 

              MailAddress from = new MailAddress("youmailname@163.com", "19850101", encoding);

              MailAddress to = new MailAddress("youmailname@163.com");

              MailMessage mail = new MailMessage(from, to);

              mail.Subject = "test";

              mail.Body = "hello world";

              mail.SubjectEncoding = encoding;

              mail.BodyEncoding = encoding;

 

              SmtpClient smtp = new SmtpClient("smtp.163.com");

              smtp.DeliveryMethod = SmtpDeliveryMethod.Network;

              smtp.UseDefaultCredentials = true;

            smtp.Credentials = new System.Net.NetworkCredential("rjgcwwdz@163.com", "19850101");

 

              smtp.Send(mail);

         }

     }

}

类似QQ通讯:

using System; 
using System.Collections.Generic; 
using System.Text; 
using System.Net; 
using System.IO; 
using System.Net.Sockets; 
using System.Threading; 

namespace MyQQSer 
{ 
    class Serv 
    { 
        private TcpListener listenr; 
        private Thread thread; 
        private bool isClose = false;    //结束程序是退出循环 
        private Socket[] sock = new Socket[50]; 

        public Serv() 
        { 
            Listener(); 
        } 

        ~Serv() 
        { 
            isClose = true; 
            for (int i = 0; i < sock.Length; i++) 
            { 
                if (sock[i] != null) 
                    sock[i].Close(); 
                listenr.Stop(); 
            } 
        } 

        /// <summary> 
        /// 开始监听端口 
        /// </summary> 
        public void Listener() 
        { 
            if (listenr == null) 
                listenr = new TcpListener(IPAddress.Parse("127.0.0.1"), 5000); 
            listenr.Start(); 
            if (thread == null) 
                thread = new Thread(new ThreadStart(ReciverMessage)); 
            thread.IsBackground = true; 
            thread.Start(); 
        } 

        /// <summary> 
        /// 接收数据 
        /// </summary> 
        private void ReciverMessage() 
        { 
            int count; //可用套结字索引 
            count = GetCount(); 
            bool loop = true; 
            if (count == -1) 
                loop = false; 
            if (loop) 
            { 
                while (true) 
                { 
                    // 判断是否退出循环 
                    if (isClose) 
                        break;                    
                    sock[count] = listenr.AcceptSocket(); 
                    Thread t = new Thread(new ThreadStart(ReciverMessage)); 
                    t.IsBackground = true; 
                    t.Start(); 
                    // 接受客户端数据 
                    while (true) 
                    { 
                        byte[] buffs = new byte[100]; 
                        if (sock[count].Connected) 
                        { 
                            try 
                            { 
                                sock[count].Receive(buffs); 
                                string message = Encoding.Default.GetString(buffs); 
                                Console.WriteLine(message); 
                                SendToAll(buffs); 
                            } 
                            catch (Exception ex) 
                            { 

                            } 
                        } 
                    } 
                } 
            } 
            Thread.CurrentThread.Abort(); 
        } 

        // 得到可用套结字索引 
        private int GetCount() 
        { 
            for (int i = 0; i < sock.Length; i++) 
                if (sock[i] == null) 
                    return i; 
            return -1; 
        } 

        // 发送消息给所有人 
        private void SendToAll(byte[] buff) 
        { 
            for (int i = 0; i < sock.Length; i++) 
            { 
                if (sock[i] != null) 
                { 
                    if (sock[i].Connected) 
                    { 
                        sock[i].Send(buff); 
                    } 
                } 
            } 
        } 
    } 
} 


using System; 
using System.Collections.Generic; 
using System.ComponentModel; 
using System.Data; 
using System.Drawing; 
using System.Text; 
using System.Windows.Forms; 
using System.Net.Sockets; 
using System.Net; 
using System.Threading; 
using System.IO; 

namespace TestClient 
{ 
    public partial class Form1 : Form 
    { 
        private TcpClient client; 
        private Thread t; 
        private Socket sock; 
        private bool close = false; 

        public Form1() 
        { 
            InitializeComponent(); 
        } 

        // 连接 
        private void btnConnect_Click(object sender, EventArgs e) 
        { 
            if(client == null) 
                client = new TcpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), int.Parse(txtLoalPort.Text))); 

            if (t == null) 
                t = new Thread(new ThreadStart(ReciverMessage)); 
            t.IsBackground = true; 
            t.Start(); 
            btnSend.Enabled = true; 
            btnConnect.Enabled = false; 
        } 
        
