iOS多线程 nsthread

iPhone 中的线程应用并不是无节制的,官方给出的资料显示iPhone OS下的主线程的堆栈大小是1M,第二个线程开始都是512KB。并且该值不能通过编译器开关或线程API函数来更改。

  只有主线程有直接修改UI的能力。

一、 NSOperation和NSOperationQueue

  1、一个继承自  NSOperation的操作类,该类的实现中必须有 - (void)main方法的。

  2、使用NSOperation的最简单方法就是将其放入NSOperationQueue中。

    一旦一个操作被加入队列,该队列就会启动并开始处理它(即调用该操作类的main方法)。一旦该操作完成队列就会释放它。

  1. self.queue = [[NSOperationQueuealloc] init]; 
  2.  
  3.  ArticleParseOperation *parser = [[ArticleParseOperationalloc] initWithData:filePathdelegate:self]; 
  4.  
  5.  [queue addOperation:parser]; 
  6.  
  7.  [parser release]; 
  8.  
  9. [queuerelease]; 
     self.queue = [[NSOperationQueuealloc] init];

      ArticleParseOperation *parser = [[ArticleParseOperationalloc] initWithData:filePathdelegate:self];

      [queue addOperation:parser];

      [parser release];

     [queuerelease];


  3、可以给操作队列设置最多同事运行的操作数: [queue setMaxConcurrentOperationCount:2];

二、NSThread<转>

一、线程创建与启动
线程创建主要有二种方式:

  1. - (id)init; // designated initializer 
  2. - (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument; 
- (id)init;	// designated initializer
- (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument;

当然,还有一种比较特殊,就是使用所谓的convenient method,这个方法可以直接生成一个线程并启动它,而且无需为线程的清理负责。这个方法的接口是:
  1. + (void)detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument 
+ (void)detachNewThreadSelector:(SEL)aSelector toTarget:(id)aTarget withObject:(id)anArgument

前两种方法创建后,需要手机启动,启动的方法是:
  1. <span>-</span> <span>(</span><span>void</span><span>)</span>start<span>;</span> 

二、线程的同步与锁
要说明线程的同步与锁,最好的例子可能就是多个窗口同时售票的售票系统了。我们知道在java中,使用synchronized来同步,而iphone虽然没有提供类似java下的synchronized关键字,但提供了NSCondition对象接口。查看NSCondition的接口说明可以看出,NSCondition是iphone下的锁对象,所以我们可以使用NSCondition实现iphone中的线程安全。这是来源于网上的一个例子:
SellTicketsAppDelegate.h 文件

  1. //  SellTicketsAppDelegate.h 
  2. import <UIKit/UIKit.h> 
  3.   
  4. @interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> { 
  5.      int tickets; 
  6.      int count; 
  7.      NSThread* ticketsThreadone; 
  8.      NSThread* ticketsThreadtwo; 
  9.      NSCondition* ticketsCondition; 
  10.      UIWindow *window; 
  11. @property (nonatomic, retain) IBOutlet UIWindow *window; 
  12. @end 
//  SellTicketsAppDelegate.h
import <UIKit/UIKit.h>
 
@interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> {
     int tickets;
     int count;
     NSThread* ticketsThreadone;
     NSThread* ticketsThreadtwo;
     NSCondition* ticketsCondition;
     UIWindow *window;
 }
@property (nonatomic, retain) IBOutlet UIWindow *window;
@end

SellTicketsAppDelegate.m 文件
  1. //  SellTicketsAppDelegate.m 
  2. import "SellTicketsAppDelegate.h" 
  3.   
  4. @implementation SellTicketsAppDelegate 
  5. @synthesize window; 
  6.   
  7. - (void)applicationDidFinishLaunching:(UIApplication *)application { 
  8.      tickets = 100; 
  9.      count = 0; 
  10.      // 锁对象 
  11.      ticketCondition = [[NSCondition alloc] init]; 
  12.      ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil]; 
  13.      [ticketsThreadone setName:@"Thread-1"]; 
  14.      [ticketsThreadone start];   
  15.   
  16.   
  17.      ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil]; 
  18.      [ticketsThreadtwo setName:@"Thread-2"]; 
  19.      [ticketsThreadtwo start]; 
  20.      //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil]; 
  21.       // Override point for customization after application launch 
  22.      [window makeKeyAndVisible];  
  23.   
  24.   
  25. - (void)run{ 
  26.      while (TRUE) { 
  27.         // 上锁 
  28.          [ticketsCondition lock]; 
  29.          if(tickets > 0){ 
  30.              [NSThread sleepForTimeInterval:0.5]; 
  31.              count = 100 - tickets; 
  32.              NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]); 
  33.              tickets--; 
  34.          }else
  35.              break
  36.          } 
  37.          [ticketsCondition unlock]; 
  38.      } 
  39.   
  40. - (void)dealloc { 
  41.     [ticketsThreadone release]; 
  42.      [ticketsThreadtwo release]; 
  43.      [ticketsCondition release];  
  44.      [window release]; 
  45.      [super dealloc]; 
  46. @end 
//  SellTicketsAppDelegate.m
import "SellTicketsAppDelegate.h"
 
@implementation SellTicketsAppDelegate
@synthesize window;
 
- (void)applicationDidFinishLaunching:(UIApplication *)application {
     tickets = 100;
     count = 0;
     // 锁对象
     ticketCondition = [[NSCondition alloc] init];
     ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
     [ticketsThreadone setName:@"Thread-1"];
     [ticketsThreadone start];  
 
 
     ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
     [ticketsThreadtwo setName:@"Thread-2"];
     [ticketsThreadtwo start];
     //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil];
      // Override point for customization after application launch
     [window makeKeyAndVisible]; 
 
 }
 
- (void)run{
     while (TRUE) {
     	// 上锁
         [ticketsCondition lock];
         if(tickets > 0){
             [NSThread sleepForTimeInterval:0.5];
             count = 100 - tickets;
             NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]);
             tickets--;
         }else{
             break;
         }
         [ticketsCondition unlock];
     }
 }
 
- (void)dealloc {
	[ticketsThreadone release];
     [ticketsThreadtwo release];
     [ticketsCondition release]; 
     [window release];
     [super dealloc];
}
@end

三、线程的交互
线程在运行过程中,可能需要与其它线程进行通信,如在主线程中修改界面等等,可以使用如下接口:
  1. - (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait 
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait

由于在本过程中,可能需要释放一些资源,则需要使用NSAutoreleasePool来进行管理,如:
  1. - (void)startTheBackgroundJob { 
  2.     NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; 
  3.     // to do something in your thread job 
  4.     ... 
  5.     [self performSelectorOnMainThread:@selector(makeMyProgressBarMoving) withObject:nil waitUntilDone:NO]; 
  6.     [pool release]; 
- (void)startTheBackgroundJob {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    // to do something in your thread job
    ...
    [self performSelectorOnMainThread:@selector(makeMyProgressBarMoving) withObject:nil waitUntilDone:NO];
    [pool release];
}

如果你什么都不考虑,在线程函数内调用 autorelease 、那么会出现下面的错误:
NSAutoReleaseNoPool(): Object 0x********* of class NSConreteData autoreleased with no pool in place ….

四、关于线程池,大家可以查看NSOperation的相关资料。

原帖: http://www.voland.com.cn/iphone-in-the-multi-threaded-programming

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