实训

使 使 用 说 明

1.项目结构
part5—-problemone

|____problemtwo

|____problemthree

注意: 运行之前导入gridworld.jar

2.三种网格

  • problem1-sparseBoundedGrid

    继承了AbstractGrid

public class SparseBoundedGrid extends AbstractGrid<Actor>{
    protected int row;
    protected int col;
    protected ArrayList<SparseGridNode> occupantsArrayList;
}

对get put remove 等进行了重写

//get
@Override
    public Actor get(Location loc) {
        if (!isValid(loc)){
            throw new IllegalArgumentException("Location " + loc
                    + " is not valid");
        }
        /*获取行
        */
        SparseGridNode itemGridNode=occupantsArrayList.get(loc.getRow());
        if(itemGridNode == null){
            return null;
        }
        /*获取列
        */
        while(itemGridNode!=null){
            if(itemGridNode.col==loc.getCol()){
                return itemGridNode.occupant;
            }
            itemGridNode=itemGridNode.next;
        }
        return null;
    }
//put
@Override
    public Actor put(Location loc, Actor obj) {
        if (!isValid(loc)){
            throw new IllegalArgumentException("Location " + loc
                    + " is not valid");
        }
        if (obj == null)
            throw new NullPointerException("obj = null");

        // Add the object to the grid.
        Actor oldOccupant = get(loc);
        /*获取行
        */
        SparseGridNode itemGridNode=occupantsArrayList.get(loc.getRow());
        /*行内无元素
        */
        if(itemGridNode == null){
            occupantsArrayList.set(loc.getRow(), new SparseGridNode(obj, loc.getCol()));
            return oldOccupant;
    /*当loc的列小于行内第一个元素的列
    */
        if(itemGridNode.col > loc.getCol()){
            SparseGridNode tempGridNode = new SparseGridNode(obj,loc.getCol());
            tempGridNode.next = itemGridNode;
            occupantsArrayList.set(loc.getRow(), tempGridNode);
            return oldOccupant;
        }
        /*遍历行内列
        */
        while(itemGridNode != null){
            /*如果存在对应列 , 替换位置上的元素;
            */
            if(itemGridNode.col==loc.getCol()){
                itemGridNode.occupant = obj;
                return oldOccupant;
            }
            else{
                if(itemGridNode.next!= null){
                /*如果列不存在,并且找到适当插入位置
                */
                    if(itemGridNode.col<loc.getCol()&&itemGridNode.next.col>loc.getCol()){
                        /**
                         * insert;
                         */
                        SparseGridNode tempGridNode = new SparseGridNode(obj,loc.getCol());
                        tempGridNode.next=itemGridNode.next;
                        itemGridNode.next = tempGridNode;
                        return oldOccupant;
                    }
            /*最后一个元素时,插入尾巴
            */
                else{
                    itemGridNode.next = new SparseGridNode(obj, loc.getCol());
                    return oldOccupant;
                }
            }
            /**迭代
            */
            itemGridNode = itemGridNode.next;
        }
        return oldOccupant;
    }
//remove
public Actor remove(Location loc) {
        if (!isValid(loc)){
            throw new IllegalArgumentException("Location " + loc
                    + " is not valid");
        }
        // Remove the object from the grid.
        Actor r = get(loc);
        /*获取行
        */
        SparseGridNode item = occupantsArrayList.get(loc.getRow());
        if(item == null){
            return r;
        }
        /*parent 是 item的上一节点 方便节点的链接
        */
        SparseGridNode parent = null;
        while(item!=null){
            /*找到对应列
            */
            if(item.col == loc.getCol()){
                /*如果找到的列第一个元素的列,将item的下一个node作为该行的首元素
                */
                if(parent == null){
                    occupantsArrayList.set(loc.getRow(), item.next);
                    return r;
                }
                /*如果 不是第一个元素的列,将item的上一个节点和item的下一个节点链接起来;
                */
                parent.next = item.next;
                item.next = null;
                return r;
            }
            /*迭代
            */
            parent = item;
            item=item.next;
        }
        return r;
    }
  • problem2-sparseBoundedGrid1

这里直接继承了 UnboundedGrid

并对 isvalid等函数进行重写


public class SparseBoundedGrid1 extends info.gridworld.grid.UnboundedGrid<Actor>{
    private int row;
    private int col;

        public SparseBoundedGrid1(int row,int col){
            this.row=row;
            this.col=col;
        }
        @override
        public int getNumRows()
        {
            return row;
        }
        @override
        public int getNumCols()
        {
            return col;
        }
        @override
        public boolean isValid(Location loc)
        {
            return loc.getRow()>=0&&loc.getRow()<getNumRows()&&loc.getCol()>=0&&loc.getCol()<getNumCols();
        }


}
  • problem3-UnboundedGrid

继承了1.中的 SparseArrayGrid

通过重写 getNumRows和getNumCols将格子拓展为无界的格子

       @override
        public int getNumRows()
        {
            return -1;
        }
        @Override
        public int getNumCols()
        {
            return -1;
        }

相应的,为了符合无界网格,isValid也需要重写一下

        @Override
        public boolean isValid(Location loc) {

            return loc.getCol()>=0&&loc.getRow()>=0;
        }

相应的 get 方法 略微调整

        public Actor get(Location loc) {
            if (!isValid(loc)){
                throw new IllegalArgumentException("Location " + loc
                        + " is not valid");
            }
            /**这里调整 返回null,表示得到的位置有效但没有东西
            */
            if(loc.getRow()>=row||loc.getCol()>=col||loc.getRow()<0||loc.getCol()<0){
                return null;
            }
           ......
        }

put函数

public Actor put(Location loc, Actor obj) {

            if(!isValid(loc)){
                throw new IllegalArgumentException("Location " + loc
                        + " is not valid");
            }
            /*需要扩展的时候,网格扩展
            */
            while(loc.getRow()>=row||loc.getCol()>=col||loc.getRow()<0||loc.getCol()<0){
                extendGrid(loc);  
            }
            return super.put(loc, obj);
}

关键之处的扩展

            for(int i = row; i< 2*row;i++){
                occupantsArrayList.add(null);
            }
            row=2*row;
            col=2*col;
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