        // 接收消息 
        private void ReciverMessage() 
        { 
            client.Connect(IPAddress.Parse(txtSerIP.Text), int.Parse(txtSerPort.Text)); 
            while (true) 
            { 
                if (close) 
                    break; 
                    //NetworkStream nws = client.GetStream(); 
                    //StreamReader sr = new StreamReader(nws); 
                    //string message = sr.ReadToEnd(); 
                    //sr.Close(); 
                    if(sock == null) 
                            sock = client.Client; 
                    byte[] buff = new byte[100]; 
                    sock.Receive(buff); 
                    string message = Encoding.Default.GetString(buff); 
                    this.lstMessage.Items.Add(message);                
            } 
            Thread.CurrentThread.Abort(); 
        } 

        // 发送消息 
        private void btnSend_Click(object sender, EventArgs e) 
        { 
            string message = this.txtInput.Text; 
            byte[] buff = Encoding.Default.GetBytes(message); 
            sock.Send(buff); 
            txtInput.Text = ""; 
        } 

        private void Form1_FormClosing(object sender, FormClosingEventArgs e) 
        { 
            close = true; 
            sock.Close(); 
        } 
    } 
}

 

还有个remoting的:

using System; 
 
namespace Remotable 
{ 
     
    public class RemotableType : MarshalByRefObject 
    { 
        private string _internalString = "This is the RemotableType."; 
        public string StringMethod() 
        { 
            return _internalString; 
        } 
    } 
 
} 



using System; 
using System.Runtime.Remoting; 
 
 
namespace RemotingFirst 
{ 
 
    public class Listener 
    { 
        public static void Main() 
        { 
            RemotingConfiguration.Configure("Listener.exe.config"); 
            Console.WriteLine("Listening for requests. Press Enter to exit"); 
            Console.ReadLine(); 
        } 
    } 
 
} 


using System; 
using System.Runtime.Remoting; 
 
 
namespace Client 
{ 
 
 
    public class Client 
    { 
 
        public static void Main() 
        { 
            RemotingConfiguration.Configure("Client.exe.config"); 
            Remotable.RemotableType remoteObject = new Remotable.RemotableType(); 
            Console.WriteLine(remoteObject.StringMethod()); 
        } 
    } 
 
} 


Listener.exe.config 

<?xml version="1.0" encoding="utf-8" ?> 
<configuration> 
    <system.runtime.remoting> 
      <application> 
         <service> 
            <wellknown  
               mode="Singleton"  
               type="Remotable.RemotableType, RemotableType"  
               objectUri="RemotableType.rem" 
            /> 
         </service> 
         <channels> 
            <channel ref="http" port="8989"/> 
         </channels> 
      </application> 
    </system.runtime.remoting> 
</configuration> 


 

一个通讯类,类似教程的:
实只要用到Socket联接,基本上就得使用Thread,是交叉使用的。  
C#封装的Socket用法基本上不算很复杂,只是不知道托管之后的Socket有没有其他性能或者安全上的问题。  
在C#里面能找到的最底层的操作也就是socket了,概念不做解释。  
程序模型如下:  
WinForm程序 : 启动端口侦听;监视Socket联接情况;定期关闭不活动的联接;  
Listener:处理Socket的Accept函数,侦听新链接,建立新Thread来处理这些联接(Connection)。  
Connection:处理具体的每一个联接的会话。  

1:WinForm如何启动一个新的线程来启动Listener:  
  //start the server  
  private void btn_startServer_Click(object sender, EventArgs e)  
  {  
  //this.btn_startServer.Enabled = false;  
  Thread _createServer = new Thread(new ThreadStart(WaitForConnect));  
  _createServer.Start();  
  }  
  //wait all connections  
  private void WaitForConnect()  
  {  
  SocketListener listener = new SocketListener(Convert.ToInt32(this.txt_port.Text));  
  listener.StartListening();  
  }  
因为侦听联接是一个循环等待的函数,所以不可能在WinForm的线程里面直接执行,不然Winform也就是无法继续任何操作了,所以才指定一个新的线程来执行这个函数,启动侦听循环。  
这一个新的线程是比较简单的,基本上没有启动的参数,直接指定处理函数就可以了。  
2:Listener如何启动循环侦听,并且启动新的带有参数的线程来处理Socket联接会话。  
先看如何建立侦听:(StartListening函数)  
IPEndPoint localEndPoint = new IPEndPoint(_ipAddress, _port);  
  // Create a TCP/IP socket.  
  Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);  
  // Bind the socket to the local endpoint and listen for incoming connections.  
  try  
  {  
  listener.Bind(localEndPoint);  
  listener.Listen(20);//20 trucks  

