http://blog.csdn.net/huajian2008/archive/2008/11/27/3392718.aspx
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsApplication1
{
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll")]
static extern void mouse_event(MouseEventFlag flags, int dx, int dy, uint data, UIntPtr extraInfo);
[Flags]
enum MouseEventFlag : uint
{
Move = 0x0001,
LeftDown = 0x0002,
LeftUp = 0x0004,
RightDown = 0x0008,
RightUp = 0x0010,
MiddleDown = 0x0020,
MiddleUp = 0x0040,
XDown = 0x0080,
XUp = 0x0100,
Wheel = 0x0800,
VirtualDesk = 0x4000,
Absolute = 0x8000
}
System.Timers.Timer tm = new System.Timers.Timer(1000);
public Form1()
{
InitializeComponent();
tm.Elapsed += new System.Timers.ElapsedEventHandler(tm_Elapsed);
tm.Enabled = true;
}
void tm_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
Random rdm = new Random();
int x=rdm.Next(20, 300);
int y = rdm.Next(20, 300);
SetCursorPos(x,y);
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero);
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero);
}
}
}