  // Start listening for connections.  
  while (true)  
  {  
  // here will be suspended while waiting for a new connection.  
  Socket connection = listener.Accept();  
  Logger.Log("Connect", connection.RemoteEndPoint.ToString());//log it, new connection  
  ……  
  }  
  }……  
基本步骤比较简单:  
建立本机的IPEndPoint对象,表示以本机为服务器,在指定端口侦听;  
然后绑定到一个侦听Socket上;  
进入while循环,等待新的联接;  
如果有新的联接,那么建立新的socket来对应这个联接的会话。  
  值得注意的就是这一句联接代码:listener.Accept()。执行这一句的时候,程序就在这个地方等待,直到有新的联检请求的时候程序才会执行下一句。这是同步执行,当然也可以异步执行。  

  新的联接Socket建立了(Accept之后),对于这些新的socket该怎么办呢?他们依然是一个循环等待,所以依然需要建立新的Thread给这些Socket去处理会话(接收/发送消息),而这个Thread就要接收参数了。  
  Thread本身是不能接收参数的,为了让它可以接收参数,可以采用定义新类,添加参数作为属性的方法来解决。  
  因为每一个Socket是一个Connection周期,所以我定义了这么一个类public class Connection。这个类至少有这样一个构造函数public Connection(Socket socket); 之所以这么做,就是为了把Socket参数传给这个Connection对象,然后好让Listener启动这个Thread的时候,Thread可以知道他正在处理哪一个Socket。  
  具体处理的方法:(在Listener的StartListening函数,ocket connection = listener.Accept();之后)  
  Connection gpsCn = new Connection(connection);  
  //each socket will be wait for data. keep the connection.  
  Thread thread = new Thread(new ThreadStart(gpsCn.WaitForSendData));  
  thread.Name = connection.RemoteEndPoint.ToString();  
  thread.Start();  
如此一来,这个新的socket在Accept之后就在新的Thread中运行了。  
  3:Connection的会话处理  
  建立了新的Connection(也就是socket),远程就可以和这个socket进行会话了,无非就是send和receive。  
  现在先看看怎么写的这个线程运行的Connection. WaitForSendData函数  
  while (true)  
  {  
  bytes = new byte[1024];  
  string data = "";  
  //systm will be waiting the msg of receive envet. like Accept();  
  //here will be suspended while waiting for socket income msg.  
  int bytesRec = this._connection.Receive(bytes);  
  _lastConnectTime = DateTime.Now;  
  if (bytesRec == 0)//close envent  
  {  
  Logger.Log("Close Connection", _connection.RemoteEndPoint.ToString());  
  break;  
  }  
  data += Encoding.ASCII.GetString(bytes, 0, bytesRec);  
  //…….handle your data.  
  }  
可以看到这个处理的基本步骤如下:  
  执行Receive函数,接收远程socket发送的信息;  
  把信息从字节转换到string;  
  处理该信息,然后进入下一个循环,继续等待socket发送新的信息。  
值得注意的有几个:  
  1:Receive函数。这个函数和Listener的Accept函数类似。在这个地方等待执行,如果没有新的消息,这个函数就不会执行下一句,一直等待。  
  2:接收的是字节流,需要转化成字符串  
  3:判断远程关闭联接的方式  
  4:如果对方的消息非常大,还得循环接收这个data。  
4:如何管理这些联接(thread)  
通过上边的程序,基本上可以建立一个侦听,并且处理联接会话。但是如何管理这些thread呢?不然大量产生thread可是一个灾难。  
管理的方法比较简单,在Listener里面我定义了一个静态的哈希表(static public Hashtable Connections=new Hashtable();),存储Connection实例和它对应的Thread实例。而connection中也加入了一个最后联接时间的定义(private DateTime _lastConnectTime;)。在新链接建立的时候(Listener的Accept()之后)就把Connection实例和Thread实例存到哈希表中;在Connection的Receive的时候修改最后联接时间。这样我们就可以知道该Connection在哪里,并且会话是否活跃。  
然后在Winform程序里头可以管理这些会话了,设置设置超时。

 

在网络环境下,我们最感兴趣的两个命名空间是System.Net和 System.Net.Sockets。System.Net命名空间通常与较高程的操作有关,例如download或upload,试用HTTP和其他协议进行Web请求等等,而System.Net.Sockets命名空间所包含的类通常与较低程的操作有关。如果要直接使用Sockets或者 TCP/IP之类的协议,这个命名空间的类是非常有用的。 

  在.Net中,System.Net.Sockets 命名空间为需要严密控制网络访问的开发人员提供了 Windows Sockets (Winsock) 接口的托管实现。System.Net 命名空间中的所有其他网络访问类都建立在该套接字Socket实现之上,如TCPClient、TCPListener 和 UDPClient 类封装有关创建到 Internet 的 TCP 和 UDP 连接的详细信息;NetworkStream类则提供用于网络访问的基础数据流等,常见的许多Internet服务都可以见到Socket的踪影,如 Telnet、Http、Email、Echo等,这些服务尽管通讯协议Protocol的定义不同,但是其基础的传输都是采用的Socket。 

  其实,Socket可以象流Stream一样被视为一个数据通道,这个通道架设在应用程序端(客户端)和远程服务器端之间,而后,数据的读取(接收)和写入(发送)均针对这个通道来进行。 

  可见,在应用程序端或者服务器端创建了Socket对象之后,就可以使用Send/SentTo方法将数据发送到连接的Socket,或者使用Receive/ReceiveFrom方法接收来自连接Socket的数据。 

  针对Socket编程,.NET 框架的 Socket 类是 Winsock32 API 提供的套接字服务的托管代码版本。其中为实现网络编程提供了大量的方法,大多数情况下,Socket 类方法只是将数据封送到它们的本机 Win32 副本中并处理任何必要的安全检查。如果你熟悉Winsock API函数,那么用Socket类编写网络程序会非常容易,当然,如果你不曾接触过,也不会太困难,跟随下面的解说,你会发觉使用Socket类开发 windows 网络应用程序原来有规可寻,它们在大多数情况下遵循大致相同的步骤。 

  在使用之前,你需要首先创建Socket对象的实例,这可以通过Socket类的构造方法来实现: 

public Socket(AddressFamily addressFamily,SocketType socketType,ProtocolType protocolType); 

  其中,addressFamily 参数指定 Socket 使用的寻址方案,socketType 参数指定 Socket 的类型,protocolType 参数指定 Socket 使用的协议。 

  下面的示例语句创建一个 Socket,它可用于在基于 TCP/IP 的网络(如 Internet)上通讯。 

Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 

  若要使用 UDP 而不是 TCP,需要更改协议类型,如下面的示例所示: 

Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 

  一旦创建 Socket,在客户端,你将可以通过Connect方法连接到指定的服务器,并通过Send/SendTo方法向远程服务器发送数据,而后可以通过 Receive/ReceiveFrom从服务端接收数据;而在服务器端,你需要使用Bind方法绑定所指定的接口使Socket与一个本地终结点相联,并通过Listen方法侦听该接口上的请求,当侦听到用户端的连接时,调用Accept完成连接的操作,创建新的Socket以处理传入的连接请求。使用完 Socket 后,记住使用 Shutdown 方法禁用 Socket,并使用 Close 方法关闭 Socket。 

  可以看出,以上许多方法包含EndPoint类型的参数,在Internet中,TCP/IP 使用一个网络地址和一个服务端口号来唯一标识设备。网络地址标识网络上的特定设备;端口号标识要连接到的该设备上的特定服务。网络地址和服务端口的组合称为终结点,在 .NET 框架中正是由 EndPoint 类表示这个终结点,它提供表示网络资源或服务的抽象,用以标志网络地址等信息。.Net同时也为每个受支持的地址族定义了 EndPoint 的子代;对于 IP 地址族,该类为 IPEndPoint。IPEndPoint 类包含应用程序连接到主机上的服务所需的主机和端口信息,通过组合服务的主机IP地址和端口号,IPEndPoint 类形成到服务的连接点。 

  用到IPEndPoint类的时候就不可避免地涉及到计算机IP地址,System.Net命名空间中有两种类可以得到IP地址实例: 

  IPAddress类:IPAddress 类包含计算机在 IP 网络上的地址。其Parse方法可将 IP 地址字符串转换为 IPAddress 实例。下面的语句创建一个 IPAddress 实例: 

IPAddress myIP = IPAddress.Parse("192.168.0.1"); 

  Dns 类:向使用 TCP/IP Internet 服务的应用程序提供域名服务。其Resolve 方法查询 DNS 服务器以将用户友好的域名(如"host.mydomain.com")映射到数字形式的 Internet 地址(如 192.168.0.1)。Resolve方法 返回一个 IPHostEnty 实例,该实例包含所请求名称的地址和别名的列表。大多数情况下,可以使用 AddressList 数组中返回的第一个地址。下面的代码获取一个 IPAddress 实例,该实例包含服务器 host.mydomain.com 的 IP 地址。 

IPHostEntry ipHostInfo = Dns.Resolve("host.mydomain.com "); 
IPAddress ipAddress = ipHostInfo.AddressList[0]; 

  你也可以使用GetHostName方法得到IPHostEntry实例: 

IPHosntEntry hostInfo=Dns.GetHostByName("host.mydomain.com ") 

  在使用以上方法时,你将可能需要处理以下几种异常: 

  SocketException异常:访问Socket时操作系统发生错误引发 

  ArgumentNullException异常:参数为空引用引发 

  ObjectDisposedException异常:Socket已经关闭引发 

  在掌握上面得知识后,下面的代码将该服务器主机( host.mydomain.com的 IP 地址与端口号组合,以便为连接创建远程终结点: 

IPEndPoint ipe = new IPEndPoint(ipAddress,11000); 

  确定了远程设备的地址并选择了用于连接的端口后,应用程序可以尝试建立与远程设备的连接。下面的示例使用现有的 IPEndPoint 实例与远程设备连接,并捕获可能引发的异常: 

try 

temp.Connect(ipe);//尝试连接 

//处理参数为空引用异常 
catch(ArgumentNullException ae) 

Console.WriteLine("ArgumentNullException : {0}", ae.ToString()); 

//处理操作系统异常 
catch(SocketException se) 

Console.WriteLine("SocketException : {0}", se.ToString()); 


  需要知道的是:Socket 类支持两种基本模式:同步和异步。其区别在于:在同步模式中,对执行网络操作的函数(如 Send 和 Receive)的调用一直等到操作完成后才将控制返回给调用程序。在异步模式中,这些调用立即返回。 


综合运用以上阐述的使用Visual C#进行Socket网络程序开发的知识,下面的程序是一个简单的Socket通讯实例,client向server发送一段测试字符串,server接收并显示出来,给予client成功相应。 

//client端 
using System; 
using System.Text; 
using System.IO; 
using System.Net; 
using System.Net.Sockets; 
namespace socketsample 

 class Class1 
 { 
  static void Main() 
  { 
   try 
   { 
    int port = 2000; 
    string host = "127.0.0.1"; 
    IPAddress ip = IPAddress.Parse(host); 
    IPEndPoint ipe = new IPEndPoint(ip, port); 
    Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
    c.Connect(ipe); 
    string sendStr = "hello!This is a socket test"; 
    byte[] bs = Encoding.ASCII.GetBytes(sendStr); 
    c.Send(bs, bs.Length, 0); 
    string recvStr = ""; 
    byte[] recvBytes = new byte[1024]; 
    int bytes; 
    bytes = c.Receive(recvBytes, recvBytes.Length, 0); 
    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 
    Console.WriteLine(recvStr); 
    c.Close(); 
   } 
   catch (ArgumentNullException e) 
   { 
    Console.WriteLine("ArgumentNullException: {0}", e); 
   } 
   catch (SocketException e) 
   { 
    Console.WriteLine("SocketException: {0}", e); 
   } 
   Console.ReadLine(); 
  } 
 } 

//server端 
using System; 
using System.Text; 
using System.IO; 
using System.Net; 
using System.Net.Sockets; 
namespace Project1 

 class Class2 
 { 
  static void Main() 
  { 
   try 
   { 
    int port = 2000; 
    string host = "127.0.0.1"; 
    IPAddress ip = IPAddress.Parse(host); 
    IPEndPoint ipe = new IPEndPoint(ip, port); 
    Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 
    s.Bind(ipe); 
    s.Listen(0); 
    Socket temp = s.Accept(); 
    string recvStr = ""; 
    byte[] recvBytes = new byte[1024]; 
    int bytes; 
    bytes = temp.Receive(recvBytes, recvBytes.Length, 0); 
    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); 
    Console.WriteLine(recvStr); 
    string sendStr = "Ok!Sucess!"; 
    byte[] bs = Encoding.ASCII.GetBytes(sendStr); 
    temp.Send(bs, bs.Length, 0); 
    temp.Shutdown(SocketShutdown.Both); 
    temp.Close(); 
    s.Shutdown(SocketShutdown.Both); 
    s.Close(); 
   } 
   catch (ArgumentNullException e) 
   { 
    Console.WriteLine("ArgumentNullException: {0}", e); 
   } 
   catch (SocketException e) 
   { 
    Console.WriteLine("SocketException: {0}", e); 
   } 
   Console.ReadLine(); 
  } 
 } 


  以上程序在VS Express 2005 .Net2.0环境下测试通过。

 

koobee学生在校写的《银证转帐系统》的通信代码

using System; 
using System.Collections.Generic; 
using System.Text; 
using System.ComponentModel; 
using System.Data; 
using System.Drawing; 
using System.Net; 
using System.Net.Sockets; 
using System.Threading; 
using System.Windows.Forms; 
using System.IO; 
using System.Data.SqlClient; 

namespace SERVERsocket 
{ 
    class SERVER 
    { 
        private Thread serverThread; 
        private Thread recvThread; 
        private TcpListener tcpListener; 
        private NetworkStream networkStream; 
        private StreamReader streamReader; 
        private StreamWriter streamWriter; 
        private Socket socketForClient; 
        private string message; 
        private int operatorNO; 
        private bool[] isOperated; 

        private void Listen() 
        { 
            try 
            { 
                Int32 port = Int32.Parse("2020"); 
                IPAddress ipAddress = Dns.Resolve("localhost").AddressList[0]; 
                tcpListener = new TcpListener(IPAddress.Any, port); 
                //开始侦听 
                tcpListener.Start(); 
              //返回可以用以处理连接的Socket实例 
                socketForClient = tcpListener.AcceptSocket(); 
                if (socketForClient.Connected) 
                {                    
                    networkStream = new NetworkStream(socketForClient); 
                    streamReader = new StreamReader(networkStream); 
                    streamWriter = new StreamWriter(networkStream); 
                    recvThread = new Thread(new ThreadStart(RecvData)); 
                    recvThread.Start(); 
                } 
                MessageBox.Show("客户端成功连接上服务器!"); 
            } 

            catch (Exception exc) 
            { 
                MessageBox.Show(exc.Message, "Server提示"); 
            } 
        } 

        //接收数据 
        private void RecvData() 
        { 
            string msg = streamReader.ReadLine(); 
            string[] tokens = msg.Split(new char[] { '#' }); 
            //MessageBox.Show(tokens[0]); 
            //MessageBox.Show(tokens[1]); 
            //MessageBox.Show(tokens[2]); 

            while (!msg.Equals("clientExit")) 
            { 
                switch (tokens[0]) 
                { 
                    case "c01": 
                        { 
                            //MessageBox.Show("开始登陆!"); 
                            //下面写SQL语句,查询对应的帐户密码是否正确,并返回信息 
                            SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security"); 
                            SqlCommand comn = new SqlCommand("select 密码 from 帐户表 where 账号=" + tokens[1], thisConnection); 
                            thisConnection.Open(); 
                            SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection); 
                            DataSet thisDataSet = new DataSet(); 
                            thisAdapt.Fill(thisDataSet, "帐户表"); 
                            string s = comn.ExecuteScalar().ToString(); 


                            // MessageBox.Show(s); 
                            // MessageBox.Show(tokens[2]); 


                            if (s.CompareTo(tokens[2]) == 0) 
                            { 
                                streamWriter.Write("1"); 
                                streamWriter.Flush(); 
                                tokens[0].Remove(0); 
                              //  MessageBox.Show("登陆消息已发送"); 
                            } 
                            else 
                            { 
                                streamWriter.Write("1"); 
                                streamWriter.Flush(); 
                                tokens[0].Remove(0); 
                              // MessageBox.Show("登陆"); 
                            } 

                        } 
                        break; 


                    case "c02": 
                        { 
                            //下面写SQL语句,查询对应账户的余额,并返回信息 
                            SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;"); 
                            SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection); 
                            SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); 
                            SqlCommand thisCommand = thisConnection.CreateCommand(); 
                            thisConnection.Open(); 
                            DataSet thisDataSet = new DataSet(); 
                            thisAdapt.Fill(thisDataSet, "帐户表"); 
                            string s1 = "select 金额 from 帐户表 where 账号=" + tokens[1]; 
                            setMessage("c002#" + s1);        //填写账户余额 
                            SendData(); 
                            tokens[0].Remove(0); 
                        } 
                        break; 
                    case "c03": 
                        { 
                            //更改帐户密码的sql语句,完成后返回数据003成功 
                            SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;"); 
                            SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection); 
                            SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); 
                            SqlCommand thisCommand = thisConnection.CreateCommand(); 
                            thisConnection.Open(); 
                            DataSet thisDataSet = new DataSet(); 
                            thisAdapt.Fill(thisDataSet, "帐户表"); 
                            foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows) 
                            { 

                                string s1 = "select 密码 from 帐户表 where 账号=" + tokens[1]; 
                                if (s1.CompareTo(tokens[1]) == 0) 
                                { 
                                    thisCommand.CommandText = "update 帐户表 set 密码 = " + tokens[3] + "where 账号=" + tokens[1]; 
                                    setMessage("c003#1");        //修改密码成功 
                                    SendData(); 
                                    tokens[0].Remove(0); 
                                } 
                                else 
                                { 
                                    setMessage("c003#2");        //修改密码失败 
                                    SendData(); 
                                    tokens[0].Remove(0); 
                                } 
                            } 
                        } 
                        break; 

 case "c04": 
                        { 
                            operatorNO = Int32.Parse(tokens[1]); 
                            if (isOperated[operatorNO])    //这句要查下,c#中的bool初始值是什么?true还是false 
                            { 

                                SendData(); 
                                isOperated[operatorNO] = true;          //将“已操作”标记设置为true 
                            } 
                            else 
                            { 
                                //执行转账操作的SQL语句,完成后并返回信息 
                                SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;"); 
                                SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection); 
                                thisConnection.Open(); 
                                SqlCommand thisCommand = thisConnection.CreateCommand(); 
                                DataSet thisDataSet = new DataSet(); 
                                thisAdapt.Fill(thisDataSet, "帐户表"); 

                                string s2 = "select 金额 from 帐户表 where 账号=" + tokens[1]; 
                                string s3 = "select 金额 from 帐户表 where 账号=" + tokens[1]; 

                                if (s2.CompareTo(tokens[3]) < 0) 
                                    setMessage("c004#1"); 
                                else if (s3 == null) 
                                    setMessage("c004#2"); 
                                else 
                                { 
                                    foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows) 
                                    { 
                                        if (rows["账号"].ToString() == tokens[1]) 
                                            thisCommand.CommandText = "update 帐户表 set 金额 = 金额 -" + tokens[3] + "where 账号=" + tokens[1]; 
                                        if (rows["账号"].ToString() == tokens[2]) 
                                            thisCommand.CommandText = "update 帐户表 set 金额 = 金额 +" + tokens[3] + "where 账号=" + tokens[2]; 
                                    } 

                                    setMessage("c004#3"); 
                                } 
                                SendData(); 
                                tokens[0].Remove(0); 

                                isOperated[operatorNO] = true; //将“已操作”标记设置为true 

                            } 

                        } 
                        break; 
                    case "c05": 
                        { 
                            operatorNO = Int32.Parse(tokens[1]); 
                            if (isOperated[operatorNO])    //这句要查下,c#中的bool初始值是什么?true还是false 
                            { 
                                SendData(); 
                                isOperated[operatorNO] = true;          //将“已操作”标记设置为true 
                            } 
                            else 
                            { 
                                //执行转账操作的SQL语句,完成后并返回信息 
                                
                            } 
                                SendData(); 
                                tokens[0].Remove(0); 

                                isOperated[operatorNO] = true; //将“已操作”标记设置为true 
                        } 
                        break;                      
                } 
                msg = streamReader.ReadLine();                      
                
            }            
                MessageBox.Show("一名客户退出"); 
                ReleaseResource(); 
                startServer();          
        } 

        public void setMessage(string message) 
        { 
            this.message = message; 
        } 

        private void SendData() 
        { 
            streamWriter.Write(message); 
            streamWriter.Flush(); 
            
            //streamWriter.Close(); 
        } 

        private void ReleaseResource() 
        { 
            if (networkStream != null) 
            { 
                networkStream.Close(); 
                streamReader.Close(); 
                streamWriter.Close(); 
                socketForClient.Shutdown(SocketShutdown.Both); 
                socketForClient.Close(); 
                tcpListener.Stop(); 
            } 
            
        } 

        public void startServer() 
        { 
            serverThread = new Thread(new ThreadStart(Listen)); 
            serverThread.Start(); 
        } 

        public void serverExit() 
        { 
            string exitMsg = "serverExit"; //要退出时,发送exit信息给服务器 
            setMessage(exitMsg); 
            SendData(); 
            ReleaseResource(); 
        } 
    } 


 

public partial class BankClient 
    { 

        private NetworkStream networkStream; 
        private StreamReader streamReader; 
        private StreamWriter streamWriter; 
        private TcpClient myclient; 
        private Thread recvThread; 
        private Thread sendThread; 
        private Thread serverThread; 
        private bool flag = true; 

        private void Connection() 
        { 
            try 
            { 
                Int32 port = 8888; 
                myclient = new TcpClient("10.1.1.10", port); 
            } 
            catch 
            { 
                MessageBox.Show("没有连接到银行服务器!"); 
            } 

            networkStream = myclient.GetStream(); 
            streamReader = new StreamReader(networkStream); 
            streamWriter = new StreamWriter(networkStream); 

  //          recvThread = new Thread(new ThreadStart(RecvData)); 
    //        recvThread.Start(); 
            MessageBox.Show("连接到银行服务器!"); 
            
        } 

        private void RecvData() 
        { 
          
            string s = streamReader.ReadLine(); 
            string[] tokens = s.Split(new char[] { '#' }); 
      

            while (!s.Equals("severExit")) 
            { 
                if (tokens[0] == "1") 
                { 
                    SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security = true;database = security;"); 
                    SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 转账接口表", thisConnection); 
                    SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); 
                    SqlCommand thisCommand = thisConnection.CreateCommand(); 
                    DataSet thisSet = new DataSet(); 
                    thisAdapt.Fill(thisSet, "转账接口表"); 
                    thisConnection.Open(); 
                    // thisCommand.CommandText = "update 转账接口表 set 标志位 = 3" + "where 转账序号=" + tokens[1]; 
                    thisCommand.CommandText = "delete from 转账接口表 where 转账序号=" + tokens[1]; 
                    thisCommand.ExecuteNonQuery(); 
                    flag = true; 
                    
                } 
                else flag = false; 
                s = streamReader.ReadLine(); 
            } 

            ReleaseResouce(); 
        } 

        private void SendData() 
        { 
            SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security = true;database = security;"); 
            SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 转账接口表", thisConnection); 
            SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); 
            SqlCommand thisCommand = thisConnection.CreateCommand(); 
            DataSet thisSet = new DataSet(); 
            thisAdapt.Fill(thisSet, "转账接口表"); 
            thisConnection.Open(); 
            foreach (DataRow rows in thisSet.Tables["转账接口表"].Rows) 
            { 
                if (rows["标志位"].ToString() == "1") 
                { 
                    string s; 
                    s = rows["转账序号"].ToString() + '#' + rows["发起端账号"].ToString() + '#' + rows["接收端账号"].ToString() + '#' + rows["发生金额"] + '#' + rows["标志位"].ToString(); 

                    if (flag) 
                    { 
                        streamWriter = new StreamWriter(networkStream); 
                        streamWriter.WriteLine(s); 
                        streamWriter.Flush(); 
                        System.Threading.Thread.Sleep(5000); 
                        
                    } 
                    else 
                    { 
                        //将数据读入资金变更表 
                        thisCommand.CommandText = "delete from 转账接口表 where 标志位= '3'"; 
                    } 
                } 
            } 

        } 

        private void ReleaseResouce() 
        { 
            networkStream.Close(); 
            streamReader.Close(); 
            streamWriter.Close(); 
            sendThread.Abort(); 
            //serverThread.Abort(); 
            myclient.Close(); 
        } 

        public  void startBankClient( ) 
        { 
            serverThread = new Thread(new ThreadStart(Connection)); 
            serverThread.Start(); 
            int row = 0; 
            SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security = true;database = security;"); 
            SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 转账接口表", thisConnection); 
            SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt); 
            DataSet thisSet = new DataSet(); 
            thisAdapt.Fill(thisSet, "转账接口表"); 
            while (true) 
            { 
                foreach (DataRow rows in thisSet.Tables["转账接口表"].Rows) 
                { 
                    row++; 
                } 

                if (row > 0) 
                { 
                    SendData(); 
                    RecvData(); 
                } 
                System.Threading.Thread.Sleep(5000); 

            } 
        } 

        public void exitBankClient( ) 
        { 
            streamWriter.Flush(); 
            ReleaseResouce(); 

        } 
    } 
} 

   



 

 


 

 

 


 

 


 

 


 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

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